Friday, October 18, 2024

CrossCode's Downloadable Content

Today’s gonna be a nice, quick, short rant, which is a real thing that can actually happen, because we’re going to be looking at the DLC for the minor hit Indie RPG, CrossCode!



A New Home: And the reason it’s gonna be a short rant today is because, predictably, CrossCode’s downloadable content package is a good, solid piece of work.  More Lea, more words for Lea to say, more story to the Crossworlds experience as the game-within-the-game is finally completed, more actual plot with Lea as Evotars are eased into a new existence, more exploration and involvement of major characters like Shizuna, the Evotar Schneider, and C’Tron, more dungeon-racing with Emilie, more expertly-crafted puzzles that I respect and hate, more dueling with Apollo, and, of course, more Lea-hugs.  A New Home is very much what a fan wants from an RPG, a true-to-form continuation of the world, characters, and adventures that they liked in the first game.  At a price of $9, A New Home fairly charges for the amount of play-time you’ll get out of it, and it’s a good time overall.  Recommended!

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Yup, that’s it.  That’s all I got.  Short rant today; I told you as much just a couple paragraphs ago.  Go on, now.

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Well
I mean
I guess I sort of have a minor gripe I could talk about.

Okay, A New Home is good and all, right?  Just want to make sure that’s clear.  It’s good and I like it and it’s a good deal if you like CrossCode, which most people do.

Buuuuut, it does kind of feel like maybe the developer shortchanged the main game a little bit with the intention of selling that content later in this DLC.

I mean...a ton of A New Home is basically just completing the unfinished business and tying up the loose threads of the main story of CrossCode, most of which didn’t need to be delayed.  I mean, sure, the in-game developers’ completion of the Crossworlds adventure conveniently and elegantly fits into the after-game timeframe, but it could have fit just fine into the main story of CrossCode, with the Crossworlds adventure just being complete from the start, or even having its final parts released during the main game’s course.  Likewise, C’tron’s secret could have been revealed and worked through in the game proper without over-stuffing the main narrative (particularly with the extra time potentially provided by adding the final parts of Crossworlds).

Or, well, he could’ve just been on the level, a dorky player who was a good friend to Lea and Emilie.  Certainly nothing about C’tron’s plot twist feels like it’s necessary, nor does it develop the villain it involves to any meaningful degree.  So little would really have been lost had the entire secret nature of C’tron been cut, that, when I think about it, it starts feeling like a hasty addition created specifically as a tease to entice players to purchase the DLC, rather than a strong story beat genuinely intended to be a part of the plot’s course.  Hell, I feel like the type of human drama that C’tron’s story invokes is close enough to that of Evotar Lukas’s that all the DLC really needed would’ve been a better exploration of the latter,* and Evotar Lukas’s story actually did have in-story reason to be delayed until a post-game adventure.

Most significantly, it kinda feels like the developer decided to hold the ending of CrossCode ransom with the DLC.  Sure, CrossCode HAS an ending, but that ending’s basically just a placeholder--the villain’s been stopped, the adventure’s done, but the consequences of the adventure are left up in the air, as Lea’s put to sleep and her friends prepare to bring the existence and question of Evotars to the executives in charge of Crossworlds.  If you didn’t follow through on the right sidequests, then you can see the bad ending no problem, but if you did everything you should have, then the only way to see the fate of Lea and her kind is to buy the DLC.  Otherwise, what happens with Lea and the Evotars, the most important character and arguably the biggest issue in the game, is left up in the air.

I mean, I’m not crazy that this is a problem, right?  Surely it can’t just be me.  Like, if a major game publisher tried this--oh what am I saying, when major game publishers have tried this--you can expect a sizable public outcry, with customers and prominent Youtube gaming journalist personalities pointing out that this isn’t fair to the consumer who paid full price for an incomplete product, justly decrying the act as paywalling the ending of the game behind microtransactions.  But CrossCode is an Indie RPG, and very likable, and the DLC is enjoyable and satisfying, so...what, we’re just okay with it, then?  Not going to point out the fault in something we’d be crying for blood over had the crime been committed by the usual suspects?  I am, and long have been, inclined to treat Indie RPGs with kiddie gloves, but that’s far away from just giving it a free pass when a game pulls something that you’d expect from Activision-Blizzard or Ubisoft.

So I’m just gonna say it.  I think this DLC is scummy.  I think that the developer for CrossCode made a scummy, greedy decision that took advantage of its customers when it paywalled an adequate ending to the game.  A New World is satisfying, engaging, on-brand fun at a reasonable price, and it’s scummy.  CrossCode is pretty universally loved, so that’s probably quite a hot take, but it won’t exactly be my first, and this is how I see it.  Good work on the great DLC, Radical Fish Games, and in the same breath, shame on you.














* I feel like Evotar Schneider’s existential quandary is fixed weirdly quickly in A New Home, and it’s even weirder how all his friends seem to prioritize the fun of finishing the raid over helping him deal with it.  Like, yeah, Luke, could you put a pin in that whole thing of grappling with the horror of existing as a computer program when all your memories are that of a physical being until we’re done with our Leroy Jenkins reenactment?  You’re bringing the mood down!  So inconsiderate.

2 comments:

  1. I haven't played the CrossCode DLC, since I'm cheap and want to get it on sale (the DLC is almost never on sale). I don't like how the DLC costs about the same as the amount I paid for the game itself. I get the point about the developers kind of shifting the ending the ending to the DLC and holding the ending ransom, although I think the main game pretty much tells a complete and satisfying ending without the DLC.

    I wouldn't quite go so far as to call the DLC scummy, mainly because CrossCode was made by a relatively small team of indie developers. CrossCode's DLC is not like some day one DLC that major companies release, which easily could have been part of the main game. The New Home DLC came out about two and a half years after the main game, and I doubt that the Radical Fish team could have afforded to spend that amount of time delaying the release of the main game to include the DLC ending with it. They had to release CrossCode sooner rather than later to make a living, which isn't what I'd call greedy, and the return of investment from the DLC couldn't have been a whole lot for the amount of time they spent working on it (a lot of people don't buy DLC).

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    1. I don't agree at all that the game tells a complete and satisfying ending without the DLC, honestly. CrossCode's ending sans A New Home basically just cuts off with a sudden stop as Lea and the biggest issue of the plot both go into a hibernative limbo, and their fate is left completely, frustratingly ambiguous. While not everything always needs to be spelled out in every detail during a conclusion, an ending should still put the plot's major matters to rest and involve a satisfyingly appropriate wrap-up of the major characters' tales. CrossCode's vanilla ending is more lacking in necessary narrative closure than some of the games I've put on my list of the Worst RPG Endings, frankly.

      As far as what's reasonable and possible for the company as an indie developer...I mean, I hear you, and you make a decent point, but there still must surely be some reasonable middle ground between the full-on ending that A New Home provides and an ambiguous coma. For example, if they really couldn't do more than the latter initially, then with the release of A New Home should also have come a free downloadable ending to the game that at least ends the game with some actual closure. A minor glimpse or lesser version of the ending to A New Home, perhaps, that can still encourage the player to explore the post-game adventure, but at least puts a period to the game's finale rather than an annoying question mark. That, at least, should have been within the developer's power and resources.

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