Millennium 5 is the final part of a series, created by one Indinera Falls, which details the journey of Marine, a girl out to improve the lives of her fellow peasants, who languish unhelped and rights-less while the ruling capital, Mystrock, flourishes from their efforts. She’ll do this by allying herself with the oppressed people across the Mystland nation, and fighting in a ritual tournament spectated by thousands of the wealthy, carefree citizens of the capital city.
It is, perhaps, just possible that Indinera Falls is a fan of The Hunger Games.
The Millennium series is barely known at all, which seems to be how things usually go for games developed with RPG Maker, but it and its creator do have a small but devoted fanbase, from what I can gather, which are pretty positive on the Millennium games overall. Myself, I’m lukewarm about them, but I suppose they’re decent enough. There is, however, 1 aspect of Millennium 5 that seems to get a mixed reaction even from this small fanbase, as well as players in general: the finale to the saga. A lot of people don’t seem to like it, and those that do, nonetheless don’t seem to have especially positive feelings about it. There are a lot of criticisms levied against the tournament and ending which close out the series, and while I think that some are legitimate, I also think that some are too harsh, or, at least, made without due consideration.
So basically, that’s why you’re here today, reading about a game you’ve never played and don’t care about. Sorry, folks, unimportant and extremely obscure commentary is just my thing. Oh, and I’m talking about the final events of a 5-game series, so, y’know, spoiler alert.
Alright, let’s start by talking about what the finale of Millennium 5 does, indeed, do wrong. First of all, a minor annoyance is that none of your characters can equip accessories during the tournament. It’s bad enough that the series decided in Millennium 4 to stop letting the majority of your characters use weapons, because they needed to train in the unarmed combat thing since it’s a martial arts tournament, but that, at least, is an understandable plot thing. Annoying, especially since you still keep finding weapons as you go along with Millennium 4 and 5 that you now can’t even use (what is up with that?), but understandable. But during this period of weaponless combat, you at least get to continue using the majority of helmets and accessories in the game, because, as the games’ dialogue specifically notes many times, the rules permit them. So why are they suddenly not allowed, when you finally enter the tournament? If you’re anything like me, you set your characters up around what accessories they wear, so this totally throws things off. It’s the second most annoying gameplay decision the Millennium series makes.*
Second, and similar to the first, is the fact that the characters in the tournament lose most of their skills going in. These skills are replaced with ones specifically designed to help them in the tournament, which is good and all, but some of the lost skills would have been way, way better, and in no way violate the story of the tournament. Why’d Salome have to give up her skill that hits enemies 4 times in a row? There’s nothing about that which contradicts the tournament’s rules, since she’s just hitting them with her fists. Lame.
Next, I have to say that it just seems a little odd that Marine’s party is so close to evenly matched with the Mystrock warriors by the end of Millennium 5. I mean, I get that Mystrock has the best resources and training and whatnot, and that most of them have been warriors for their whole lives compared to most of Marine’s team not, but come on. 2 days before the tournament, Marine and company were slapping dinosaurs around with their bare hands. I don’t care if Merryll has hit the gym every damn day of his life, there’s no way he or any others of Lord Dragon’s crew should be able to compete with Marine’s bunch. It’d be like saying Little Mac would pose a serious combat challenge to Samus Aran--Mac’s one of my favorite Nintendo characters, but if it ain’t Super Smash Brothers, it ain’t happening.
Finally, and a lot more importantly, there’s the damn ending. Or, honestly, lack of such. You’ve gone through 5 entire games, sat through Marine’s entire continent-spanning adventure, and all that you get in the way of an ending is a few short sentences that give a far too general summary of what happened, and a bit of information letting you know that Marine and Dragon got married, for some reason. Better him than Jack, I guess, but sheesh, talk about coming out of nowhere. But you don’t get to hear any specifics on what happens to any of the 12 warriors who stood with Marine to make this all possible, nor any of the other friends she made along the way. You don’t get to hear or see much about how life goes for her and what the process of the social upheaval that’s been the whole damn focus of the series is like. You don’t get to even know whether or not her father survives and pulls out of his coma--the guy whose actions at the beginning of Millennium 1 kicked this whole thing off. I guess I can’t expect a classic Fallout-styled ending narration for every game I play, but I don’t think it’s unreasonable to hope for SOME form of actual closure for the characters and story that I’ve been engaged with for 5 games! If it weren’t for the fact that I played Neverwinter Nights 2 the same year I completed Millennium 5, this game would probably have wound up on my list of worst RPG endings.
So those are the problems--let’s talk about the good stuff, next. Up until that inadequate conclusion, I have to say, the finale is pretty good. First of all, it is, technically-speaking, extremely impressive. The tournament is over 150 battles as each member of the 2 teams of 13 fights against every member of the opposite team once, and almost every battle opens with the 2 fighters interacting with each other. Most of these aren’t just generic lines that would fit any match-up, either. It’s not like the beginning face-off in some 16-bit fighting game--these fighters’ dialogue frequently highlights their personalities; it’s very character-specific for the majority of matches.
To take the time to do that for over 100 fights is a pretty significant amount of effort, but what really dials it up a notch in terms of being technically impressive is that the game’s also keeping track of a lot of factors regarding the victories and losses up until that point. Frequently, the things each side’s fighter says changes to reflect which side is currently in the lead at that moment (and sometimes even changes depending on how much of a gap there is in the win-loss ratio), which is also true of the stuff that Marine, Borgon, Dragon, and some of the others on each side say before and after the matches. The post-match dialogue also, of course, reflects the winner of each round. And on top of all that, sometimes the dialogue in the fight adjusts to reflect the personal wins and losses of the character(s) fighting! I can tell you from personally witnessing it that if you just keep denying that jackass Merryll a single victory the whole tournament, he will, in fact, several times show his growing fury at the fact that these supposedly inferior people are repeatedly proving what a useless sack of shit he is. Likewise, there’s plenty of lines before and after the matches that comment on how that fighter, specifically, has been doing during the tournament. Watching Borgon’s growing frustration with Merryll’s losing streak is a joy.
So yeah, when you really stop and think about it, keeping track of that many variables over the course of potentially more than 150 matches, and staying relatively consistent with the dialogue that’s keeping track of it all...I know very little about programming, but I’m pretty sure that’s a huge feat, and would be a tall order even from a AAA publisher, let alone a tiny indie game developer that I’m pretty sure was mostly a 1-person show.
And it’s all done well enough that it’s pretty enjoyable from start to finish! Even though the tournament is essentially just 169 or so battles in a row, and even though it comes after a whole 5 games of standardly incessant RPG battles, I actually was engaged from start to finish! I mean, okay, I wasn’t on the edge of my seat or something, but the interactions between sides, as well as the dialogue between allies as they encourage or berate their teammates, is done well. It doesn’t really feel at any point like the writer got tired of the characters and seeing how they’d react to each new opponent, in spite of the daunting quantity of such meetings. Other bits of extra effort help keep the tournament interesting, too, like the rewarding feeling you get as Borgon hollers in frustration over his team’s losing streak, the halftime break where each side rallies themselves for the tournament’s conclusion, and the fact that a lot of the enemy’s team have their own battle songs (Gisele’s is pretty rad, in fact). Nothing in the Millennium series is amazing, but Indinera Falls clearly put a lot of extra effort into making the tournament a stronger moment in the saga, as it should be.
I’d also like to say that the emotion of the finale is spot-on. It definitely feels like the epic culmination of Marine’s quest, from start to finish. The night before the tournament as Marine and Jeanne talk is quiet and touching, the words of thanks and encouragement Marine gives her team are warm, the final battle between Marine and the Dragon feels as climatic and desperate as it should, and Jeanne...actually, I take what I said before back, there is an amazing moment in Millennium, and it’s the last-minute sacrifice of Jeanne in the very final battle. It’s sudden, it hits you hard, and it’s all the sadder because she doesn’t have enough time to say goodbye, to prepare herself. Somehow, it feels very real, and much more moving, for the facts that it’s immediate, it’s unexpected, and it’s something that Marine will never know the truth of. That, to me, is the most tragic part...that Marine will forever have to wonder what became of the little fairy that made her dream of an equal society possible, wonder why she never spoke to Marine again...maybe even wonder, eventually, whether Jeanne was ever real to begin with.
Anyway, yeah, the finale does a lot of stuff well, and I think most people will agree with what I’ve pointed out as its highlights, and its flaws. Here, however, is the thing that a lot of people take issue with, which I think is worth defending: how, precisely, you get the true ending. There are 3 endings, you see, of which only 1 is the good, actual ending. The first bad ending is as you would expect--you get it if you lose the tournament. The second bad ending, however, is the major stumbling block for people, because you actually get this ending if you win the tournament.
Yeah, I’m not kidding. If you win the tournament, which is the goal that you’d think you’re supposed to be shooting for, it triggers a bad ending! Being sore losers and all-around jerks, Borgon and several of Dragon’s team start an insurrection, and the people of Mystrock by and large go with it, losing their shit over the fact that some dirty old peasants beat their finest warriors. You lose the game because you won.
What you have to do to get the real ending, is lose the tournament, but by a score deficit no greater than 10. When that happens, you find out that there’s some archaic old rule of being able to challenge the result if it it was a close score, and have the leaders of each side face off 1 last time to determine who really wins the tournament.
How magnificently convenient.
So for there to be any hope at all of success, Marine has to have a rematch with Lord Dragon, even though it’s damn clear that she can’t possibly win it. But at the eleventh hour, Jeanne comes through, finding a fairy spell powerful enough to overcome the anti-magic seals on the arena, as Marine buys her time by enduring Dragon’s blows as best she can, even though she’s exhausted and barely able to withstand them. This is the scene which I mentioned as a major point in the finale’s favor, for the spell’s power comes at the cost of the caster’s life, and, I reiterate, it’s a pretty powerful scene. With Jeanne’s sacrifice, the spell hits Dragon, and knocks him out of the ring, resulting in a win for Marine. She collapses a moment later, caught and respectfully carried out of the arena by Lord Dragon. Unable to determine any other possibility, since there’s simply no way any human magic could ever overcome the arena’s seals, Mystrock by and large decides that the miraculous spell that granted Marine victory had to have been an act of their god, to show beyond any doubt that Marine is meant to take the nation in a new direction.
Well, that’s all well and good, a fine way to close out the tournament and win the game, yes, but, you wonder, why does it have to be that way? What was wrong with just having the game be won when it’s, well, won? Surely complicating matters with this hairsbreadth victory was not necessary, when the result is still that Marine wins the tournament?
I suppose that’s fair enough. Here’s the thing, though, and the reason that I actually defend this seemingly unnecessary and picky decision on Indinera Falls’s part: when you think about it, Marine’s quest isn’t supposed to be about proving her people’s superiority over the people of Mystrock. She doesn’t embark on her journey with the specific desire to rule over Mystrock (and by extension Mystland). She isn’t motivated by some belief that she’s the better qualified political leader, nor is she specifically trying to prove something to herself or to Mystrock. Marine just wants the peasants of Mystland to be treated as equals of the citizens of the capital city. She just wants her people to have the same rights and privileges of everyone else, to help end the poverty and suffering she sees all around her. She enters the tournament to become Mystrock’s new governing figure solely because being the leader is the only way she can make this dream a reality; if there had been another option presented to her, she would just as likely have pursued that, instead. Though she may become personally incensed by some of Mystrock’s cruelties along the way, ultimately Marine’s quest is about a desire for equality.
And because of this, I think that it does, in fact, make thematic sense for the ending to the Millennium series to require this eventuality of neither defeat nor victory. Just writing it so that Marine succeeds by outright winning the tournament seems at first glance to make more sense, in terms of gameplaying conventions, but nothing about that scenario really resonates with what the quest has been all about. A rout of the opposing team proves the peasants’ superiority more than their equality to the people of Mystrock, and the point is to win the rights of the commoners to be treated as equals, not betters. By contrast, the true ending has a tournament whose results are so near to even that equality is inescapably implied, decided by a match that appears to be close enough that it requires a divine third party to settle. Additionally, the events of the final match give Lord Dragon cause and opportunity to show his respect for and support of Marine’s victory, in a way both powerfully meaningful and indisputable to the citizens of Mystrock who watch. This is the sort of hard-won, miraculous victory that you can actually believe would, indeed, lay the groundwork for a revolution of social equality to come. By comparison, the idea of a happy, successful ending coming from a situation in which a population with long-held prejudices is forced to obey the woman whose victory hurt their pride, solely because the rules say they have to...maybe it makes sense from the perspective of gameplay conventions, but Indinera Falls is right: it doesn’t hold up logically.
The path of the true finale to Millennium 5 has its issues, to be sure. It’s not quite clear enough what has to happen to achieve it, and having to keep an eye on your ranks throughout the tournament to budget your victories is somewhat annoying--particularly when there are plenty of matches whose outcome you either can’t predict with certainty, or can’t influence (you cannot force the Bear lose a match, for example, making it dangerous to hover near the edge of overall victory). Nonetheless, even though you wouldn’t think it at first, going against gaming convention to make a true ending out of a near loss instead of a victory is the right call in this game, because it’s truer to the heart of Marine’s quest, and it provides a more believable scenario of success in accordance with the game’s lore and characters. Millennium 5’s finale has its flaws, but I don’t believe the unusual requirements of the true ending is 1 of them.
* The first, of course, is that Salome gives up on being a mermaid, which I’ve noted before was pretty awesome, not to mention pleasantly overpowered! Why, Millennium 3, why? It’s not even sensible from a plot perspective; transforming into a mermaid is clearly shown not to inhibit her ability to traverse or stay on land at all, so there’s nothing she would have to give up by remaining ‘cursed’.
Showing posts with label Millennium. Show all posts
Showing posts with label Millennium. Show all posts
Tuesday, August 28, 2018
Friday, June 8, 2018
The Millennium Series's Characters
Man, it’s been a while since I did 1 of these character rants. Let’s see if I still remember how to make them funny. Assuming they ever were to begin with.
Marine: Our protagonist Marine is a wonderful, positive, beautiful dreamer whose vision for a greater world makes everyone around her better.
She’s also the kind of person who will, in fact, set your house on fire while you’re in it if you’re in the way of that vision.
Jeanne: Say what you want to about how great Marine’s persistence and determination and positivity and whatnot is. The fact of the matter is that the success of Marine’s epic journey, her political revolution that changes the realms of Mystland forever, was only made possible by the mere happenstance that she one day just up and tripped, and fell face-first onto a fairy.
Benoit: A whiny, pessimistic martial artist whose talents could benefit countless people, yet who refuses to step up and commit to doing so for like 30 hours of game time? Great, like I didn’t get more than enough of Fei Fong Wong the first time around.
Karine: Does anybody find it odd that arguably the most down-to-earth, reasonable person in the cast is a woman who fights crocodiles for a living?
Hirado: Basically the most stereotypical monk ever. What do RPG martial-arts-practicing monastic orders have against shirts, anyway?
Merline: This 5-year-old who likes playing with dolls and whose weapons are mostly just various toys is straight up more deadly in combat than at least half the rest of the cast.
Dee: “Hihihihi” is not how you write laughter, Aldorlea Games!
Abu: Actually, real-talk? Joking aside? I like the fact that as the series goes along, Abu’s English gradually but noticeably becomes better as he spends more time around his new friends and hears them speak it. That right there is a touch of realism, not to mention respect for the character, that I’ve never seen grace an RPG before, and I like it. How long does Ayla hang out with the gang in Chrono Trigger without picking up a single auxiliary verb? Or Gau, in Final Fantasy 6? “Eyes shining with intelligence,” my ass. Learn a pronoun, kid!
Jezebel: Just...kind of a bitch, overall. The height of Jezebel’s decency as a human being is that at one point, she changes her mind about letting two of her friends climb a treacherous monster-infested mountain in a raging blizzard alone, and decides to go back and help them after all, which is what she’d agreed to do in the first place. What a saint. I actually had Jezebel lose matches in the tournament finale on purpose, just because she was so needlessly insulting to her opponents--opponents who are, I’ll remind you, the bad guys of the series.
Gravitron: As with any machine, you don’t realize how much you desperately needed Gravitron in your life until you get him, and when he inevitably stops working or isn’t available, you have to scramble madly to figure out how you were managing to get by before him.
What do you mean you don’t let axe-wielding laser-spewing steel automatons into your martial arts tournaments, Mystrock!?
Piu-Piu: Because every game needs a small fuzzy mascot, but not every game can get one that’s actually appealing.
Salome: Hold up there, friend. Let me get this straight. You’re telling me that you’re transforming into a cool-looking mermaid with exceptional physical and magical combat prowess, who apparently has no issue whatsoever navigating the land so there’s really nothing about this transformation that would prevent you from being able to still live in your village, and you...want to stop this from happening?
It almost doesn’t even make sense from the perspective of the narrative. Like, I know that the warriors Marine assembles are all supposed to be human, but Mystrock worships a sea god! Chances are pretty good that if Salome the mermaid showed up and said, “Lemme at that fighting tournament, dawgs,” they’d see her as a divine messenger and give her the A-OK. Hell, it’d probably make them take Marine’s cause more seriously!
Jack: “Isn’t it hilarious the way I think I’m a ladies’ man and harass every woman around me in a stupid manner? No? Well, how about if I do it 8000 more times?”
James: James’s entire character can be summarized by “Lazy,” and “Likes his hat.” Congrats, Aldorlea Games, you’ve managed to create a guy who makes Zell Dincht’s singular character trait of “Wants to eat cafeteria hot dogs” look legitimate by comparison!
Wolfgang: Rather than having gotten personally swept up in the plot’s events, or requiring you to fulfill some trial/quest that takes several hours of game time to complete, Wolfgang just joins your party because you ask him to and he’s a nice guy.
Is...Is that allowed? Someone better check the RPG Rulebook; there’s gotta be an infraction here.
Mom: Marine and Merline sure are quick to get over the fact that their mom left their family to go find a magic flower that grants her eternal youth. Oh, right, she was doing it “for them”, because she wanted to make sure she’d always be there for them. Yeah, okay. That’s definitely why anyone ever goes searching for eternal youth. Uh-huh.
Hey, here’s a thought, girls. Maybe if your mom’s priority really was making sure she was always there for you when you need her, she wouldn’t have gone on a cross-country trip into a life-threatening swamp while you were still children who needed her.
Bokden: Oh, man, you know your cause is getting desperate when you start recruiting NPCs whose only role up until this point is being the focus of gimmicky Where’s Waldo sidequests.
The Bear: The Bear is perhaps the only non-villain RPG character I’ve encountered in years who is so unreasonably hostile and insulting, so frustratingly devoid of any emotional state beyond anger, that Marine’s decision to try to burn his house down while he’s in it actually doesn’t seem too out of line.
Suzuki: Man, he may not look like much, and his Skill Points actually decrease on each level up to indicate that he’s losing his mind in his old age (I can’t determine whether this is in poor taste or hilarious), but give Suzuki a little decent training and a couple speed boost items, and this geriatric murder-factory might just be able to win a round at the end of the game against Lord Dragon. On Hard Mode.
Just what the hell kind of crazy super-genes are in Marine’s bloodline, anyway? I mean, between her, her sister, her mom, her cousin (Benoit), and Gramps here, Marine’s family fills out a quarter of the entire party. More than a quarter, in fact, if you don’t count Jeanne as a party member!
Blondie: You know, when you think about it, the fact that the dark-skinned inhabitants of the settlement which adopted a white, fair-haired girl all decided to call her ‘Blondie’ is actually kind of messed up.
Borgon: Basically what happens when you mix Jafar and President Snow together.
Lord Dragon: Okay, I know that Millennium obviously wants us to believe that Dragon is a decent, wise ruler and an upstanding human being in general, but I contend that this guy is a moron. I mean, come on. How on-point of a ruler can he possibly be when he has no idea that the entire countryside surrounding his town, whose residents Mystrock does business with and, I think, technically rules over, is existing in crippling poverty, is overrun with monsters in like 2/3rds of its regions, and totally hates his entire town’s guts?
And how wise, just, and decent a man can he be when he staffs his government with bigots and asswipes? Not every member of his political team is evil (Mai and Giselle seem quite decent human beings, actually), but dude, come on. 1 of your most trusted generals is a scowling monosyllabic bloodthirsty troglodyte who may actually be under a spell that prevents him from opening his mouth if it’s not to either insult someone or demand more violence. The guy straight up has fucking fangs!
And even if we’re charitable enough to assume that maybe Borgon does a hell of a job hiding the fact that 75% of Lord Dragon’s staff are complete assholes, there’s still the tournament itself to consider. While Dragon has enough presence of mind to rebuke his underlings for their stream of verbal abuse during the tournament, it never seems to once enter his head that, gee, maybe the peasants are upset and saying that he and his administration are morally wrong because every word out of his administration’s mouths to these people is a prejudiced slur.
Marine: Our protagonist Marine is a wonderful, positive, beautiful dreamer whose vision for a greater world makes everyone around her better.
She’s also the kind of person who will, in fact, set your house on fire while you’re in it if you’re in the way of that vision.
Jeanne: Say what you want to about how great Marine’s persistence and determination and positivity and whatnot is. The fact of the matter is that the success of Marine’s epic journey, her political revolution that changes the realms of Mystland forever, was only made possible by the mere happenstance that she one day just up and tripped, and fell face-first onto a fairy.
Benoit: A whiny, pessimistic martial artist whose talents could benefit countless people, yet who refuses to step up and commit to doing so for like 30 hours of game time? Great, like I didn’t get more than enough of Fei Fong Wong the first time around.
Karine: Does anybody find it odd that arguably the most down-to-earth, reasonable person in the cast is a woman who fights crocodiles for a living?
Hirado: Basically the most stereotypical monk ever. What do RPG martial-arts-practicing monastic orders have against shirts, anyway?
Merline: This 5-year-old who likes playing with dolls and whose weapons are mostly just various toys is straight up more deadly in combat than at least half the rest of the cast.
Dee: “Hihihihi” is not how you write laughter, Aldorlea Games!
Abu: Actually, real-talk? Joking aside? I like the fact that as the series goes along, Abu’s English gradually but noticeably becomes better as he spends more time around his new friends and hears them speak it. That right there is a touch of realism, not to mention respect for the character, that I’ve never seen grace an RPG before, and I like it. How long does Ayla hang out with the gang in Chrono Trigger without picking up a single auxiliary verb? Or Gau, in Final Fantasy 6? “Eyes shining with intelligence,” my ass. Learn a pronoun, kid!
Jezebel: Just...kind of a bitch, overall. The height of Jezebel’s decency as a human being is that at one point, she changes her mind about letting two of her friends climb a treacherous monster-infested mountain in a raging blizzard alone, and decides to go back and help them after all, which is what she’d agreed to do in the first place. What a saint. I actually had Jezebel lose matches in the tournament finale on purpose, just because she was so needlessly insulting to her opponents--opponents who are, I’ll remind you, the bad guys of the series.
Gravitron: As with any machine, you don’t realize how much you desperately needed Gravitron in your life until you get him, and when he inevitably stops working or isn’t available, you have to scramble madly to figure out how you were managing to get by before him.
What do you mean you don’t let axe-wielding laser-spewing steel automatons into your martial arts tournaments, Mystrock!?
Piu-Piu: Because every game needs a small fuzzy mascot, but not every game can get one that’s actually appealing.
Salome: Hold up there, friend. Let me get this straight. You’re telling me that you’re transforming into a cool-looking mermaid with exceptional physical and magical combat prowess, who apparently has no issue whatsoever navigating the land so there’s really nothing about this transformation that would prevent you from being able to still live in your village, and you...want to stop this from happening?
It almost doesn’t even make sense from the perspective of the narrative. Like, I know that the warriors Marine assembles are all supposed to be human, but Mystrock worships a sea god! Chances are pretty good that if Salome the mermaid showed up and said, “Lemme at that fighting tournament, dawgs,” they’d see her as a divine messenger and give her the A-OK. Hell, it’d probably make them take Marine’s cause more seriously!
Jack: “Isn’t it hilarious the way I think I’m a ladies’ man and harass every woman around me in a stupid manner? No? Well, how about if I do it 8000 more times?”
James: James’s entire character can be summarized by “Lazy,” and “Likes his hat.” Congrats, Aldorlea Games, you’ve managed to create a guy who makes Zell Dincht’s singular character trait of “Wants to eat cafeteria hot dogs” look legitimate by comparison!
Wolfgang: Rather than having gotten personally swept up in the plot’s events, or requiring you to fulfill some trial/quest that takes several hours of game time to complete, Wolfgang just joins your party because you ask him to and he’s a nice guy.
Is...Is that allowed? Someone better check the RPG Rulebook; there’s gotta be an infraction here.
Mom: Marine and Merline sure are quick to get over the fact that their mom left their family to go find a magic flower that grants her eternal youth. Oh, right, she was doing it “for them”, because she wanted to make sure she’d always be there for them. Yeah, okay. That’s definitely why anyone ever goes searching for eternal youth. Uh-huh.
Hey, here’s a thought, girls. Maybe if your mom’s priority really was making sure she was always there for you when you need her, she wouldn’t have gone on a cross-country trip into a life-threatening swamp while you were still children who needed her.
Bokden: Oh, man, you know your cause is getting desperate when you start recruiting NPCs whose only role up until this point is being the focus of gimmicky Where’s Waldo sidequests.
The Bear: The Bear is perhaps the only non-villain RPG character I’ve encountered in years who is so unreasonably hostile and insulting, so frustratingly devoid of any emotional state beyond anger, that Marine’s decision to try to burn his house down while he’s in it actually doesn’t seem too out of line.
Suzuki: Man, he may not look like much, and his Skill Points actually decrease on each level up to indicate that he’s losing his mind in his old age (I can’t determine whether this is in poor taste or hilarious), but give Suzuki a little decent training and a couple speed boost items, and this geriatric murder-factory might just be able to win a round at the end of the game against Lord Dragon. On Hard Mode.
Just what the hell kind of crazy super-genes are in Marine’s bloodline, anyway? I mean, between her, her sister, her mom, her cousin (Benoit), and Gramps here, Marine’s family fills out a quarter of the entire party. More than a quarter, in fact, if you don’t count Jeanne as a party member!
Blondie: You know, when you think about it, the fact that the dark-skinned inhabitants of the settlement which adopted a white, fair-haired girl all decided to call her ‘Blondie’ is actually kind of messed up.
Borgon: Basically what happens when you mix Jafar and President Snow together.
Lord Dragon: Okay, I know that Millennium obviously wants us to believe that Dragon is a decent, wise ruler and an upstanding human being in general, but I contend that this guy is a moron. I mean, come on. How on-point of a ruler can he possibly be when he has no idea that the entire countryside surrounding his town, whose residents Mystrock does business with and, I think, technically rules over, is existing in crippling poverty, is overrun with monsters in like 2/3rds of its regions, and totally hates his entire town’s guts?
And how wise, just, and decent a man can he be when he staffs his government with bigots and asswipes? Not every member of his political team is evil (Mai and Giselle seem quite decent human beings, actually), but dude, come on. 1 of your most trusted generals is a scowling monosyllabic bloodthirsty troglodyte who may actually be under a spell that prevents him from opening his mouth if it’s not to either insult someone or demand more violence. The guy straight up has fucking fangs!
And even if we’re charitable enough to assume that maybe Borgon does a hell of a job hiding the fact that 75% of Lord Dragon’s staff are complete assholes, there’s still the tournament itself to consider. While Dragon has enough presence of mind to rebuke his underlings for their stream of verbal abuse during the tournament, it never seems to once enter his head that, gee, maybe the peasants are upset and saying that he and his administration are morally wrong because every word out of his administration’s mouths to these people is a prejudiced slur.
Sunday, April 8, 2018
Millennium 5's Spontaneous Attention to Romance
Yes, I know none of you have played the Millennium series. Well, too bad. How am I going to keep my Followers count’s slim figure if I start making rants that anyone wants to read?
The Millennium series is an odd little quintology in numerous ways. The dialogue’s written crudely, with a seeming prejudice against many types of punctuation, yet frequently it’s well-spoken and witty enough that it doesn’t seem like there’s any particular lack of understanding for it that might come from a non-native speaker. It’s a 5-game series, yet feels pretty strongly like it’s just a single slightly long game that’s been chopped into pieces in a very arbitrary fashion...and yet it also does feel very right as a saga rather than a single title. Its setting seems pretty haphazardly thrown together according to what the plot needs when, but at the same time, it sort of does have a decent amount of lore going on with it. Altogether, it’s not a good series, only decent, and yet I found that I came away from Millennium with distinct fondness for the series.
But 1 of the weirder things about it, which I can’t really understand and think is vaguely detrimental, is the sudden decision partway through Millennium 5 to start throwing questions of romance into the mix of the party’s dynamics.
I mean, for the span of 4 games, we’ve got no hint of romantic interests in the cast. Well, besides Jack, of course, and to a lesser extent James, but I don’t qualify “strikes out with every female he sees with every other breath he takes” as romance. Obnoxious, yes, romance, no. Everyone else in the sizable party has better things to do with their time, and there certainly doesn’t seem to be any real chemistry between anyone present. Heck, most members of the party don’t even seem to especially like each other, even by the end of the game. Which is another of those oddities I mentioned about the series; rare is the RPG in which there are multiple characters in the main cast who don’t ever start getting along. Romance is just not on anyone’s radar from Millennium 1 - 4, completely unmentioned, not even vaguely hinted at, and honestly, it’s not really missed at all, when so many members of the cast barely even manage to work together as peers.
So, for 60 - 80 hours of the series, no one’s interested in anyone else, save Jack and James wanting to screw anything that owns a vagina. And then, a third of the way through Millennium 5, Benoit spontaneously develops a crush on Karine.
There’s absolutely no lead-up to this. Like, whatsoever. Completely out of left field. I mean, I’ll grant you, Karine and Benoit have been part of the team the longest, so he’s had the most time to know and appreciate her over anyone else, but no part of their interactions for 4 entire games have given any indication that he’s been developing feelings for her. The majority of their interactions have been Karine urging him to man up and stop being so pessimistic and cowardly, which doesn’t really strike me as the sort of thing that would inspire strong feelings of affection and attraction.* The rest of the time, they’ve just been putting in their 2 cents on the situations that come up around them. Where the hell have these feelings suddenly sprung from?
But eh, alright, whatever. If Millennium wants to suddenly add a forced, nonsensical crush into the narrative, so be it. Rapid Onset Romance is an old RPG tradition, after all.
Except that that’s not the end of it. For some reason, after this point, the game seems to feel it absolutely necessary to make romantic feelings and musings a repeating focus, potentially pairing up the ladies in the cast like they’re overstock items that have to be moved out of the warehouse at all costs. Marine gives Jack a moment of actual consideration, for some odd reason, and indicates that maybe she’ll seriously consider his advances if he does well in the upcoming tournament that they need to win (which doesn’t really speak well of Marine’s character, I have to say). A quiet moment between Blondie and Marine that actually provides some much-needed lore and character development for each of them devolves into an unexpected discussion of which boys in the party are cute, with Blondie talking about how Abu is totally her type. And of all the ridiculous things, Salome actually starts acting interested in the Bear. Uh, yeah, okay. No pairing in the history of video gaming has ever stunk so badly of ‘Writer Felt Obligated to Just Pair Every Woman Up with Someone’ as that.
What was it that really got your engine running about the Bear, Salome? Was it the unending stream of verbal abuse that flows from his mouth to every single person he meets, yourself included? His constant insistence that everything you and the rest of your friends are doing is completely futile and that you’re all worthless? Maybe you’re really into men so eternally pissed off that Vegeta himself would say, “Dude, chill the fuck out”? The guy has less emotional depth than Oscar the Grouch, for Kallu’s sake!
This unexpected and out of place focus on hook-ups even goes as far as the ending of the game, in which we’re told (in the cannon, good ending) that Marine eventually falls in love with and marries Lord Dragon. Which, I mean, is fine, I guess; if anything, their brief interactions still manage to form a stronger basis for possible romantic interest than Benoit’s and Karine’s, and certainly anything is better than throwing Salome at the Bear. But it still seems odd that there’s enough time for the ending to tell us what Marine’s love life will be, but not to let us know most other standard, expected ending things. Does her father ever come out of his coma? Does her mother ever have the curse on her lifted? How does every other party member’s life go? Who does what in Marine’s new government? How about some more details about how things progress for Mystland in regards to the rights of the peasantry, and how Mystrock’s society and economy change to deal with this?
Why do I come away from this series with a more complete understanding of the course of Marine’s love life than the resolution of her entire blasted quest!?
I dunno. I know it’s a small thing, but this really does bug me, because the sudden, uncalled for attention to schoolyard crushes in this last leg of the series takes a substantial portion of what little real development of characters’ interactions we get in this game. Maybe if Salome hadn’t been busy poking the Bear about his feelings on the ladiez, and then lamenting to Karine afterward about how it didn’t go so well, we could have instead gotten a scene that actually developed Salome and/or the Bear a little (Gaia knows he could have used it) as they have an honest conversation, followed by a scene in which she and Karine interact about something actually substantial and relevant to them or their quest. Maybe if we didn’t have to make Blondie and Marine’s conversation devolve into a “Well which boy do you like?” chat, we could have gotten more of the serious lore and character solidifying that it had been providing up until that moment.
Then again, maybe not. There’s no guarantee that anything better would have replaced this sudden, inexplicable romantic attention. It’s not like adding this RPG equivalent of preteen slumber party gossip took any actual effort that might have been applied to something else. Still, I hate the RPG standard of viewing romantic feelings as no more than a box to check off, and these insubstantial and completely spontaneous little flirtations with flirtation in Millennium are certainly no more than that.
* Then again, there’s precious little that Shion says to Allen throughout most of the Xenosaga series that doesn’t boil down to the same sort of emasculating criticism, and he’s inexplicably in love with her, too. Is this just a thing? Some trope I’m not aware of in anime/RPG culture, in which a guy just falls in love with a woman for the fact that she constantly criticizes his courage and worth as a man? Because it’s stupid, and offensively unhealthy. I’m not saying that Allen and Benoit aren’t whiny little milksops that need to get their shit together for quite some time in their respective franchises, mind you--they totally are. But I am saying it’s a big problem when those criticisms form the majority of the interactions off which romantic feelings can be based.
The Millennium series is an odd little quintology in numerous ways. The dialogue’s written crudely, with a seeming prejudice against many types of punctuation, yet frequently it’s well-spoken and witty enough that it doesn’t seem like there’s any particular lack of understanding for it that might come from a non-native speaker. It’s a 5-game series, yet feels pretty strongly like it’s just a single slightly long game that’s been chopped into pieces in a very arbitrary fashion...and yet it also does feel very right as a saga rather than a single title. Its setting seems pretty haphazardly thrown together according to what the plot needs when, but at the same time, it sort of does have a decent amount of lore going on with it. Altogether, it’s not a good series, only decent, and yet I found that I came away from Millennium with distinct fondness for the series.
But 1 of the weirder things about it, which I can’t really understand and think is vaguely detrimental, is the sudden decision partway through Millennium 5 to start throwing questions of romance into the mix of the party’s dynamics.
I mean, for the span of 4 games, we’ve got no hint of romantic interests in the cast. Well, besides Jack, of course, and to a lesser extent James, but I don’t qualify “strikes out with every female he sees with every other breath he takes” as romance. Obnoxious, yes, romance, no. Everyone else in the sizable party has better things to do with their time, and there certainly doesn’t seem to be any real chemistry between anyone present. Heck, most members of the party don’t even seem to especially like each other, even by the end of the game. Which is another of those oddities I mentioned about the series; rare is the RPG in which there are multiple characters in the main cast who don’t ever start getting along. Romance is just not on anyone’s radar from Millennium 1 - 4, completely unmentioned, not even vaguely hinted at, and honestly, it’s not really missed at all, when so many members of the cast barely even manage to work together as peers.
So, for 60 - 80 hours of the series, no one’s interested in anyone else, save Jack and James wanting to screw anything that owns a vagina. And then, a third of the way through Millennium 5, Benoit spontaneously develops a crush on Karine.
There’s absolutely no lead-up to this. Like, whatsoever. Completely out of left field. I mean, I’ll grant you, Karine and Benoit have been part of the team the longest, so he’s had the most time to know and appreciate her over anyone else, but no part of their interactions for 4 entire games have given any indication that he’s been developing feelings for her. The majority of their interactions have been Karine urging him to man up and stop being so pessimistic and cowardly, which doesn’t really strike me as the sort of thing that would inspire strong feelings of affection and attraction.* The rest of the time, they’ve just been putting in their 2 cents on the situations that come up around them. Where the hell have these feelings suddenly sprung from?
But eh, alright, whatever. If Millennium wants to suddenly add a forced, nonsensical crush into the narrative, so be it. Rapid Onset Romance is an old RPG tradition, after all.
Except that that’s not the end of it. For some reason, after this point, the game seems to feel it absolutely necessary to make romantic feelings and musings a repeating focus, potentially pairing up the ladies in the cast like they’re overstock items that have to be moved out of the warehouse at all costs. Marine gives Jack a moment of actual consideration, for some odd reason, and indicates that maybe she’ll seriously consider his advances if he does well in the upcoming tournament that they need to win (which doesn’t really speak well of Marine’s character, I have to say). A quiet moment between Blondie and Marine that actually provides some much-needed lore and character development for each of them devolves into an unexpected discussion of which boys in the party are cute, with Blondie talking about how Abu is totally her type. And of all the ridiculous things, Salome actually starts acting interested in the Bear. Uh, yeah, okay. No pairing in the history of video gaming has ever stunk so badly of ‘Writer Felt Obligated to Just Pair Every Woman Up with Someone’ as that.
What was it that really got your engine running about the Bear, Salome? Was it the unending stream of verbal abuse that flows from his mouth to every single person he meets, yourself included? His constant insistence that everything you and the rest of your friends are doing is completely futile and that you’re all worthless? Maybe you’re really into men so eternally pissed off that Vegeta himself would say, “Dude, chill the fuck out”? The guy has less emotional depth than Oscar the Grouch, for Kallu’s sake!
This unexpected and out of place focus on hook-ups even goes as far as the ending of the game, in which we’re told (in the cannon, good ending) that Marine eventually falls in love with and marries Lord Dragon. Which, I mean, is fine, I guess; if anything, their brief interactions still manage to form a stronger basis for possible romantic interest than Benoit’s and Karine’s, and certainly anything is better than throwing Salome at the Bear. But it still seems odd that there’s enough time for the ending to tell us what Marine’s love life will be, but not to let us know most other standard, expected ending things. Does her father ever come out of his coma? Does her mother ever have the curse on her lifted? How does every other party member’s life go? Who does what in Marine’s new government? How about some more details about how things progress for Mystland in regards to the rights of the peasantry, and how Mystrock’s society and economy change to deal with this?
Why do I come away from this series with a more complete understanding of the course of Marine’s love life than the resolution of her entire blasted quest!?
I dunno. I know it’s a small thing, but this really does bug me, because the sudden, uncalled for attention to schoolyard crushes in this last leg of the series takes a substantial portion of what little real development of characters’ interactions we get in this game. Maybe if Salome hadn’t been busy poking the Bear about his feelings on the ladiez, and then lamenting to Karine afterward about how it didn’t go so well, we could have instead gotten a scene that actually developed Salome and/or the Bear a little (Gaia knows he could have used it) as they have an honest conversation, followed by a scene in which she and Karine interact about something actually substantial and relevant to them or their quest. Maybe if we didn’t have to make Blondie and Marine’s conversation devolve into a “Well which boy do you like?” chat, we could have gotten more of the serious lore and character solidifying that it had been providing up until that moment.
Then again, maybe not. There’s no guarantee that anything better would have replaced this sudden, inexplicable romantic attention. It’s not like adding this RPG equivalent of preteen slumber party gossip took any actual effort that might have been applied to something else. Still, I hate the RPG standard of viewing romantic feelings as no more than a box to check off, and these insubstantial and completely spontaneous little flirtations with flirtation in Millennium are certainly no more than that.
* Then again, there’s precious little that Shion says to Allen throughout most of the Xenosaga series that doesn’t boil down to the same sort of emasculating criticism, and he’s inexplicably in love with her, too. Is this just a thing? Some trope I’m not aware of in anime/RPG culture, in which a guy just falls in love with a woman for the fact that she constantly criticizes his courage and worth as a man? Because it’s stupid, and offensively unhealthy. I’m not saying that Allen and Benoit aren’t whiny little milksops that need to get their shit together for quite some time in their respective franchises, mind you--they totally are. But I am saying it’s a big problem when those criticisms form the majority of the interactions off which romantic feelings can be based.
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