Monday, December 8, 2008

General RPG Lists: Most Overpowered Characters

Every now and then, you come across an RPG party member who is so ridiculously impossible to beat/ridiculously powerful, he/she/it seems to just plain be a living cheat code. Today, we look at the ones I think are the most over-powered of all.

UPDATE 12/11/2024: Gen (Child of Light) added; Georg (Suikoden 5) has been bumped off.



5. Chisato (Star Ocean 2)

Chisato is awesome in battle. I can't see why the Star Ocean 2 community as a whole hasn't quite caught on to this yet. Her regular attack does damage twice each time, which is nice since her attack stat is very high, and doesn't take so long to perform and have such a limited range that enemies often manage to move/attack before it can actually hit, like the attacks of the unfathomably more popular Dias. Her running speed around the battlefield is practically twice that of other characters, which means that she has a better chance of retreating for a moment to heal without the enemy effectively pursuing her. Her best attack, Tear Gas, is nearly inescapable, hits at least 10 times for good damage each hit, and has a chance, I believe, of poisoning its target. It's also easy to link with another of her more effective skills, Flamethrower, adding several more hits to the mix. Finally, Chisato is one of only 2 characters in SO2 (and, since the other character is the brainless, exasperating Final Fantasy 10 Rikku prototype, Precis, Chisato is the only 1 of the 2 that you would actually WANT to have around) that can equip the almighty Algol Shield. This shield basically can randomly Petrify any enemy that attacks its wearer--and with SO2, Petrify is synonymous with Instant Kill with enemies. The best part of this is, though, that almost no enemy in the game is immune to Petrify--this includes bosses, insanely powerful secret bosses, and even a boss that you are scripted to lose against. Frankly, if it weren't for SO2 having such a poorly-executed battle system that works with a high difficulty level to frustrate the player, Chisato would be number 2 on this list, easy. However, since the game is difficult both by design and by design incompetence, Chisato is not as crazily over-powered for her game as the others below, so she remains in at the bottom of this list.


4. Juan (Suikoden 3)

The Suikoden series has more than its fair share of over-powered characters--Georg from Suikoden 5 was also previously on this list for over a decade before eventually being bumped off by a new character's addition, and if I did a longer list, I would not only have Georg and Juan, but would also most likely include Suikoden 5's Zerase and Suikoden 3's Nei, too. I'd probably consider Lazlo in Suikoden Tactics, too.

Juan is a beast. He SEEMS useless at first, because he's a lazy oaf who starts off every battle asleep. But all you need to do is equip him with Sleep-blocking accessory or armor to remedy that. And once he's awake, he's just devastating. His innate combat skills allow you to make his attacks extremely powerful, AND they have him hit multiple times each round of combat--it's been a little while since I played, but I think he was getting 5 - 7 attacks each round. Think about that. In your average RPG, just giving your weak HEALING MAGE character 5 attacks a round would put them in the same physical damage class as your top attackers--and Juan's the latter. The icing on the cake is that another of his skills allows him to retarget new opponents once the one he's attacking is dead, so if he kills an enemy on, say, his 3rd punch in a turn, you won't lose the rest of the strikes he would have delivered to them normally--he'll just find the next baddie and pummel them with the extra. He doesn't have the tank-like staying power that (previous contender for this list) Suikoden 5's Georg does, but he obliterates everything so fast that it doesn't make a difference in regular battles, and he doesn't require any more healing aid in prolonged boss battles than anyone else normally would.


3. Gen (Child of Light)

Any character who can paralyze an entire group of enemies, including several bosses, is powerful.  Any character who can do that reliably, such as the combination of Salve-Maker and Phantom in Bravely Default 2, is incredible.  But a character who can paralyze all enemies, and I do mean all of them, including the final boss, for a full and unyielding 10 seconds, in a game whose battle system makes managing turn orders and delaying enemies' ability to act the number 1 priority for effective combat, is godlike.  Heal your party, get in several free and devastating hits on your foes, hell, take the opportunity to knock them further back in the turn order, the world is your oyster!  As a bonus, if you've only got 1 major foe to fight, she also can just do a single-target version of this ability to save MP, which fires off a little faster!

And unlike a few similar abilities in other RPGs, there are no strings attached to this one--you don't have to recharge it over a period of time like with that group ability in Tales of Legendia, it doesn't require so much battling to learn that it's probably useless when you get it like Feena's Time Gate in Grandia 1 (and on the note of Time Gate, Feena's the only one still active when she uses that move, limiting just how much you can take advantage of it; Gen's whole team can do as they like when she uses Paralyze All).  Just make sure Gen can hit your foes again when her turn comes around again, before they break out of it, and keep'em stun-locked for as long as you need; the 10 second timer resets if they get hit again while still paralyzed!

As if that weren't enough, Gen's even got access to a passive ability that increases her own speed by 70% when her HP is low, meaning that even should the flow of combat somehow still turn against you, she's almost certain to get her turn fast enough to freeze all your enemies in place and give you a moment to regroup. Hell, you could probably just keep her at low HP on purpose to make absolutely sure your foes will never get their turn.  It's crazy!


2. Orlandu (Final Fantasy Tactics)

Ah, Orlandu. Patron saint of the Over-Powered Characters. His attack stats are crazily high, he can normally equip most of the best armor and weapons in the game, he has decent movement, and his skills are a combination of the most immediately powerful decently-ranged Job Class in the game (Holy Knight, with its powerful semi-magical physical attacks that not only have range and easy-to-work-with area affect, but also can cause status effects on enemies that they don't just instantly destroy), one of the more tactically useful Job Classes in the game (Divine Knight, which, while lacking very slightly the Holy Knight's power and range, can destroy enemies' equipment with each strong attack), and one of the most self-sustaining Job Classes in the game (Dark Knight, which has a ranged attack that not only deals strong damage, but heals the user at the same time). Not only that, but he automatically comes with an extremely powerful sword that automatically casts Haste on him, giving him the speed to rain destruction down on his enemies one turn after another before they can even react. Using Orlandu can make you feel dirty, he's that over-powered.


1. Sailor Pluto (Sailor Moon: Another Story)

Sailor Pluto has lousy staying power. Her defense is bad, her HP ain't great, she more or less can be pretty easily put down for the count by one relatively powerful boss-level attack. Her attack power is even worse. Unless you specifically devote the best attack items to her, her regular attacks and special abilities will quite often be dealing 1 damage to enemies--and even with the attack items, she's mediocre at best.

So why is she the most over-powered RPG character ever? Because she can stop time. Or, more specifically, freeze your opponent in time for 3 turns. Your opponent will sit there, doing nothing, for, again, multiple turns while you dish out damage, heal allies, and point and laugh. And Pluto does this for EVERY bad guy in the game, up to and including--you guessed it--the final boss.  And it's fully repeatable; all you need to do is make sure that Sailor Pluto's MP is restored during one of the turns that your enemy's frozen, and she's ready to cast it again immediately. This means that, so long as the enemy doesn't manage to kill her between spell casts, Sailor Pluto basically makes it impossible to lose!

Now, you may be thinking this all sounds a bit familiar.  Because it's all basically what I said about Gen.  So why is Sailor Pluto so much higher?  A few reasons: A, 3 turns is a LOT longer of a window of opportunity to do whatever you like than Gen's 10 seconds.  B, Sailor Moon: Another Story has a combat party of 5, while you're limited to 2 characters onscreen at any given time in Child of Light, so there's a LOT more teammates to take full advantage of Time Stop than there are to get the most out of Paralyze All.  And C, maybe most importantly, MP restoration in Child of Light is a more restrictive economy--it takes more work (and ally turns, which, related to point B, are in scarcer supply in CoL) to keep Gen fully gassed up and ready to go than it does Sailor Pluto, as, by the time she joins you, SMAS's nature of necessitating grinding means that you've almost definitely got an inventory filled to bursting with MP restoration items.  Gen's still amazingly overpowered, but her level of game-breaking power still requires some care and skill to maintain, and has its potential limits.  Sailor Pluto, though, is a goddamn time-freezing nuke.


Honorable Mention: Mewtwo (Pokemon Blue/Red/Yellow)

Back in the good old days of Pokemon, Psychic was where it was at. Their only weaknesses were Ghost Pokemon, which was no weakness at all because there weren't any real Ghost Type attacks and all the Ghost Pokemon were part Poison, which made them weak to Psychic anyway, and Bug Pokemon which was also not a weakness since Bug Type attacks all sucked and the Bug Pokemon were all also part Poison like the Ghost ones were. And at the top of the Psychic ranks was Mewtwo. He had the best stats, learned or could learn most of the best moves, and was more or less invulnerable to everything. He was about as over-powered as it got; Orlandu looks like a sissy by comparison.

Sadly, the creations of proper Ghost Type attacks, Ghost Pokemon who weren't naturally weak to Psychic ones, lame other super powerful Pokemon like Deoxys and that idiotic flying chicken Ho-oh, and the disgracefully stupid, unnecessary, and random Dark Type, have all evened the playing field, and Mewtwo is no longer the unequaled master of power that he was always meant to be. Still great, of course, just not distinctively so. But if not a place on the actual list, he certainly deserves mention for what he was.

9 comments:

  1. I'm surprise KOS-MOS is not on this list

    (though understanably most of her over poweredness comes from cutscens powers to the MAX)

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    1. Yeah, KOSMOS's power is implied through the story, but she's more balanced as far as actual gameplay. I mean, admittedly, she always ended up as my strongest character in both Xenosaga 1 and 2, but it was never by any game-breaking amount. This list is more just based on gameplay mechanics than story-strength (although Mewtwo fits both, I suppose).

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    2. Yeah I relized it but I forgot about someone

      The real game breaker is Estelle from tales of vesperia due to an oversight (which was fixed in an updated version that we will not get)

      Because she can make everyone invinsable for the entire fight

      see for your self: http://www.youtube.com/watch?v=qALhG3bFaVo

      Theres also Rita from the same game who can just spam her all hitting spells (though overlimit can just leave rita a siting duck)

      http://www.youtube.com/watch?v=fs93c9KavvU

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  2. Believe it or not, Mewtwo in Gen 1 has been surpassed by Rayquaza in the Ruby/Sapphire remake with its Mega Evolution, competitive players had to come up with a new tier just to house him.

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  3. This list looks like it could maybe use an update. I'd give Georg a minor penalty for occasionally being unavailable at the most crucial times (I don't think he can be used in the final battle, if I remember right). I'd also add Citan of Xenogears, who is just bizarrely overpowered for the entire game (then he starts using a sword that makes him even better around the time the other characters are catching up).

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    1. Hmm, Citan's the most powerful character in the game, but I'm not sure I'd go so far as to say he's overpowered, just a higher tier than his peers.

      I've kicked the idea of expanding this list around in my head a few times over the years, but truth be told, I'm just not sure I'd have a definite set of 5 more individuals for the list. Zerase and Nei would probably make it, and maybe Garrus in Mass Effect 3 when his Assault Rifle talents have been fully expanded, but I dunno, honestly - I just don't seem to come across characters so substantially over-powered that they stand out the way these 5 did. Still, if there's an interest, I could give it an honest attempt.

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    2. I did think of how Elly's Gear can become overpowered in Xenogears (as in, doing 9,999 damager per turn while everyone else is doing around 500-1,000), but that's more of a case of overpowered equipment. The Ether Doubler in Xenogears can easily break the game's mecha battles, if the player knows what they're doing.

      And, thinking of that equipment setup made me consider the possibility of a general list for overpowered equipment. Have you done that? You could have things like Xenogears's Ether Doubler, the Catnip accessory in Final Fantasy X-2, the Lazy Shell armor in Super Mario RPG, and the Economizer in Final Fantasy VI. Some RPGs just have ridiculously strong equipment which can turn any character who wears it into a powerhouse.

      Lastly, I did think of another overpowered character who should qualify for this list: Ryoma from Fire Emblem Fates. He can basically solo maps by himself, and he requires no effort on the player's part to become an unstoppable monster. He's pretty much equivalent to Orlandu in this regard.

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    3. Hm. An overpowered equipment rant might be interesting, although it'd be hard to narrow them down. There's a lot of Economizers and Sheriff Stars and Egg Rings and so on to select from. Something to think about, at least.

      Ehhhhh. Ryoma's a strong unit, to be sure, but he's far from unique in his level of power in FE14, and I think in my experience I found a few units like Effie to be even better. Solo map-clearers are definitely not an unknown in FE14's cast (nor, really, in most Fire Emblem parties), so Ryoma doesn't really stand out to me in particular.

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