Thursday, March 18, 2021

Shadowrun: Hong Kong's Downloadable Content

You know, thinking about it, Indie RPGs like Shadowrun, West of Loathing, and Celestian Tales might represent the few times where a DLC rant of mine might actually make a difference to someone’s purchase decisions.  I mean, a game like Fire Emblem 16 comes out with an add-on, and you don’t need to wait for me to tell you why it’s a load of crap, because there’s already a buttload of Youtubers and what few fools like me remain who actually commit their opinions to text who can tell you all about the subject.  But an Indie game?  Far fewer other resources to compete with.  As long as I can get it out in a kinda-sorta timely manner, a DLC rant from me about an Indie RPG might actually influence a reader.  I could actually make a bit of difference, guys!

Unless I were to do something dumb like play a game’s DLC and then just not bother writing a rant about it for over 5 years.



Shadows of Hong Kong: Purchasing the Extended Edition of Shadowrun: Hong Kong, or purchasing the upgrade to said edition if you already have the game normally, gives you a few little extras for the game, and most notably, a post-game adventure to continue the story after the main plot is all over and done with, called Shadows of Hong Kong.

It’s alright.

See, that’s why making this rant has just continued to be pushed further and further out on my schedule, again and again: I don’t really have much of anything to say about this DLC.  It’s okay.  Fine.  Decent, even.  Nothing worse than that.  And certainly nothing more.

What’s the plot like?  It’s okay.  It’s more of a return to social conflicts, and after the heavy focus on all the supernatural stuff that was Shadowrun: Hong Kong’s primary plot, that’s a positive.  But there’s not really much gravity to this story, either; it’s just sort of there.  Like, if this were an actual tabletop Shadowrun session, this would clearly be 1 of those pre-generated basic adventures that come with the whole kit to give you the fundamentals of the franchise.  There’s nothing wrong with it, but it lacks the personal touch of themes of family and obligation found in Shadowrun: Hong Kong, the underlying questions of anarchy vs. the imprisonment of corporatism and the great focus on community and personal legacies found in Shadowrun: Dragonfall, or the spectacular stories, messages, philosophies, and themes of society and personal connection to be found in the fan-made Calfree Trilogy.  Shadows of Hong Kong is enjoyable, but it doesn’t say much of anything.

What’re the characters like?  Again, they’re okay.  Nothing wrong with Gobbet, Kindly Cheng, Is0bel, and all the rest.  Their character development extends into this new adventure well enough.  But then, most of them weren’t all that compelling to begin with; while Rachter is a very interesting character, and Gaichu and Duncan have their moments, this isn’t a cast with the heart and personal draw that the Shadowrun: Dragonfall crew had.  It’s nice to see more of them, but not to the point that it’s gratifying.

I guess I can express actual discontent with 2 parts of it.  A: It’s an adventure that takes between 6 - 8 hours to play, and is sold for $10, so it’s not a good value of time to money spent.  You know my rule of thumb: unless the quality is truly noteworthy, an add-on should give you an hour per dollar spent on it.  And B: the hook to the whole story relies on an enmity that I don’t think many players really felt towards the antagonist.

See, Shadows of Hong Kong is basically about getting all up in the business of and putting a stop to a corrupt and antagonistic police administrator who was a bit of a pain in the ass to the heroes during the main game.  While corporate masters pull her strings (this is Shadowrun, after all), the story and premise of this DLC seems to stake itself heavily on a player’s having formed a personal enmity toward her during the main campaign, and I just don’t think that happened for a lot of people.  Certainly it didn’t for me.  I disliked her and wouldn’t have said no to seeing her get her comeuppance, but I never picked up on any strong, personal hostility there that demanded a follow-up adventure to give her her due.  Frankly, I had much stronger negative feelings toward that dumbass cop in Shadowrun Returns who you can get canned during the game’s ending.

So that doesn’t really help the DLC’s plot.  While it doesn’t stand out in general, it might have been a little more memorable and gripping had its major villain been as dislikable and revenge-worthy as the developers seemed to assume we’d find her.  As it is, it feels like a story all about finally getting full vengeance on some random mid-boss.

I will say that 1 of the most common complaints I see about this DLC, the ending, didn’t really bother me.  The general consensus seems to be annoyance that the player’s actions ultimately don’t change the way major events regarding Ares’s presence in Hong Kong go down, which I guess is too bad, but on the other hand, Harebrained Schemes is just trying to work within the actual canon of the Shadowrun universe.  I didn’t see such complaints about Shadowrun: Dragonfall’s ending, with the anarchy of Germany falling to corporate invaders regardless of your relevant choices, and that was much the same case--the game’s characters may certainly have made an impact in how things went during such major events, but the overall outcome remains the same.  I also, if you remember, generally liked the personal ending choice offered that allows the protagonist and Duncan to get out of their indentured servitude to Kindly Cheng, and that feels like the more important angle of the ending, anyway.

Anyway, I’ve dragged this out long enough.  Bottom line: Shadows of Hong Kong is fun and engaging enough as you’re playing it, but will leave very little impact on you, and does have a few flaws.  It’s neither long nor good enough to justify the difference between it and the regular edition of the game, but if you see it on sale for, like, 50% or more off, then you could do worse than continue your Shadowrun: Hong Kong adventure with this add-on.  Hell, it’s still in the upper half of DLCs I’ve seen overall--even a strictly middling Shadowrun adventure is still reasonably fun, after all.

2 comments:

  1. soo better a free mod that a paid DLC :D another day in the industri
    and thanks for another review

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    Replies
    1. Sure, if you don't want to indulge in 2 pages of meandering, roundabout blathering on the subject, you could succinctly and accurately summarize this DLC that way. But where would be the fun in that?

      You're very welcome! Thank you for reading it and commenting! I can't lie, I expected readership on this one to be all but nonexistent, so it's pleasing to have your audience.

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