Big thanks go to my buddy Ecclesiastes, for reading this rant through ahead of time to make sure I wasn’t completely spouting nonsense. As always, you are a champ, sir.
Bravely Default made a bit of an impact on the JRPG scene when it came out, for a few reasons. It was a well-made, well-written RPG that managed to be both a perfect representation of classic Final Fantasy and a strong title in its own right with a lot of twists that took you by surprise. It came virtually out of nowhere; I don’t think anyone had anticipated it, nor its quality. And, by far most surprising of all, it was a SquareEnix title--who could have predicted that they would actually be willing to make a good product again, after so many years? Even SquareEnix was publicly shocked by its success, a fact that I have always found absolutely hilarious. It’s like, “Oh wow! We made a game that’s like the games we used to sell back when we were well-liked and respected--and the game is well-liked and respected! WHO COULD HAVE GUESSED THAT WE COULD ACHIEVE SUCCESS BY DOING THE THINGS THAT MADE US SUCCESSFUL IN THE FIRST PLACE!?”
SquareEnix was so impressed, in fact, that they indicated that they would have to begin rethinking their overall direction and strategy as a game developer! And then, they forgot they ever said anything of the kind, and went back to making Kingdom Hearts rereleases, mobile trash Final Fantasy so-called games, and Yaoi Boy Band Camping Trip Simulator 15. But even if the slobbering knuckle-dragging executives of SquareEnix continued to refuse to respect their work, audience, or selves, they at least must have respected the potential to make more money from the Bravely title, as Bravely Second was published a few years later.
And it was...surprisingly good. Perhaps instinctively knowing that they couldn’t pull off the exact same success twice in a row, Silicon Studios took a new approach to the game’s overall feel and narrative, giving Bravely Second a far lighter tone overall, while keeping enough gravity to its story and characters to keep the audience invested and satisfied. And it worked--while Second is certainly not as good as Default, it’s skillful enough in mixing comedy into its style that it’s an overall fun title with virtually no substantial flaws.
Except, that is, for the fact that it really just kinda screws Edea over in the romance department.
Now, I can’t pretend that I like any of the major love subplots of Bravely Second (nor, for that matter, its predecessor). As a couple, Tiz and Agnes have, and have always had, the heat and passion of a bowl of plain oatmeal that’s been sitting out for several hours. They’re a piece of the nostalgic RPGs of yore that shouldn’t have been dug up for Bravely Default--the Hero x Primary Supporting Female that happens out of some imagined narrative obligation rather than any believable emotional connection. And while noticeably better than Agnes and Tiz, I can’t say that Magnolia and Yew have a particularly captivating chemistry, either--their connection feels no stronger or more romantic than their friendship with the other party members. In fact, I think there’s more demonstrable evidence of Yew having the hots for Tiz than for his having an interest in Magnolia.
But at least those romantic couplings are all just boring and lifeless. I mean, that’s not good, obviously, but it is, sadly, kind of standard fare for RPGs, which seem to view romances as a box on a list to check off more than an aspect of characterization to value and nurture. Edea’s situation, however, is not just boring, it’s outright negative.
So, here’s the deal. Through the course of Bravely Second, it is hinted here and there that Edea is carrying a torch for her former comrade from the first game, Ringabel. Why this is, your guess is as good as mine--certainly there’s no evidence to be found by any rational person of a romantic attraction on Edea’s part in the entirety of her interactions with Ringabel during Bravely Default. But hey, classic JRPG law clearly states that a female character’s life is meaningless if she’s not romantically involved with someone or other, so Bravely Second must clumsily attach her to Ringabel through some unwieldy narrative tape. And the fact that it’s a mild case of Since We’re Not Related It’ll Be Okay Syndrome is no doubt a bonus in the writers’ eyes, as Japan is so very fond of that sort of thing.
There comes a sidequest toward the game’s end, 1 which is otherwise really good, wherein Edea’s secret loneliness is exposed: she can see that the rest of her friends are all going to be boringly hooked up by the adventure’s end, while the guy she’s pining for is in another dimension. It is at this time that the Alternis Dim who’s been occasionally showing up during the game’s events to help Edea reveals that he is, in fact, Ringabel, returned to this world because he’s now some sort of interdimensional beat cop or something who’s on a job here, and he reassures Edea that she’ll never truly be alone, because any time she’s truly in danger, he’ll come to stand at her side. This appears to satisfy Edea, and the game’s writers clearly consider the matter of Edea wanting to have a significant other settled.
Well, that’s a really shitty way to treat Edea, if you ask me.
Let’s put aside the fact that Edea x Ringabel has spontaneously materialized out of nothingness and makes no sense based on Edea’s character and her interactions with Ringabel during the first game. Let’s pretend, for a moment, that Edea and Ringabel as a couple has any sort of emotional and rational logic to it. With that perspective, we are still looking at a situation in which Edea is expected to no longer feel romantically lonely because there is a guy somewhere out in the multiverse who cares for her, who she only gets to see and spend time with when her life is in serious peril.
I don’t think the writers of Bravely Second really understand how loneliness works.
Newsflash, Silicon Studios: the first and most basic, necessary thing that most people want in a boyfriend or girlfriend isn’t just that they’ll be around at the very worst of times. It’s that they’ll be around the rest of the time, too. I mean, think about how ridiculous this is, to expect Edea to have her loneliness completely solved by a guy who can only guarantee his presence in dire circumstances. It’d be like if the only time you ever got to call your boyfriend was when you were also calling the fire department, or an ambulance.
So while Agnes gets to live out the rest of her life throwing sheep in and out of pastures with Tiz, and Magnolia gets to live the rest of her life cooking like a good little waifu for Yew,* Edea gets to sit around by herself and attempt to find the same level of fulfilling companionship solely from the knowledge that there’s a guy somewhere in some universe who’s into her. Not into her enough to try not to leer at other girls, of course, but still.
It reminds me of a common defense that fans of Rainbow Dash from My Little Pony: Friendship is Magic make whenever the fact that RD is a terrible friend for most of the show’s run is brought up: that even though most of the time she’s self-centered and utterly careless about her friends’ feelings, Rainbow Dash has demonstrated that she’ll always be there when the chips are down to help save them. Well that’s great and all, but believe it or not, I think that if your greatest/only act as a friend is that you’ll try to keep your pals from being dead, you might not be all that great of a friend. Frankly, I kind of expect that all of my chums, if given the option to either help me out or just sit and watch me die, would opt to do the former. Preferring that someone not die a horrible death seems to me like it should be a given in friendship, rather than some great, laudable achievement. Likewise for Ringabel: a promise to always be there on the exceptionally rare occasions of mortal danger does not make up for not being there all the rest of the time, and frankly, I would kind of expect as much from anyone who cared about Edea to any degree, not just romantically.
Hell, it only gets worse when you really consider how often she’s likely to be in the life-threatening situations which Ringabel will show up for. I mean, by Bravely Second’s end, Edea is arguably the most powerful warrior in the entire world. Add to that the fact that she’s great friends with the next 4 most powerful warriors in the world and has but to ask their aid for them to come running to help her. Add to that the fact that she’s also now the leader of the most powerful military force in the world, situated in a nation with several natural defenses. Add to that the fact that within her military’s higher ranks are a significant portion of the rest of the world’s most powerful warriors. And then add to all that the fact that her nation shares the continent with a recovering powerful military force (the Crystal Guard) which is being restored and reshaped by a personal friend of hers, and which includes a couple more of the world’s most powerful warriors. Plus, the last major military force in the world, the Shieldbearers, are also run by a personal friend of Edea’s. Add all that together, and tell me: exactly how many times is Edea ever likely to see the guy she likes if he only ever shows up when she’s in mortal danger?
The concept of a pledge out of love that you’ll always be there to keep someone safe from danger is romantic, to be sure. But it’s not a romance in and of itself. If a love story were a cheeseburger, such an idea would be the condiment: a pleasant addition, but rather meaningless by itself. The actual meat of this metaphorical meal would be just being there for that special someone the rest of the time, when they’re able to appreciate and take comfort from your presence. And for someone who’s susceptible to romantic loneliness, that matters all the more. So for Bravely Second to arbitrarily and spontaneously decide that Edea is into Ringabel, then make her suffer from loneliness because she’s the only 1 of her friends not able to be with the person she likes, and then say her romantic problems are solved because Ringabel will be there for her in the most dire of circumstances but at no other time, is for this game to royally fuck Edea over in the worst possible way, romance-wise. It traps her in a romantic purgatory, unable to move forward to seek love with some other (probably more qualified) person, yet also unable to actually be with the object of her affections, even though she, as the only cast member specifically shown to be prone to loneliness in love, is the person who needs that companionship the most. And that really sucks.
* Is it just me, or do the women of Bravely Second’s romances always seem to do all the heavy lifting and sacrifice-making in their relationships? Magnolia leaves everyone she knew and cared about at her home so she could be with Yew, while all Yew has to do on his end is actually tell Magnolia that he loves her (although to watch him struggle with it, you’d think that actually was something really difficult). Agnes gives up a fulfilling career doing work she believes in just so that Tiz can pursue his halfhearted ambitions of fondling sheep without having to relocate to a different country, even though the destruction of Norende means it would emotionally cost him absolutely nothing to simply move closer to Agnes so she could be with him AND continue doing things that actually matter to her. Edea’s situation, as currently being illustrated, is garbage. Vega’s memories and love for Altair are the majority of the ammunition used by a dark god to torment her for centuries. And Aimee not only gets stuck with Chef Boyardouché, truly a terrible fate by itself, but is just expected to be totally cool with him keeping his female groupies around, while all she gets out of it are some pancakes. The man wasn’t even good enough to introduce her to waffles.
It's unfortunate that BS never makes a point of showing that Ringabel MUST be at a distance. He shows up, throws out some lore on Yoko that is so hilariously at odds with what you become aware of that people have theorized the Planeswalkers are manipulating Ringabel, and Tuxedo Masks the fuck out of the there. If he said he was fighting Big Bad Things that would make reality even unstable, it'd be easier to accept. But he's got time to bail you out of minor confrontations and hunt down an entity that hasn't been a threat in millions or billions of years, assuming Yoko ever was some kind of villain.
ReplyDeleteI just don't think the writers really knew what they wanted to do with him.
I still don't think Agnés ever gave a damn about her position beyond what good it could do, and that transition is more or less done by the time the game is over. She's really as much of a hopeless rural bumpkin as Tiz, all said. She never was nor will ever be as worldly as Edea or even Yew. Not sure she lost a whole lot.
Chef is weird in that he's the only character not given a background or motive. Ever. I'm sure some context would have dulled his edge a bit, but as it stands, he's just a jerk for no stated reason.
I can't really agree with you on the point of Agnes. A hopeless bumpkin as much as Tiz is, yes, absolutely, but Agnes's hick-hood is of an entirely different sort: while Tiz's isolation from the world and societal norms was rural in nature, Agnes's was religious. Tiz's upbringing instilled no greater aspirations in him (apparently) than Sheep Mechanic, but Agnes was raised from the start to be a religious leader who inspired others in her faith and dedication to a greater good, and it seems clear from her actions, attitude, and non-romantic priorities that she is happy, even eager, to fulfill that role, even if it's on a much grander stage than she'd anticipated. I daresay she's shown substantially more enthusiasm, during the course of Bravely Second (and the demo, if that counts) for what good she can do in her position than Tiz ever has for mutton management--he never talked about his career in Norende, only his personal life, and I don't believe he ever stressed any great interest in returning there; honestly, I don't think I'd ever given a thought to what he intended to do after the adventure was done, and I can only assume that was because it had never come up in a significant enough way for me to remember it. How much Agnes cares about her position can be debated, but how much she cares about doing right by people and the world cannot be, and regardless of how attached she is to being Pope, there's far more evidence of it having at least some positive meaning to her, prior to the game's final moments, than there is of Tiz truly caring about whether or not he's surrounded by sheep at all times. And as I pointed out, there's really no reason why Tiz couldn't just be a shepard close enough to Pope HQ that she could keep on doing her thing instead of only being allowed to do his thing.
DeleteHonestly, I still can't really get over how much I disliked the second half of Bravely Default, which was the main impact the game left with me. When I played the first half of Bravely Default, it seemed like it was going to be one of my all-time favourite RPGs, before the second half dramatically lowered my reception to the game. To me, Bravely Default pretty much stands alone when it comes to sudden drops of quality; the only other RPG like it for me in this respect is Tales of Legendia. Plenty of games gradually get worse, without the drop being so sharp at the game's midpoint. I still liked Bravely Default, overall, but it took me a good eight years to have any desire to play its sequel, which I ended up enjoying more.
ReplyDeleteThe reception to Bravely Second is quite strange, by the way, as it's all over the place. Apparently, Bravely Second was better to people who waited longer to get to it. Unfortunately, it sounds like the stupidly-named non-direct sequel, Bravely Default II, is considered the worst of the three Bravely games. I might end up skipping it.
As for the romances in Bravely Second, I didn't mind them. In Edea's case, it seems to me like her romance isn't finished (...and probably never will be). Bravely Second ends with a sequel hook, and it looks like Bravely Third would have resumed Ringabel's story. I doubt that this third game would've left Edea alone, although it's true that we're seemingly left with a narrative that concludes with Edea getting the occasional visit from Ringabel. Personally, I can't imagine her maintaining that status quo in perpetuity; she'd either move on to someone else or find some way to go to him.
I liked Magnolia's and Yew's relationship, but it suffered to me due to the missed potential of Magnolia's character. Magnolia's character arc is really odd, since it seems as though the developers changed their minds on who Magnolia is supposed to be. In the Bravely Second teaser at the end of Bravely Default and the start of the sequel, Magnolia comes across as a more assertive and badass type of character, yet she acts more passively as the game progresses. My guess is that the developers realized that this initial Magnolia was basically Edea 2.0 and that the party dynamics would be unbalanced after they brought Edea back for the sequel. Still, I preferred the idea of Magnolia's alpha to Yew's beta over what the game eventually develops. I'm not sure that Magnolia sacrifices that much, though, when she decides to stay with Yew. The Moon sucks.
Agnes, on the other hand, definitely seems to sacrifice more, although I'm too distracted by how comical the explanation for her resignation is. She doesn't mind giving up her office as pope since Luxendarc literally achieves world peace, which should just...be impossible.
Oh, and a second comment on Edea and Alternis Dim/Ringabel: they are possibly the most bizarre case of "its okay, we're not blood related" that I've ever seen. Not only are Ringabel and Edea not blood related, they're also from different universes, and each of their universes has (or had, in Ringabel's case) another version of the partner. So, Edea did not actually grow up with Ringabel, or vice versa, since they grew up with different versions of each other. Edea also clearly distinguishes Ringabel as a separate person from her universe's Alternis Dim, while Ringabel is missing his memories of Edea after their initial meeting. As a result, their relationship lacks the worst component of this trope, in my opinion.
DeleteHowever! If they hook up, they'll still be going out with someone who is essentially a clone of their not-blood-related brother/sister, which is both weird and kind of gross, nonetheless. I can only throw up my hands and shake my head.