Thursday, February 28, 2013

General RPGs' AMVs 7

Time for another foray into my personal quirk (well, one of them), a fascination with AMVs.

Starting today, incidentally, I’m gonna highlight one AMV per AMV rant in bold. This bolded AMV will be the one I consider the best of the bunch for that rant. Why do this? I dunno. Probably cuz I’m bored, I guess.

As always, if you find any of these videos pleasing, be decent enough to hit the Thumbs Up button, and/or even better yet, leave a positive comment. The world has more than enough terrible, clumsy, careless AMVs, and we must cherishingly encourage and gently cradle those few, precious fans capable of creating something worthwhile.



CHRONO

Chrono Cross: Path, by Lycan Lord: http://www.youtube.com/watch?v=1y2qCja3Cew&list=WL7252ED8AF15FA0F7
The music used is Path, by Apocalyptica. Appropriately choosing a violin-heavy song for a violin-heavy game, Lycan Lord takes this song’s inconstant but elegant fire and chaos and matches it with technical grace and intuitive emotion through the scenes of Chrono Cross. Lycan Lord makes the most out of Path and creates a far better tribute to Chrono Cross than the game actually deserves.


FINAL FANTASY

Final Fantasy 8: I Found Away, by YuniX2: http://www.youtube.com/watch?v=4VP3ABap5Xs&list=WL7252ED8AF15FA0F7
The music used is I Found Away, by Alkaline Trio. This isn’t YuniX2’s first time on this blog (you may recall the excellent FF10 AMV of hers that got its own rant last year), nor shall it be her last. She just seems to have this great, innate understanding of how to meld the lyrics and emotion and meaning to the actions and visuals and meaning of game scenes and characters, and seal them together into a whole using simple but creative and cool editing and connections of movement and shape between scenes. You watch this video, and it makes sense, it has purpose, it connects all its parts, and it flows naturally from one part to the next. This video is as good as an AMV can get without outright deserving its very own spotlight rant.

Final Fantasy 8: No Light, No Light, by EmeraldLatias: http://www.youtube.com/watch?v=uFfPeIKHmYg
The music used is No Light, No Light, by Florence and the Machine. I hope this is as good as I think it is, but if I’m to be honest, I fear my impartiality with AMVs is not at full strength when it comes to Florence and the Machine. It’s rare that a singer/band/musical group comes along that I can actually consider a musical artist, and rarer still that I also actually enjoy their work (my tastes are a bit...picky, when it comes to music. Like, picky even considering my usual demanding nature, which, as you probably know by now, is really saying something). Regardless of my automatic favor of the song, though, I’m pretty sure this is a darned good AMV. The editing is effective, the scenes match the tone of the music well, and the lyrics and events of the video component are well-coordinated, using FF8’s footage effectively for the song’s purposes. Solid work.

Final Fantasy 10: What If, by Thececfinal: http://www.youtube.com/watch?v=qW74wAx4nB0&list=WL7252ED8AF15FA0F7
The music used is What If, by Kate Winslet. I generally try to avoid acknowledging the existence of Final Fantasy 10-2 in any significant way, and this usually means I ignore any AMV that features scenes from it, but the this one’s really good, and the FF10-2 scenes are really only used to underscore the aspects of the FF10 footage that work with the music, so I make an exception here. Anyway, very good all around on this one--the video matches the song’s tune well, the lyrics are overall a great fit for Yuna and Tidus (though it sometimes seems almost like the video is jumping from the lyrics applying to Yuna and Tidus, and then like Yuna and Tidus are applying to the lyrics, if that makes any sense (probably doesn’t)). The effects are simple but good; I quite like the black-and-white effect for the part where the singer is remembering near the beginning. This is just a well-made AMV, simple as that.


THE LEGEND OF ZELDA

The Legend of Zelda Series: New Divide, by RokuRee14: http://www.youtube.com/watch?v=0SeD0gaLh0E&list=WL7252ED8AF15FA0F7
The music used is New Divide, by Linkin Park. Like it or hate it, there’s no denying that Linkin Park’s music is by and large perfect fuel for AMVs, and as such, I hear it dozens and dozens of times every time I do an AMV check-up, so I’m kind of biased about AMVs that use it--it’s so easy to do a halfway decent job with it that an AMV has to use it especially effectively for me to take any notice. But I gotta say, this AMV here does a bang-up job, matching lyrics to scenes, tune to atmosphere, and generally meshing the audio and visual into one unit. There are a couple of scenes that I think really work in this one, like showing Link holding the Master Sword when the song mentions Fate having found him, and showing the time shift, the crossing of divided times, in TLoZ: Ocarina of Time when the song first mentions its namesake, the “new divide.” There’s some good visual editing on this one, too, although I’d say there’s a point where it’s a little excessive later in the song. Overall, I’d say this one’s a definite winner.

The Legend of Zelda: Skyward Sword: Knight of Immortal Fire, by Kh0r0n: http://www.youtube.com/watch?v=M2Fb3PpHfM8
The music used is Knight of Immortal Fire, by Luca Turilli. Short of extravagant special effects, it doesn’t get much better for AMV editing than this video. Kh0r0n does a darn near flawless job at coordinating the action of every video clip to the actions and feel of the music, and the end result is a totally epic show of the rich and varied world, events, and game play of TLoZSS. If this doesn’t give you a rush of excitement and desire to play the game, then I don’t know what possibly could.

The Legend of Zelda: Skyward Sword: Not Strong Enough, by AbsolLugia and Zelda3018: http://www.youtube.com/watch?v=qM9MIC7GKko
The music used is Strong Enough, by Apoctalyptica. This one’s pretty heavy on the special effects, but most of the time they’re used very well. I mean, the beginning part is a little heavy-handed, but overall pretty neat, particularly when the color begins to seep in. The scene changes are timed very well and have some definite skill to them, the golden tint to the video is a really nice effect (it’s always tricky, tinting your video without having it become unnecessarily distracting), and the central window rectangle effect thing that starts at 1:14 is quite cool and matches itself to the song splendidly. On the other hand, the little wispy wind things that start at 1:41 ARE distracting and seem completely arbitrary, along with the subsequent stardusty effect and the opening color circle things. This video would be SO much better without any of that crap; all it does is distract. Still, the timing and scene selection is just great, the effects for the first half of it, at least, really compliment it, and overall it comes off as very cool.


SHIN MEGAMI TENSEI

Shin Megami Tensei: Persona 3: Memories of..., by WizardofCeles: http://www.youtube.com/watch?v=IenxyCnamEk
The music used is a cover of Fix You, by Coldplay. The cover itself is done by a fan known as Number3NeverForget. This is a simple, quiet, but emotional AMV that uses the gentle music to compliment the game footage, which gives a brief detail of SMTP3 protagonist Minato’s relationship with his friends, and the incredible impact he has upon them, leaving them forever altered for the better by his actions, leadership, and friendship. The AMV takes the idea of fixing someone, which is from the original version of the song, and applies it to Minato, showing how he’s left them better than he found them. It’s sweet and touching, and the effects that WizardofCeles employs in the video are used well.

Monday, February 18, 2013

Xenosaga 3's MOMO's Last Line of Dialogue

Warning: This rant references some rather disturbing things. Just a heads-up.

Gee, I think it’s that time again--time to rag on something stupid about Xenosaga. Let’s see...so many options. Maybe I could talk about how essential it is to the core plot for Shion’s suffering to be some of the greatest in the universe, yet for most of the series she never comes off as even mildly troubled, let alone tortured. Perhaps my thoughts on what a nonsensical plot turd the entire back-in-time-only-sort-of-not-really arc of Xenosaga 3’s story was! There’s always the character, chaos--the absurdity that no one in the party ever, ever properly questions his abilities or participation, the incredibly poor writing of having the entirety of his character revealed at the showdown with the last boss of the last game, the largely nonsensical and contrived nature of that revelation, and the lousy, inferior turn his personality took after Xenosaga 1.

Oh, no, wait, I know! How about that one moment in the ending when MOMO says, “Will you be sure to say “Hello” to Albedo for me?”

“Wait, The RPGenius!” you say, in that smooth, strong voice of yours that echoes with charismatic power.* “Do you mean to tell me that you’re going to take an entire rant’s worth of exception to a single line of dialogue?”

Of course I am. What part of “nitpicky RPG nerd” is confusing you guys? Besides, this really is kind of a big deal.

See, it’s like this. By the ending of Xenosaga 3, along with hundreds of other things that are weird and make little to no sense, the fan-favorite redhead in the cast, Jr., has absorbed the consciousness of his genetic clone-twin thing, Albedo, into himself, and now Albedo’s spirit or whatever is sleeping inside him. Jr. is going to join Shion, Allen, and several secondary characters in an attempt to find Lost Jerusalem (AKA Earth), a search which is going to take a very long time, if they ever find it at all. MOMO, on the other hand, is going to stay with her mom and Ziggy, and attempt to get civilization back on track after its galactic communications and travel network got slagged by the finale’s events. This is most definitely the last time MOMO and Jr. will see each other for a very, very long time, possibly forever.

So one problem I have with this line of MOMO’s is that, well, this is literally the last thing she ever says to Jr. face to face. Now, I think the jury’s semi-sorta out on whether Jr. and MOMO are in cute little puppy love (although I think the majority of players would say they are), but one way or another, they’re very close to one another, definitely closer than pretty much any other two party members are. So what the hell kind of final farewell is that? No expression of remorse or hope or anything, no wish for a safe journey or pledge to see each other again or anything like you might actually expect people who care about each other to say. Just “Hey, say hi to that dude in your head for me.” This line is what we get in place of an actual goodbye. There is so little understanding of the rudimentary basics of human interaction in Xenosaga that I swear it must have been written by fucking aliens or something.

This first concern, however, is a small complaint. My real problem with this line is WHAT IN THE NAME OF JESUS CHRIST PLAYING BAGPIPE IN PAJAMAS IS WRONG WITH THE PEOPLE AT MONOLITH SOFT!?

I’m sorry. I’m sorry. What? WHAT? Did I just see MOMO pass on a cheerful pleasantry to ALBEDO? FUCKING ALBEDO?

Allow me to refresh your memories of something, Monolith. Let me remind you of a scene from your own game. Because apparently you guys forgot, I guess! Or maybe the writers for Xenosaga 3 never actually played Xenosaga 1! I don’t know! But I do know that whoever wrote this “Say hello to Albedo” line sure as hell didn’t know about this scene!

(Warning: The following scene from Xenosaga 1 will freak your shit right out, after it deeply disturbs you. Like, even if you’ve seen it before).

http://www.youtube.com/watch?v=95mwIi8lVHQ

Oh, yeah, sure, Monolith! You bet! MOMO got to star in Albedo’s pedophilic snuff rape porno, then watch as the dude tore off his own head and stomped his boot through it...but there’s just no way that would have any lasting effect on her, or anything! It’s totally believable that she’d want to pass along some upbeat greetings to him! I mean, don’t all child victims of terrifying, emotionally-abusive kidnappings who somehow manage to survive their ordeal send their tormentors greeting cards each Christmas?

Normally, this is the point where I further delve into my reasoning, maybe explain why an opposing viewpoint’s defending arguments don’t hold water with me. But you know what? No. Not today. This is the end of the rant, right here. Because I just don’t have to do any of that this time. There’s no defense to be had here. Monolith Soft has a child (not that this would be better for an adult character, I should note) who went through 5 and a half minutes of freakish hell a mere couple years before extending friendly salutations to the sick fuck that, but for the incompetent twats writing MOMO’s character, should have scarred her psyche permanently and beyond recognition. Whoever came up with this line is one of the most incompetent, careless morons to ever write for an RPG.














* Sometimes I like to imagine that my readers are Keith David, voice of Goliath from Gargoyles. Yes, all of you are him right now. Deal with it.

Monday, January 28, 2013

General RPGs' Anime Girl Run Syndrome

This is gonna be another of those rants that’s railing against something that came from (and is much more prevalent in) anime, only a part of RPGs because so many of them are stylistically tied to anime. But a stupid thing is a stupid thing, regardless of whether it’s intrinsic or adopted, so I hold RPGs no less accountable.

What the fucking HELL is up with the way some women run in Japanese RPGs? You know what I’m talking about. It’s when the chick is...I’m not even sure you could call the leg motions “running” actually, it’s more like jogging most of the time, even in instances where running is clearly supposed to be what’s happening. She’s jogging along, and for some utterly inexplicable reason, instead of pumping her arms back and forth like any normal human being does while moving quickly to facilitate oxygen intake and dispersal and whatnot, or even just generally keeping her arms still as some people do, she’s waving her arms back and forth, alternating with each step. I realize that my ability to verbally describe this is limited, so I’ve got a visual aid:





I call this Anime Girl Run Syndrome.

Now, that there is a light case of Anime Girl Run Syndrome, the one which I just described and showed, presenting with only the mildest of stupid symptoms. A more severe case will have the lady’s elbows firmly locked against her sides, and often splay her waving arms in an upwards diagonal direction, bringing her uselessly flapping hands to semi-circle her shoulders. In addition to these bizarre upper-body contortions, severe Anime Girl Run Syndrome will cause the female’s hips to sway unnaturally with each step, such that they appear to actually be working against one another, and causing constant near-collisions between her knees, which are avoided only through some unfathomable dark magicks. A further symptom of this terrible malady will be an almost violent bouncing of the woman’s upper body with each step, such that I suspect her spine may be getting damaged from the vibrations, which of course also means that her breasts are just hopping all over the place, defying several basic laws of physics and anatomy with the tenacious will of a Mexican jumping bean. I think this is meant to have a mildly arousing effect on the audience, but honestly it’s only ever seemed amusing to me, since the wild in-out-in-out flailing of the arms means that the chick is in the perpetual act of very nearly pummelling her own bust. It actually almost seems like a natural response when one considers that her boobs are behaving more like they’ve been possessed by a supernatural entity than as an extension of her body, but I doubt that’s the intent.

Or maybe it is. Japanese culture can be weird.

Anyway, the whole thing looks like someone looked at Turk’s White Person Dance in Scrubs (seen here at about 0:23) and decided to make it into a mode of travel.

Why the rip-roarin’ hell do people insert this idiotic concept into RPGs? Or use it at all? Next to trying to skip to your loo while wearing skis, this is the least effective form of movement imaginable to me. I certainly have never heard of or seen anyone run anything like this in real life, save when they’re actively trying to mimic the fictional characters who do, which obviously doesn’t count. And even if people really did waste their time with this ridiculous jog, they’d never do so at times when they’re actually trying to cover as much distance in as short a time as possible. RPG characters (and anime ones, too, for that matter), on the other hand, are quite often clearly supposed to be in a hurry when they run places, what with the many emergencies and life-or-death situations they find themselves in, so it just looks that much more dumb and inefficient. And it gets even sillier when they get really dedicated to the “running” concept. The Wizard of Oz: Beyond the Yellow Brick Road RPG has Dorothy suffer from Anime Girl Run Syndrome, but when she runs, she’s really booking it, leaning forward and motoring those legs like a track star. But, even as she does that, she steadfastly refuses not to have her arms flap back and forth with each step she takes, so the end result of this is that she’s just flying down the road, full-speed, with her arms limply slapping back and forth like someone’s attached a pair of dead, de-boned trout to her sides.

Now, my sister, who I recently realized I basically never credit for the massive part she plays in this rant blog so expect more mentions of her from now on, is a pretty smart cookie, and she theorizes that this bizarre run’s origins in Japanese culture might be a result of the kimono. Given the long-sleeved, enwrapping, and drape-y nature of a female’s kimono, it might be that this Anime Girl Run is the natural result of a woman trying to run while wearing one--or even just some iconic animator’s imagination of how that might look. After all, if a kimono is done up right, she and I think (neither of us has ever worn one) that one’s knees are quite restricted to a very small movement range, which would explain some of the hip-sway and near-knee-knocking. This also would affect one’s balance, necessitating holding the arms out at the sides to maintain it. And if you can’t step forward properly because of this restricted leg space, it might be easier to move quickly with more of a hopping gait, which would account for the exaggerated upper body bouncing. Seems a plausible enough theory to me.

That, or it’s just to accentuate boob bounces.

However, even if it does have this semi-sensible origin, it’s pointless to have a lady do the Anime Girl Run when not wearing specially-restrictive garments, and it looks silly as hell. I’m also not thrilled about the way it seems fanservice-y at times, and how utterly ineffective and pointedly non-threateningly feminine it makes female characters seem...kind of like how old cartoons and TV shows would consistently throw their women into the kitchen, because a man cooking food himself and a woman with any ambitions aside from housewife? PSHAW, STUFF AND NONSENSE, I SAY!* Maybe that’s just my imagination (I have, after all, seen a male character with Anime Girl Run Syndrome before),** but I flatter myself to think I have some fairly good instincts on such matters. One way or another, though, it’s strange, it’s silly, and it’s dumb. Anime can keep this Anime Girl Run Syndrome nonsense if it really wants it, but I wish RPGs could have the sense to ditch it.













* I would be very much obliged if you read this part to yourself in the voice of a plump-ish, English retired military gentleman straight from an Agatha Christie story. Bonus points of he’s indignantly sputtering around his mutton chops.

** Suikoden 4’s main character Lazlo, if you’re wondering. It’s not exactly the same as Anime Girl Run Syndrome, but whatever freaky shit he’s doing when he runs is closer to it than any other mode of travel I can think of.

Friday, January 18, 2013

Borderlands 1's Downloadable Content

Well, I finally caved in and tried out Borderlands. It’s alright.

Let’s talk about its Downloadable Content!

(Shortest intro of my life, I think).


The Zombie Island of Doctor Ned: I did enjoy this one. It’s got a lot of fun references and parodies within it, and a load of comedy that’s guaranteed to elicit a chuckle from the player at the very least. As a humor DLC, The Zombie Island of Doctor Ned is a winner. That said, this DLC was originally $10 on release, which I find awfully expensive for it. I bought my copy of Borderlands 1 recently on Steam, and thus I basically only had to pay that much for all 4 DLC packages, so it’s not a problem for me, but I’d have to say that $10 is extremely steep for this. Yes, it’s enjoyable, probably the funniest humor-based DLC I’ve seen to date (granted, though, it’s only the third of its kind that I’ve encountered), but 10 bucks? That’s awfully pricey for some jokes, to me, and there’s not much else this DLC has to offer. I guess it’s alright gameplay-wise, but I don’t consider that to be all that important, as you know, and even if I did, “alright” is not high enough praise for that cost. So ultimately, I’d say I got my money’s worth at (basically) $2.50, but unless earlier customers were really hard up for some laughs, I’d say they overpaid.


Mad Moxxi’s Underdome Riot: I found this one to be a complete waste of time. There’s basically nothing to this DLC--it unlocks an arena area, in which you can fight. There’s only one quest, and while its reward is substantial, it has no story to it whatsoever. Mad Moxxi herself is at best barely worth notice. Adding an item storage option is a nice touch, but still wholly insubstantial. Not only was this add-on most definitely not worth the $10 it originally sold for, I frankly think that the $2.50 that I paid for it (when all is said and done) is still far too much for it. Thumbs down to the Underdome.


The Secret Armory of General Knoxx: This one was okay. I guess. There’s not much story to it, really, just rescuing an ex-Atlas Corporation assassin and then helping her cause some damage to said company. There was potential for stronger story development than what we get from this, what with it being the first real, significant, outright interaction with and confrontation of one of the major corporations in the Borderlands universe (the main game’s plot doesn’t leave much allowance for more than skirmishes, all things considered), and also potential for better development of characters, too. It’s amusing enough at times, I admit, such as when listening to General Knoxx having to deal with his superior officer and the brief antics of Mr. Shank, but occasional amusement is all there is to find, which ain’t enough for me. I will also give it props for being a very sizable DLC package--the large areas and lengthy quests contained within this add-on will likely keep you occupied for a good several hours, and I do appreciate that. But it’s nonetheless still being occupied mostly with busywork and pure gameplay, not with anything of substance--but then, most of the main game is like that, too, so maybe I shouldn’t judge it too harshly. So in the end, as I said, The Secret Armory of General Knoxx is okay. Not worth the original price of $10, but I don’t feel cheated at having paid more or less $2.50 for it, at least.


Claptrap’s New Robot Revolution: By the time I got to this one, I gotta be honest, the charm of Borderlands 1 was wearing seriously thin for me. I know, I know, everyone is crazy about all things Borderlands, but you know me, I play RPGs for the plot and characters, and it’s only so long that the minimal style of storytelling in Borderlands 1 will hold my attention. Still, I’ll try to be objective. This add-on is, well, basically more of the same. Its story is mildly amusing, though not compelling, and its villain is entertaining, if fairly generic for his archetype. As with the last DLC, I feel like there was a lot of wasted potential here, since another major corporate force of the Borderlands universe, the Hyperion corporation, which was the other of the 2 major corporate players in the main game’s story, had a distinct presence throughout this DLC, yet provided next to no insights to anything beyond the task at hand. I suppose that’s just not Borderlands 1’s style, but it comes across nonetheless as wasted opportunity to me. A better glimpse into the larger setting of this series would have been an ideal way to instill new interest in me (much in the same way that the scope and potential of the Star Wars universe or Mass Effect series initially hooked my attention); as it stands, I am, as I mentioned earlier, losing interest. And unfortunately, I feel like on the gameplay front, which is obviously what Borderlands 1 is more concerned with over anything else, Claptrap’s New Robot Revolution still is a little lacking. The majority of “new” enemies are just old ones with slightly different looks to them, and most of the actually unique new enemies are very simplistic. The final boss fight is good, but overall, this lacks the enemy innovations that The Zombie Island of Doctor Ned and The Secret Fortress of General Knoxx strove to introduce.

Anyway, this DLC isn’t bad, really, because the humor of it does definitely work, and I can’t hold the weak plot against it too much when said plot is, firstly, obviously more tongue-in-cheek than anything else, and secondly, not really any worse than the storytelling of any other part of the game. It’s definitely not worth the original price tag of $10, but having it constitute a quarter of the $10 add-on bundle I got it in is mostly fair, I figure.



So how does Borderlands 1 hold up, DLC-wise? Eh. Not great. None of these packages were worth the original price of $10, and one of them I can’t even justify being a quarter of the 10 bucks I paid for them all. The other three are just the same problem repeating itself that I have with Borderlands 1’s main game--a few jokes that are fairly funny, with very little realization of ideas and plot points that could have been interesting and even immersive. It takes a subtle but masterful touch to make an understated narrative style work, even on a comical level, and Borderlands 1’s DLCs are just as unable to achieve that storytelling functionality as the main game was. I’ve seen games with a worse overall set of DLC (Dragon Age 2’s add-ons and what we have of Mass Effect 3’s downloadable contents, for example), but this is still ultimately a bit of a low point in my DLC experience.

Tuesday, January 8, 2013

The Xenosaga Series's Allen and Shion Romance

(Many thanks to my friend Jolt for his part in making this rant possible, and my sister for bouncing my ideas right back in my face and forcing me to get my shit together with my arguments.)



Oh gosh, I should do a rant about one of the problems with Xenosaga 3’s story decisions. Let me see. How about making half the main cast overall unimportant to the game’s events? Or continuing the decision of Xenosaga 1 and especially 2 to give Ziggy no significant relevance to the story? Maybe the fact that an entire game’s worth of events happened between Xenosaga 2 and 3, and is only related to the player through vague references and an in-game glossary? Perhaps the lack of background and depth for almost all of its villains, whether major or minor?

Oh, I know what I’ll rant about! Allen and Shion. Good God alive, Allen and Shion.

Okay. Before we begin, let me just get this out of the way, to be fair and honest. I personally have advocated, since Xenosaga 1, the idea of Shion and KOSMOS being involved romantically. I think there’s some real romantic potential there, and I swear, it cannot possibly just be my imagination that the games themselves hint at it. KOSMOS is extraordinarily protective of Shion far beyond the scope of her programming; keeping Shion safe can be considered the ultimate priority for KOSMOS, and she will, and does, break the laws of her own construction to make that happen. Shion’s interactions with KOSMOS seem to personally focus Shion in a way that doesn’t happen with her interactions with anyone else, and she’ll allow KOSMOS in without a thought even when she shuts everyone else out. Hell, there’s a scene where KOSMOS even seems to say she loves Shion, in as much capacity as she can--when Shion asks why KOSMOS watches over her in ways far beyond her programming, KOSMOS’s response is basically that protecting Shion is her highest priority, not as a part of her programming per say, but as a direct, interrupting value that comes from her core, able to supercede every other behavioral directive. Shion interprets this as essentially meaning that KOSMOS’s very heart wants to protect her, and it seems like a pretty legit understanding to me (though I am, granted, hardly knowledgeable about the way proposed AI behavior programming and such would work). To me, that is, all things considered, basically a statement of love, right there. Then there’s all the implications of the previous lives thing, the way KOSMOS acts once she’s regained her lost soul...frankly, if the game had just outright acknowledged that KOSMOS and Shion loved each other at some point, and left it at that, it would have been one of the few aspects of Xenosaga’s plot that was understandable and concluded well.

But although I personally believe that there’s a connection of love between them, I DO try to stay objective, both when I’m playing a game and when I’m ranting. I try never to let what I want override my ability to recognize what is, you know? It seems to me like the entire series is implying that KOSMOS and Shion are in love, but I concede that you can argue, probably effectively, that every instance of proof for this idea has some other intention, some other meaning. So what I’m about to say is, honestly, me being objective, not letting my personal biases get in the way of the issue.

Allen x Shion is a fucking joke.

Alright, another note I’d like to make before I continue. I don’t dislike Allen. And I don’t begrudge him his interest in Shion (although I sure as hell don’t understand it; good lord is she a pill). I think Allen is an okay guy. Mildly annoying at times, but in his cowardly way he’s dedicated, he’s got a good heart, and...well, that’s about it actually, since his character is rather flat, but he’s alright.

No, the reasons I dislike the whole Allen and Shion thing that Xenosaga 3 decides to make canon are as follows.

First: He’s an emotionally gutless coward for literally more than 99% of the series. I don’t hold his physical cowardice against him, as I said--he’s not a fighter, and he gets involved in some highly dangerous situations against his will, so him comically wailing like Shaggy from Scooby Doo is tolerable to me. But I’m talking emotional cowardice here. He does not do ANYTHING to make his feelings known to Shion for the entire three games until the second-to-last confrontation of Xenosaga 3. That’s over the course of YEARS! And over a hundred hours for the player. Closer to 200. It takes him until the end of the damn game, the right-before-the-final-boss confrontation, to confess that he loves Shion!

Now, I think he does do this confession scene pretty heroically. It’s one of your standard anime-tastic “I’ll stand up for her even though I’m powerless cuz TRUE LOVE HAS INFINITE HP!!!” scenes, where he just keeps getting up and taking more punishment for Shion’s sake, despite having no chance in hell of doing anything. Cliche, but it works for him.

Although now that I think about it, I’m not sure he actually SAYS he loves her in this scene...but it is, for the first time with him, implied enough to more or less be a confession of love.

Anyway. Should I really be rooting for someone who cannot express their feelings to the object of their affection for years, during events of such magnitude as those of the Xenosaga series? It ain’t like the situation in this scene is the first time the Xenosaga gang has gotten involved in something dangerous in his presence! Shion could easily have died any time during the entire series, and more than once very nearly did. He couldn’t find it within himself to tell her at any time during these tumultuous times how he felt? His love for her isn’t strong enough to overcome basic bashfulness during a prolonged period of time in which every time he sees her could be the last time, and yet I’m supposed to accept his feelings as legitimate.

Hell, not to belabor the point, but as I mentioned above, fucking KOSMOS is more honest about her feelings than Allen is, and she’s a fucking robot--a ROBOTIC robot, not the touchy-feely variety. Even if you take that scene between her and Shion not to imply romantic love, it’s STILL a scene in which KOSMOS is being as honest about what she feels as she is literally capable of, which is more than Allen can manage up until the last second.

Now, my sister has argued with me on this point, saying that an unrequited love can still be powerful and real, and I suppose I can understand where she’s coming from on this. I mean, one of the greatest cartoons ever conceived, Hey Arnold!, has a believable and touching case of this with Helga’s feelings for Arnold, which she doesn’t reveal to him for almost the entire series. Of course, Helga is 9 years old, while our boy Allen is a grown fucking man, but we’ll put that aside. So this first point of Allen’s emotional cowardice is, I guess, not a death knell for the Allen x Shion idea, even if I do still think it deserves some consideration.

But the thing is, Hey Arnold! really sold the watcher on Helga’s love for Arnold. I mean, we see many occasions that give us an understanding of why she loves him, from how her feelings started, to her consistent monologues about it, to how well they mesh when Helga puts down her defenses, to how clear it is that Arnold’s influence makes Helga into the better person that she often yearns to be. If you’re gonna aim for the unrequited love angle, you gotta make it believable...and that brings us to our second point.

Second: Why the hell does Allen love her to start with? Now I understand love is all about emotion, but even emotion has its own form of rhyme and reason, and to sustain as powerful and involved an emotion as the love that Xenosaga clearly wants to imply Allen has for Shion, one needs to have some level of connection with the person that one is in love with.

Where is that with Allen, exactly? What is it that draws Allen to Shion? What is it about her that he loves so much? She’s more or less never shown to be considerate of him. Most of her interactions in the games are just bossing him around or getting exasperated with him, and on the occasions where she’s not being mildly hostile, she’s always distant. You could theorize that he’s attracted to her intellect or professional abilities, but we never see an indication that Allen has a particular pride or interest in such things (I mean, he’s great at his science-y job, but it’s never shown that he has more than a typical interest in it). So basically, it’s never shown that they connect well or that there’s a reason to think they connect well. It’s shown that he has no real idea of the pain she carries inside of her until the rest of the cast is aware, and that’s really her only substantial character depth, so what part of her is it that he loves? There’s not a lot to her personality otherwise. I mean, she does put her life on the line for stuff and do the usual hero-ing it up that an RPG character has to, but Allen’s feelings are shown to have been established before any of that stuff started, and there’s no indication that they grow over the course of the games--for all we’re shown, they’re roughly as strong at the beginning of Xenosaga 1 as they are by the end of Xenosaga 3, and if they HAVE grown, then we’ve never been made privy to what it was that nurtured them. You could theorize that he’s a shy and pathetic social outcast so that he’ll swoon over any girl who treats him halfway decently (basically, me in high school...and college...and...let’s stop there, actually), but for Xenosaga 1 and 2 Shion only treats him as either a work underling or an annoyance, and in Xenosaga 3 she’s distracted all the time, so you can’t even go with that (plus, that interpretation’s a bit of a stretch for Allen). So basically, what Allen sees in her is never shown. Does she do anything for him or to him in a spiritual sort of way, like how Arnold influences Helga to be a better person, or Final Fantasy 10’s Yuna and Tidus nurture their own best traits within the other through their emotional connection? Not that we’re shown. I mean, Allen changes for the better, I guess, in that by the end of Xenosaga 3 he’s willing to join the rest of the party in a dangerous situation without complaint, meaning that he’s gotten much more of a backbone, but...well, it’s not Shion that’s inspiring such a change in him, I think, so much as it is his love for Shion. But that motivating love for her is being born entirely of himself, not her own actions or influences, so I don’t think it really counts as a point of something he’d love her for. It’d be like saying he loves her because she’s someone he can love. And either way, he never gives us the idea that he acknowledges her potential betterment of him. So again, we’re not shown any real reason for him to love her.

Now, if you look through that last paragraph, you’ll see I used the word “shown” several times at key points. Rather than just being a case of having a low vocabulary, that was intentional, because it leads me to this piece of storytelling wisdom: Show, don’t tell. Now, I think that tell is underrated as a narrative fashion these days (Isaac Asimov, after all, mostly told in the first book of his Foundation series, and it was awesome), but it’s overall sound advice. And that’s the thing--we’re told that Allen loves Shion, but we’re never really shown that he loves her. Oh, the games throw us several scenes of him looking and acting like he loves her, yeah, but we’re just never given any understanding of how, why, where it came from, what keeps it going, and so on. And this is all just why this pairing is stupid and wrong from Allen’s side...which brings us to the other side.

Third: Shion never had any interest in him. She barely seems to even consider him a friend for most of the series, and on the occasions when she does, it’s still not as a particularly close friend. She clearly likes him just fine, but that’s all.

Now, though Allen can’t seem to work up the nerve to be honest with the woman he supposedly loves for the near entirety of the series, he DOES make a few blundering, pathetic attempts to let ambiguous implications let her know how he feels about her. These implications are utterly lost on her, and it is, for ONCE in a story coming from Japan, NOT because she is just generally oblivious. It is believable oblivion, the kind you would naturally have if someone just did not even register on your radar as potential romance material.

See...in most animes and games and such where this trope of romantic obliviousness comes in, the person (we’ll call them Person A) who’s not picking up on the other person’s interest (we’ll call them Person B) is clearly just completely oblivious. That is to say, there’s reason to think that Person A would certainly have at least some interest in Person B, if Person A were not so completely oblivious as to miss all of Person B’s signals. And it also usually seems kind of unrealistic that Person A is somehow missing all these signals to start with.

It ain’t like that with Shion. The lack of recognition isn’t out of character for the sake of poor writing. It doesn’t come off like she’s just not getting something that she might actually have an interest in. With Shion, it’s clear that she’s not picking up on Allen’s signals because it’s just something she would never think of.

That does not sell me on this pairing.

Fourth: It’s so obviously, and poorly, shoehorned in. And I mean like wow, here. You know the first time, the very first time in the entire series when Shion ever looks at Allen with anything resembling interest? During the end sequence. The END.

I assume you’ve played the game if you’re reading this far, but let me refresh your memory here. They’re all escaping because God knows you can’t have a final dungeon that doesn’t fall apart at the drop of a hat (well, the drop of a last boss’s body, at any rate), and they’re all fighting Gnosis on the way out, and a big appears in front of them, and somehow the rest of them are too busy to notice it, so Allen...sorry, give me a moment to stop giggling at the very memory of how overblown and stupid this is...he lets out this roar and vow to protect Shion, which is about as hilariously over the top as one might expect because his voice acting was not meant for manly roars, and he jumps way up into the air, lands on the Gnosis, and starts beating on it with the butt of his rifle. You are watching a scrawny stereotype scientist jump like 20 feet up, knock down a towering titan of a monster, and instead of FIRING THE GUN HE’S HOLDING, start hammering at it with his skinny little arms holding the rifle butt. By far the most amazingly silly, stupid part of this scene is the fact that you are actually supposed to take it seriously.

As this happens, Shion’s eyes are like...you ever watch your average girl when she first sees the werewolf guys in the Twilight movies go topless? It’s basically the anime version of that.

And that’s it! That is the first and LAST time in the entire roughly-200-hours-long Xenosaga series where Shion shows an actual, demonstrable interest in Allen. The ending of it. I mean, there’s shoehorning, and there there’s THIS. Out of all the truckloads of details and ideas they violently cram into these games, the hundreds of silly and terrible aspects that were given actual game time, THIS did not make the cut! Why should I take this romantic subplot seriously when the writers didn’t? Not to mention that this scene would imply that the only way that the writers feel they can possibly inspire some emotional reciprocation in Shion is by employing the most ridiculously unlikely shit possible.

And hey, at the risk of beating a dead horse by reminding you of my own pairing preferences yet again, I’d like to point out that it’s funny what you can read into this scene. See, at the moment this scene happens, it seems very likely that Shion will either never see KOSMOS again, or will at least not see her for a very, very long time. So, this extremely recent separation and loss having just had enough time to start sinking in, what is it that makes Shion suddenly into Allen? Seeing him fight for her, act as her protector.

Y’know. The thing that KOSMOS is most significantly known to Shion for.

So from a certain perspective, you can actually say that this terribly silly, painfully forced Shion x Allen moment is actually just confirmation that she loves KOSMOS, that it’s nothing more than an attempt to regain that love by replacing KOSMOS with someone who can fill the same role. I mean, yeah, I’m obviously reading more into it than I was meant to here, but be honest--is that interpretation not just about the only thing that could make at least SOME part of that scene halfway sensible?

Whether or not you want to look at it that way, though, the scene is, like I said, utterly absurd, unintentionally laughable, and pathetically last-minute. The pairing itself has 0 chemistry, Allen’s persistent emotional constipation gives the player no reason whatever to support it, and the only time that the writers could bother to actually show it at all was right at the last second. Allen x Shion is a fucking joke.



On an unrelated note, thanks to those of you who sent me rant topic ideas over the little Christmas - New Year break. I've chosen the best one and sent the fellow who came up with it an email about the prize, but I appreciate them all.

Tuesday, December 18, 2012

Annual Summary: 2012

Well, the year’s over and done with, for the most part. 2012 was supposed to be the year the world ended, according to a misinterpretation of the Mayans, but since I’m betting it won’t, I guess this rant column’s gonna keep going.*

2012 reminds me a bit of 2011 in that I played a lot of RPGs this year that didn’t leave a particularly strong impression one way or another. Still, there were some particularly good ones that kept things interesting, as well as a few truly vile moments of gaming that kept me cranky enough to keep churning out rant ideas. Again, I had a good mix of RPGs here, spanning a wide range of time and styles. Here’s what I played:



Anachronox
Bastion
Boktai 1
Borderlands 1
Fire Emblem 1
Golden Sun 3
Hoshigami Remix: Ruining Blue Earth
Icewind Dale 1
Icewind Dale 2
Infinite Space
Izuna 1
Izuna 2
Kingdom Hearts: 358/2 Days
Knights in the Nightmare
Legaia 2
The Legend of Zelda 2
The Legend of Zelda: Skyward Sword
Mass Effect 3
Mega Man Star Force 1
My World, My Way
Orcs + Elves
Romancing Saga 1
Xenosaga 3
Xenosaga: Pied Piper



A fair number of games for the year, I’d say. The Nintendo DS and 3DS continue to be instrumental in my RPG-playing efforts, and the weekend sales of Good Old Games.com have ensured that I’ll not be wanting for more games any time soon. Kept busy with plenty of other stuff, as always, and, as always, I’ll pretend you care enough to want to read a brief summary of it all--jobs, rants, fanfiction-writing, the first season of The Colony, seasons 1 through 6 of Doctor Who (rewatching the first 5 with my sister), the second and now third seasons of My Little Pony: Friendship is Magic (which I still heartily recommend to anyone who has somehow managed to surf the internet up until now without encountering it), the full run of The Sarah Jane Adventures, seasons 1 and 2 of Sherlock (thank God the BBC decided to reclaim the character from the fumbling, undignified slop that Hollywood’s vomit-inducing Robert Downey Jr. movies had reduced him to), Torchwood’s first 3 seasons (rewatching them with my sister), the game Little King’s Story, the game Rock of Ages, the entire run of Scrubs, and several books and stories by Tina Fey, Sir Arthur Conan Doyle, George Orwell, Mary Rinehart, Suzanne Collins, Agatha Christie, and Ray Bradbury. I do keep myself occupied.

Incidentally, and kind of off-topic, is it just me, or was this just an awesome year for movies? I mean, every year’s got some that really shine, but 2012 was just smoking hot the whole way. The Hunger Games movie was very nearly as good as the book, everybody seemed obligatorily impressed with Moonrise Kingdom, I hear that Cloud Atlas and Flight are solid, my sister tells me that Silver Linings was really good, Lincoln is great, Argo was quite good (you can barely tell it's Ben Affleck playing the role, which is a HUGE plus in a film starring Ben Affleck), it’s hard to imagine that The Hobbit won’t be a very solid work, and frankly, Wreck-It Ralph is just absolutely fantastic, one of the best animated features that Disney has ever done, and the first time I’ve ever seen Disney manage to out-Pixar Pixar. With this and Tangled under their recent belt, maybe Disney’s finally ready to reclaim their spot at the top of animated movies. Hell, if it weren’t for The Dark Knight Rises, I’d seriously say that Wreck-It Ralph was the year’s best movie. But on that note...The Dark Knight Rises. Just wow. Words fail me for how incredibly awesome it is. Maybe I’m just undervaluing previous years, but 2012 really seemed like a great movie year.

Anyway, on the RPG front, the year started out alright. I enjoyed My World, My Way quite a bit despite its repetitive nature, and The Legend of Zelda: Skyward Sword is pretty decent, for a Zelda title. I then got a short series of rather bland and uninteresting titles such as but not limited to Golden Sun 3, Boktai 1, and Icewind Dale 1, but I figured, that didn’t matter, because the amazing, spectacular, sure to be a solid winner Mass Effect 3 was coming out! And then I played Mass Effect 3 and...well, if you’ve been paying me any mind at all, you know how that went. And after that, I...well, I kinda stumbled around in a mental fog for a few months, gaming (and doing most other things) almost more out of habit than interest, until...well, actually, I’m kinda still feeling the natural depression that comes as an after-effect of Mass Effect 3’s ending. But I’m sure it’ll clear up eventually.

Anyway, the one good part of experiencing the keenest disappointment ever conceived is that after ME3’s ending, the normal terribleness of Mega Man Star Force 1 and the narrative approach of Xenosaga 3 seem almost welcome. At least the shocking incompetence of a bad JRPG is a familiar foe to me, unable to penetrate the very core of my mental being as ME3 did. And there were a fair number of good experiences afterward that I was all the more thankful for, too. The year thankfully ended on a pretty high note with Romancing Saga 1, which I was surprised to find very enjoyable and subtly masterful, and Infinite Space, which, despite clumsily jamming everything its 40-hour story had been leading up to into its last 2 hours or so and despite an annoyingly vague ending, is really pretty darned good.

But enough of vague recollections and off-topic digressions. Let’s get to the main event, here.



RPG Moments of Interest in 2012:

1. The Legend of Zelda: Skyward Sword was released on the 25th anniversary of the Zelda series, and in some ways serves as a tribute to the long-lived series. For the special occasion, we’re given our earliest look into the franchise’s history, our heroes being the very first Link, what is likely to be the very first Impa, and what is essentially the very first Zelda. The game also has some references within it to previous games and characters of the series, but very little that’s actually overt about it. I kind of like this approach, as opposed to the way that Wild Arms 5 did their anniversary shout-outs, which felt kind of over numerous.

Also of interest about this game is that it’s basically the first time in the series that Zelda and Link are very plainly implied to have a romantic interest in each other (up until now, any such idea for the previous Links and Zeldas was made much more from the fancy of the player than from any substantial evidence provided by the game). What’s more interesting than even that, though, is that the game also gives Link the option to openly court and even become involved with an entirely different individual! It just seems very amusing to me that the one time the series actually will take the plunge and officially recognize an attraction between Zelda and Link, THAT’S the game where they throw in a fully-realized non-Zelda love interest for Link.

2. Mass Effect 3’s Ending. Okay, yeah, I know I harp on this a lot, but A, you have to understand that it really is so horrible that it will make anyone who holds any value for the soul of the series spiritually ill, and B, it certainly WAS a moment of interest this year. If you’ve ever harbored any doubt that it is at all possible to utterly shame, cheapen, poison something substantially beautiful instantly, to reduce to ruin in 5 minutes what took hundreds of hours to build in its telling...well, doubt no more. The Extended Cut to the game that adds to the ending definitely improves it, but it’s the equivalent of treating dismemberment with a Bandaid. Thanks a fucking lot, Bioware.

3. Played another Independent RPG this year, Bastion. Artsy, fun, very impressive. Definitely worth checking out. Hell, it was good enough that playing it after Mass Effect 3 helped to restore me a little. So far, my experience with Indie RPGs has been a staunchly positive one.

4. I finished the Xenosaga series this year, playing Xenosaga 3 from start to finish and even reading the translated script of the small side game, Xenosaga: Pied Piper (since it was never released over here). The series definitely has some creative, complex, thought-provoking content to it. It’s just a damn shame that the actual communication of this content to the player in the second and third games is so staggeringly over-complicated and nonsensical that it actually makes Chrono Cross look straightforward and logical.

5. The Knights of the Old Republic 2 Restored Content Mod had its Version 1.8 release this year, which, near as I can figure, contains more or less all the significant content that the project is going to. Basically, this is a fan-made mod for KotOR2 that, like the Fallout 2 restoration project that I was such a fan of in 2010, fixes bugs and restores much hidden, inaccessible, or outright lost content to the game that was meant to be there originally. Of course, while this was a great idea for Fallout 2, it’s FANTASTIC for KotOR2, because KotOR2 is a game whose missing content and glitchiness was noticeable throughout the entire game. This mod restores sidequests, unlocks dozens of extra conversation paths, recreates an entire area of the game that was cut but obviously meant to be there, and makes the finale far more sensible. And with a game like Knights of the Old Republic 2, which is just absolutely saturated with brilliant insight and fascinatingly powerful writing and voice acting, even the smallest of restorations can go a long way to finding new joy in and appreciation for the title. I’ll probably make a proper rant extolling the virtues of this mod at a later date, but for now, I heartily recommend you go to http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm and try it out if you’re any fan of KotOR2, because it’s just a blast.

6. It strikes me as really weird that after 20 years of RPG playing during which I only ever played a single RPG with a title starting with the letter I (Illusion of Gaia), I suddenly played 5 separate I games all in the same year. Just one of those odd quirks of life.

7. I'm not sure if this counts as an actual RPG moment of interest per say, but this year some people--namely you--have actually started reading this blog. I've got like 9 people subscribing now, which is a gain of roughly infinity% since a couple years ago. I assure you, this HAS gone straight to my already bloated head.


Best Prequel/Sequel of 2012:
Winner: Icewind Dale 2
I sincerely wish I could have put Mass Effect 3 on here, because almost the entire game is a terrific conclusion to an already terrific series, but, that ending...Anyway, Icewind Dale 2 is the winner this year partly because it’s a very marked improvement on the first game. ID1 was a very, very boring by-the-numbers Dungeons and Dragons adventure, with very little of note to pull you into the game’s world and events--the story was generic fare with few embellishing characteristics, and the cast was utterly uninteresting. ID2 is not amazing, but its villains actually have some character depth, the story is told in a more engaging fashion, and there’s some actual value to said story--it’s more thoughtful, has more significance to its setting’s world and people, as well as the player. ID2 is exactly the sort of improvement that ID1 needed. But at the same time, it definitely connects very strongly to its predecessor, taking place in the same general area many years after ID1’s end, with its core plot being a result of some of the events of the first Icewind Dale. Icewind Dale 2 effectively uses ID1, pays proper respect to it, and then goes in its own direction, as a good sequel should.

Runners-Up: Izuna 2; The Legend of Zelda: Skyward Sword
Izuna 2 is a good sequel in that it keeps the whacky, characteristic style that the original Izuna: Legend of the Unemployed Ninja had, but gives it a more dynamic plot, with a cast that’s slightly expanded, but more importantly has more significant roles for its individuals. As for The Legend of Zelda: Skyward Sword, it helps to set up a lot of the core plot devices of the Legend of Zelda series quite tidily, so it’s a definitely worthy prequel. And...that’s it. Unfortunately I don’t have a third runner-up here. The other sequels and prequels I played this year just generally weren’t very good as follow-ups to the original titles, at least not enough that they deserve recognition.


Biggest Disappointment of 2012:
Loser: Mass Effect 3
I’m sure that you’re as tired of seeing me talk about this as I am of talking about it (probably more so, even), so let’s make it quick: ME3’s ending is a complete violation of nearly every major theme of the Mass Effect series, and it destroys the very essence of the game’s protagonist. The Star Wars prequels, Grandia 3, Indiana Jones: Kingdom of the Crystal Skull, the Avatar: The Last Airbender movie, these are all just warm-ups in disappointment by comparison.

Almost as Bad: Borderlands 1; Mega Man Star Force 1
It’s not that Borderlands 1 is bad. I mean, it’s not GOOD, either, but it’s certainly not bad. But after hearing these guys I work with obsess over the series nonstop for like a solid month after the second game’s release, I would’ve figured it’d be better, is all. I can respect that its minimalistic storytelling is just the way it does things, and that it’s at least setting up a semi-sci-fi universe for future games to capitalize on, but I don’t have to like it, and I was expecting more. As for Mega Man Star Force 1...well, I didn’t really know what to expect from it, but I kind of did expect something NOT boring and incredibly dumb. Oh, and Mega Man. I guess I was expecting Mega Man in a Mega Man game, not some half-assed semi-emo preteen who’s clearly somehow misplaced a significant portion of his brain. Thus, I was understandably disappointed.


Best Ending of 2012
Winner: Romancing Saga 1
What you get out of RS1’s ending depends on what you put into it, so admittedly, your results may vary. But if you did most of/all of the sidequests in the game (a challenging but entirely achievable possibility), the ending is pretty darned good, showing you various scenes of the people you helped after the world-threatening crisis, and concluding with confirmation that the heroes managed to beat destiny and survive their final battle, and a personal congratulation from your chosen main hero to you for a job well-done, which is kind of fun, and nice. Assuming it’s a later playthrough than your first and that you’ve pursued the Aldora path of the Who Am I? quest, the ending also has a really nice scene for Aldora, too. All in all, it’s satisfying, and it ties things up neatly while reminding the player of the long journey through the game’s events. What more can you ask for from an ending, really?

Runners-Up: Bastion; Fire Emblem 1; The Legend of Zelda: Skyward Sword
Don’t know what to say here, really. Bastion just has a solidly good ending, regardless of what the player chooses for it. The same is true of TLoZSS--it’s properly epic and conclusive and satisfying, bringing everything together in a grand finish. Really, a good ending seems so simple a thing to achieve--just have everything wrap up, and satisfy the player. And that’s what Bastion and TLoZSS do, very well. FE1’s ending is also decent--again, not much to say about it, it’s just a decent conclusion that does well by its game.


Worst RPG of 2012
Loser: Mega Man Star Force 1
Dumb. Dumb! Dumb dumb dumb. There is just no other way to describe this meaningless turd of a game. The protagonist is an unappealing, unrealistic sad sack, his buddy is a vaguely dislikeable jerk, the supporting cast are mostly one-dimensional shells of characters, the plot is cookie-cutter at the best of times, and the whole game revolves rather unsettlingly around the idea of utterly submerging yourself in social networking, and works to devalue the idea that anyone might just want some alone time. The narrative style is infantile; I can’t decide whether it’s a case of being intentionally dumbed-down because of the misconception that young audiences are too stupid to comprehend and follow even the most rudimentary of ideas and plot threads, or if it’s just this way because the writers themselves are genuinely capable of no better storytelling style than an uneducated, inebriated 9-year-old. Either way, this game is a complete waste of time.

Almost as Bad: Boktai 1; Golden Sun 3; The Legend of Zelda 2
I really would have liked to stick it to ME3 further in this category, but I have to admit, everything up until the ending is too great for me to actually call it a bad game. Anyway. Boktai 1’s got some ideas that are basically not bad, but overall it’s got a boring and barely present story and cast. The same is true of TLoZ2, only even more so. I guess I could give it a bit of a break because of how old it is, as console RPGs back in the days of the NES had limited means to tell a story with, but y’know, that didn’t stop The Magic of Scheherazade, Phantasy Star 1, or Crystalis from being pretty decent RPGs, so TLoZ2 gets no free pass--it’s bad. As for Golden Sun 3...well, it’s the only real competition that Mega Man Star Force 1 had for the Worst RPG spot this year. GS3’s plot is generic and stuffed with filler, and its characters are almost all barely mentally-existent annoyances. I was wholly unimpressed with Golden Sun 1 and 2, but they were far superior to this crap.


Most Improved of its Series of 2012:
Winner: Icewind Dale 2
Like I said above, Icewind Dale 2 basically improves significantly upon ID1 in every aspect of storytelling, making the whole adventure into something I actually wanted to play to its end, rather than only felt obligated to.** The developers are taking the great setting of the Dungeons and Dragons universe and actually GOING somewhere with it, exploring aspects of its culture and such, and it really makes all the difference.

Runners-Up: Izuna 2; Legaia 2; Xenosaga 3
Legaia 2 is a fairly average RPG, not particularly special but definitely not bad, but as such, it’s a definite step above Legaia 1, which was plagued with vague storytelling, a crawling pace, and a mostly unremarkable cast. Izuna 1 was enjoyable, but Izuna 2 perfectly capitalizes on its predecessor’s charm, providing more and better plot, a more significant role for its supporting cast, and just enough new characters to round the cast out nicely without overloading it. This essentially means that the quirky, enjoyable humor of the first game, which was its best and most memorable quality, is given far more opportunity to shine. And lastly, well, while Xenosaga 3’s narrative is, as I’ve said, the most incomprehensibly messy nonsense to ever be wrapped around some actually okay ideas, the fact remains that, buried deep underneath every storytelling mistake conceivable, there IS something of worth to find, which is a HELL of a lot more than you can say for Xenosaga 2.


Most Creative of 2012:
Winner: Bastion
It was actually a tough call between this and Romancing Saga 1 in some ways, but ultimately, Bastion’s gotta be the winner. The world of Bastion is not extensive, but it IS pretty unique and interesting, and given adequate explanation to make it so. The plot of Bastion is in some ways fairly standard (most of the time its focus is on finding magical plot doohickeys), but is generally quite interesting and different, as one might expect from a magical steampunk perspective on a post-apocalyptic adventure. The way the game is played and explored is fairly creative, too, being constructed before your eyes with every step you take. Most creative, though, and the real reason it’s the winner for the year, is the way its story is told, through the single voice of a character relating the adventure as it’s happening. It’s a neat method, and Bastion makes it work really, really well.

Runners-Up: Anachronox; My World, My Way; Romancing Saga 1
Anachronox is another interesting science fiction setting which seems to have a lot of neat potential, and many of its ideas are quite interestingly unique--I particularly liked the way in which the universe is threatened. It also pretty effectively adds a lot of humor to the mix, too. Overall, it’s a highly individual sci-fi adventure. My World, My Way is just a load of fun, a game about a bratty, spoiled-yet-not-really-obnoxious princess who sets out to become a great adventurer and who can basically alter reality by pouting hard enough. Half the game is actual standard RPG adventuring, the other half is her pouting until the universe itself caters to her whims. You can’t deny that’s a pretty different idea. And finally, Romancing Saga 1 is exceptionally creative, a non-linear Japanese RPG (which by itself is basically unheard of) where what you accomplish and how long you take to do it both has huge ramifications on future events, and yet at the same time can mean nothing at all, all depending on what you, the player, want to do. Its storytelling elements have a nature like that of classic mythology, and while it has no New Game+ per say, there are many elements to the game that encourage multiple playthroughs--a couple of quests can’t even be completed until a second or third playthrough (and one of them is, to me, a highlight of the game’s story). Having the option of 8 separate characters to play the game as is a neat idea, even though the actual differences to the game’s events don’t usually amount to much. And I have to give credit where it’s due--the actual mechanics of gameplay are almost as creative as they are extensive. RS1 is very creative, indeed.


Stupidest Weapon of 2012:
Loser: Battering Ram (Bastion)
Look, a battering ram is great when you’ve got dozens of people holding it and your intention is to slam your way through a barrier, but when you’re actually attacking people and you’ve only got yourself to lift it, a goddamn tree trunk is not an ideal weapon!

Almost as Bad: Dolls (Izuna 2); Keyblade (Kingdom Hearts: 358/2 Days)
Remember way, way back, when I made a rant about the stupidest weapons in RPGs, and both Keyblades and Dolls made it onto the list? Go read that.


Best Romance of 2012:
Winner: Shepard and Tali (Mass Effect 3)
It’s sweet, it’s touching, it’s believable, it’s done well, and in some ways it’s even epic. The romance that ME2 started is carried over into the next game well, and it continues to be great.

Runners-Up: Garrus and Shepard (Mass Effect 3); Kaidan and Shepard (Mass Effect 3); Link and Peatrice (The Legend of Zelda: Skyward Sword)
While Garrus and Shepard was, in ME2, an even better love story than Shepard and Tali, I feel it’s lessened a little in ME3, which does such a great job at making Garrus seem like the ultimate war-brother buddy to Shepard that it almost seems like the romance doesn’t fit right any longer. It’s still really nice, though. With Kaidan and Shepard, I have to admit, I mostly just really like the scene where they get together, provided Kaidan wasn’t romanced in ME1 (most people will see this scene with Male Shepard, since a Female Shepard probably would have already gone for Kaidan back then). It’s convincing, and nice, and it really feels very natural and mature, 2 people realizing after a long time of being comrades that there could be more, and wanting to explore the idea. As Kaidan himself says in the scene, it feels right, somehow. Unfortunately, there’s not a whole lot to the romance beyond that which is particularly great, but that’s still enough for me (and there wasn’t much competition for this spot, honestly). Lastly, call me crazy, but Peatrice’s transformation from an apathetic market worker (man can I ever relate) to a happy, smitten girl that clearly just adores Link is ridiculously sweet and makes me feel warm fuzzies. I mean, I’ll grant you that the romance’s origins are not exactly inspiring (she assumes Link must be interested in her since he visits her storage service so often, and starts crushing on him back, with Link eventually having to option to just go with it and say he likes her back), but like I said, actually watching her change is nice and done reasonably well, and it actually gets a positive reaction from me, which is more than I can say for most of the other love stories I saw this year, so there you go.


Best Voice Acting of 2012:
Winner: Mass Effect 3
Bastion actually gives ME3 a run for its money on this, but in the end, the continued excellence of the vocal work for such classic personalities as Mordin, Wrex, Tali, and Shepard himself, combined with the solid performances by almost the entire rest of the cast, put Mass Effect at the top once more for this category. Yeah, not every performance is good in ME3--Female Shepard still sounds like a run-down RMV worker after a double-shift, Liara still sounds like she’s talking in her sleep about a subject that bores her, and Diana Allers’s vocal work is some of the worst I’ve ever heard in my entire life, but the combined power of the rest of the cast’s positive performances far outweigh the few negatives.

Runners-Up: Anachronox; Bastion; Borderlands 1
Anachronox’s voice acting is all decent, gets the job done and properly portrays the characters. Borderlands 1 only has any significant vocal work from NPCs and the occasional villain, but it’s distinctive and quite good. As for Bastion, well, like I said in the full rant on the game, Bastion entrusts nearly every aspect of its entire plot and character development to a single narrator, so having that narrator be a hell of a great voice actor is absolutely essential--and he definitely is up to the task.


Best Villain of 2012:
Winner: The Illusive Man (Mass Effect 3)
Honestly, while I encountered a lot of decent villains this year, none of them were amazing. Of the decent ones, I’d say The Illusive Man is probably the best, a classic case of stupid pride and greedy desire for power taking him down the path of being destroyed by that which he planned to conquer. How much of The Illusive Man is his own foolishness and how much is the Reapers’ Indoctrination is difficult to say exactly, which provides for interesting speculation. His final showdown with Shepard and Anderson is good, too, even if it’s a bit too close to the showdown with Saren in Mass Effect 1 for my liking.

A lot of people will, of course, disagree with my pick here, saying that ME3 ruined The Illusive Man and Cerberus by just haphazardly crowding them into the Bad Guy role, but I’m gonna say right now, these people are short-sighted idiots. Anyone who couldn’t see where Cerberus was headed in ME2, what it was, was apparently a gullible sap, more than ready to swallow the sugar-coated bullshit that The Illusive Man and his then-sycophant spooned him/her. It was always quite obvious to me, at least, that “protecting humanity” was always just a nice spin to put on “superior power at any cost,” and ME2 had plenty of occasions where reading between the lines made this clear. So to me, The Illusive Man’s character was simply showing itself honestly in ME3, not being altered.

Runners-Up: Girahim (The Legend of Zelda: Skyward Sword); Isair and Madae (Icewind Dale 2), Zulf (Bastion)
Girahim’s a case where he just pulls off the villain role well, a convincingly and amusingly bad fellow out to achieve villainous goals. I mean, you gotta love a bad guy who says he’s gonna inflict such agony on someone that they’ll deafen themselves with their own screams. That’s pretty hardcore. Zulf, however, is a villain with some actual character depth, a man acting without thought at the whims of his emotions of anger and betrayal. If Bastion had put more emphasis on his character and that character’s relation to the protagonist, Zulf probably would have been top dog this year. But that’s not really how the narrative style of Bastion works. Finally, Isair and Madae are also a case where the villains had some character depth, and their goal in some ways is a noble one, the empowerment of the world’s half-breeds, beings who are made social outcasts through the unavoidable fault of their being born of parents of separate species. In fact, the game makes it sound like their goal wasn’t even all that evil to start with, and their war-making is a result of a deadly insult made by a leader of one of the “good” towns. They’ve got backstory, they’ve got interesting goals...just a little more work and they would have been really great villains. A little more development given to them as the game progressed, a better, more intellectually stimulating final exchange between them and the heroes during the final showdown...it would have really done wonders, I think. Still, they make fine, if slightly too distant, villains.


Best Character of 2012:
Winner: EDI (Mass Effect 3)
EDI’s explorations into what it means to be “human” are not exactly new ground for the most part, nor are they the best example of this idea that I’ve seen (Aigis of Shin Megami Tensei: Persona 3 and Tio of Grandia 2 put her to shame), but it’s still a compelling journey of spirit for her, and I like how her character develops over the course of the game’s events, and the way that Shepard can guide her along in this quest for understanding and self.

Runners-Up: Legion (Mass Effect 3); Padok (Mass Effect 3); Yuri (Infinite Space)
There’s a reason I loved ME3 up until it’s ending, folks. That reason is that it was awesome. Legion is as solid a character as he was in ME2, with his character being further explored through his reactions to and part in the conflict between his people and the Quarians. It’s pretty compelling. Then there’s Padok, the character who assists with the Genophage Cure plot arc if Mordin died in ME2. Padok’s a really neat character, who I don’t feel will ever be properly appreciated because he’s a stand-in for Mordin. His guiding beliefs in the fateful course of evolution are really quite neat, and give him a quirky nobility that’s somehow a bit inspiring. Finally, Yuri’s growth during Infinite Space is interesting in that you can see it happening in action for a while as he has new experiences and learns from those around him, but after the major turning point of the game, his character has become more or less fully developed, and it’s up to you to recognize the how and why of it. But it’s done well, and I would certainly say that he earns the game’s praise of his potential as a man and leader.

And as a note, I would have included Mordin from ME3 on this list, as well (in fact, he would have been the year’s winner), but for the fact that, as great as his character is in ME3, it’s essentially no different from his character in ME2. While EDI and Legion are characters from the previous game who grow in new ways in ME3, Mordin just stays the same. This still makes him probably the best character in the game, of course, because he’s just that awesome, but it does mean that I don’t really feel like I can qualify him for this list again, since he’s remaining essentially static to a personality established in a game from a previous year, y’know?


Best Game of 2012:
Winner: Romancing Saga 1
Mass Effect 3 should have won this category, easily, but Bioware chose to destroy it utterly with that ending.

Anyway. RS1 is really a very impressive game, all told, so long as you’re looking at it for its full potential (as in, you’re judging it by the full scope of its quests and events, even though you can potentially avoid some, many, or nearly all of them in any given playthrough). It pulls off a non-linear plot as well as any game can be expected, and that plot is interesting and at times pretty epic. There are several very impressive emotional moments in it (the possible final scene with Dowd in Jamil’s playthrough, for example, or the later parts of Aldora’s quest), and the general atmosphere is done well. The part of the game where you can travel into the underworld to meet Death, for example, was handled with a great epic gravity in its tone. The game is exactly as it wishes to be--a grand, epic tale, romantic in the classic sense of the word. It was a rocky start for me, but by the end, I was pleasantly surprised by it.

Runners-Up: Anachronox, Bastion, Infinite Space
Anachronox is a very cool, enjoyable tongue-in-cheek sci-fi romp that has some surprisingly dark moments and subtle forms of telling its story (particularly its backstory). It’s definitely one of those hidden gems of forgotten RPGs. As I’ve said here and in the rant on the game, Bastion is very artsy and quite good, a highlight of my year, and definitely worth checking out. Lastly, while Infinite Space kind of takes a little time to get going, has an annoying difficulty level (just do yourself a favor and get some cheat codes going), and rushes its closing events like you wouldn’t believe, it’s ultimately a very impressive, immersive science fiction story with several really powerful scenes, solid characters you really come to enjoy, and a fair helping of creativity.


List Changes of 2012:
Most Annoying Characters: This didn’t actually change, but lemme tell you, Diana Allers from Mass Effect 3 very nearly managed to replace the legendarily irritating Navi here. The single, solitary grace of Allers is that she’s ultimately optional, and not with you every second of the game, like Navi is. Even then, though, it’s really close.



And that’s that! 2012’s over and done with. I’m looking forward to 2013, I must admit, for I have several hidden gems bought at GOG.com to play through, as well as Shin Megami Tensei: Devil Survivor 2 (SMT just never fails to please), and I plan to play The Last Story, as well, which I’m kinda psyched about--it looks like it was made with a lot of care and effort. On the other hand, I’m sure plenty of stinkers await me (Mega Man Star Force 2, for starters), and there’s every indication that Bioware plans to keep releasing one mediocre DLC waste of money after another, so you never know how it will really go. At any rate, thanks very much for continuing to read this awful mess for another year, and I’ll see you in 2013.



Oh, and as a special bonus to any of you who actually took the time to read all the way down here, I’m gonna host a little contest with my readers (all two of you). Send up to 3 ideas for a rant topic I can use to my email (the_rpgenius, at, hotmail.com) by 01/08/13, and the person who sends the best rant idea to me I will buy 2 RPGs for, from Good Old Games.com. The first of these RPGs will be Planescape: Torment, because you all WILL submit to its excellence. The second will be an RPG of your choice, up to $10 (this gives you roughly 95% of their catalogue to choose from). If you already own and have played Planescape: Torment, I’ll throw a different first game your way. So get to it! Send me those ideas!

Incidentally, since I'm not going to rant about a game I don't know about, these are the RPGs I've played:

The 7th Saga; Alundra 1 + 2; Anachronox; Arc the Lad 1 - 5; Avalon Code; Bahamut Lagoon; Baldur's Gate 1 + 2; Baroque; Bastion; Baten Kaitos 1 + 2; Black Sigil: Blade of the Exiled; Boktai 1; Borderlands 1; Breath of Fire 1 - 5; Castlevania: Lament of Innocence, Order of Ecclesia, Portrait of Ruin, and Symphony of the Night; Children of Mana; Chrono Cross and Trigger; Crystalis; Dark Cloud 1 + 2; Disgaea 1 + 2; Dragon Age 1 + 2; Dragon Ball Z: Legend of the Super Saiyen; Dragon Quest 4 - 6 + 8; Earthbound; Eternal Poison; Evolution Worlds; Fallout 1 - 3, New Vegas, and Tactics; Final Fantasy 3 - 7, 8, 9, 10, 12, 12: Revenant Wings, Crystal Chronicles 1, Mystic Quest, Tactics, and Tactics Advance 1; Fire Emblem 1, 4, 7, and 9; Fragile Dreams: Farewell Ruins of the Moon; Glory of Heracles 5; Golden Sun 1 - 3; Grandia 1, 2, + 3; Hero's Saga: Laevatein Tactics; Hoshigami Remix: Ruining Blue Earth; Icewind Dale 1 + 2; Illusion of Gaia; Infinite Space; Izuna 1 + 2; Kingdom Hearts 1, 2, 358/2 Days, and Chain of Memories; The Kingdom of Loathing; Knights of the Old Republic 1 + 2; Knights in the Nightmare; La Pucelle Tactics; Lagoon; Legaia 1 + 2; The Legend of Dragoon; The Legend of Zelda 1 + 2, A Link to the Past, Link's Awakening, Majora's Mask, Ocarina of Time, Phantom Hourglass, Skyward Sword, Spirit Tracks, The Wind Waker, and Twilight Princess; Live A Live; Lufia 1 + 2; Lunar 1 + 2; Magic Knight Rayearth RPG; The Magic of Scheherazade; Makai Kingdom; Mana Khemia 1; Mario and Luigi 1 - 3; Mark Leung: Revenge of the Bitch; Mass Effect 1, 2, and 3; Mega Man Star Force 1; Monstania; Mother 3; My World, My Way; Okage: Shadow King; Orcs + Elves; Paper Mario 2; Parasite Eve 1; Phantasy Star 1 - 4 and Universe; Phantom Brave; Planescape: Torment; Pokemon Generations 1 - 5; Quest 64; Radiant Historia; Rhapsody: A Musical Adventure; Risen; Riviera: The Promised Land; Robotrek; Rogue Galaxy; Sailor Moon: Another Story; Sakura Wars 5; The Secret of Evermore; The Secret of Mana; Seiken Densetsu 3; Shadow Hearts 1 - 3; Shadowrun (SNES and Genesis); Shin Megami Tensei 1 + 2, Devil Summoner 1, Devil Survivor, Digital Devil Saga 1 + 2, Nocturne, Persona 3 FES + 4, and Strange Journey; Shining Force 1, 2, and EXA; Skies of Arcadia Legend; Sonic Chronicles: The Dark Brotherhood; Soulblazer; Star Ocean 1 - 3; Startropics 1 + 2; Suikoden 1, 2, 3 - 5, Tactics, and Tierkreis; Super Mario RPG; Tales of Legendia, Phantasia, Symphonia, and the Abyss; Tenchi Muyo RPG; Terranigma; Treasure of the Rudras; Valkyrie Profile 1, 2, and Covenant of the Plume; Vandal Hearts 1 + 2; Wild ARMs 1 - 3, and 4 + 5; The World Ends with You; Xenogears; Xenosaga 1 - 3 and Pied Piper

Any and all rant ideas must be about one or more of them, or about RPGs in general. Happy Holidays!

















* Actually, I theorize that the Mayans were predicting 2012 as the year Daniel Tosh would get his own cartoon, and thus was simply the year when we all would want the world to end.

** Yes, I feel obligated to play my RPGs to their end, regardless of quality. It’s just an RPGenius thing. I definitely don’t recommend it as a gaming style for anyone else, though. Sometimes I like to imagine a world, a much happier world, in which I had turned off Phantasy Star 3 when I first wanted to (at the title screen).

Saturday, December 8, 2012

The Suikoden Series's Casts

Suikoden’s known for a fair number of things, but I’m fairly sure that its biggest claim to fame has got to be the enormous cast of every game (besides the side-story Suikoden Tactics). In addition to whatever significant NPCs and villains are necessary to tell the story, each Suikoden game has 108 recruitable characters. In fact, it’s often more than that, since some minor recruitments (the dogs in Suikoden 3, for example) don’t actually count toward the 108 standard, and there are a few instances in the games where you have to choose between 2 different characters to fill a single roster slot (such as in Suikoden 2, when you have to decide whether you want Kasumi or Valeria, or Suikoden 5, where you have a choice between Eresh or Euram), meaning that there’s often MORE than 108 separate entities who can join the protagonist’s team in some capacity. That’s a damned big cast; the closest any other RPG (that I’ve yet seen) gets to it is Infinite Space, which as an impressive cast of a little over 80 possible party members, and then Chrono Cross, which has a little over 40 party members.

Here’s the amazing thing, though. These ridiculously huge casts? They’re generally well-characterized.* I mean, don’t get me wrong, I’m not saying we’ve got a hundred+ individuals each game who’d give Virginia of Wild Arms 3 or Kreia of Knights of the Old Republic 2 a run for their money, or anything like that, but they’re all generally pretty solidly explored personalities. Hell, the minor characters of a Suikoden title can have stronger characterization than plenty of other games’ main characters. I’d have a hard time finding any of the Suikoden games’ 108 Stars who couldn’t beat out every major party member of Final Fantasy 5 for character depth, that’s for sure.

So how does Suikoden do it? Because it’s not an easy thing to achieve. Infinite Space does a pretty good job of it with its 80+ characters by having minor characters occasionally have scenes during tavern conversations, but ultimately there are a lot of characters who just fall to the wayside after a bit and get ignored (poor, poor Katida, her character had so much more to offer!). And Chrono Cross, working with less than half of a Suikoden game’s cast, couldn’t work significant character depth and development into a full dozen of its characters, nor did it even try to.** No plot could reasonably expect to include over a hundred individual characters within it in a significant enough way that you strongly connect to and have a great understanding of each one.*** But with Suikoden, somehow, you always seem to have at least a small insight into all or nearly all of its cast, despite the size. So, again, how does Suikoden do it?

Well, for the major characters in the Suikoden games, the answer’s the same as any other RPG--character development, plot interaction with them, and sometimes just simply a lot of screentime. Characters like Flik, Viktor, Chris, Hugo, Lyon, Georg, Chrodechild, and Liu, well, they each have huge roles in the stories of their respective games and lots of time to interact with the other major players in those stories, so in those cases, what’s conventional is what works.

But for all the minor characters, the ones who are recruited with little to-do and have no real significance to the party and the plot? Well, the answer is that sweating the details really does matter. Each Suikoden game offers countless optional little scenes and involvements of the various dozens of denizens of the game’s HQ in a number of different ways, all of which help to show and explain their personalities to the player. There are a TON of ways this occurs, more than I really want to get into (more than I even clearly recall, for that matter), but I’ll go into a few of the best ones.

First of all and probably best of all, the Detective Agency. Starting with Suikoden 2, Suikoden games will often have a private detective character in the HQ whom you can hire to investigate any of the 100+ individuals you’ve recruited a few times, with each report giving you any and all kinds of miscellaneous information--what the character likes or hates, their relationship to certain other characters, their history, their aspirations, their personality quirks, rumors about them, etc. This is a very neat idea, and a wonderful way to flesh out the game’s cast without having it distract from the plot’s events, since this, like all the things I’ll be mentioning here, is entirely optional. It’s concise, but effective.

Then there’s the Suggestion Box. Again an invention of Suikoden 2 (I think), the Suggestion Box is just what it sounds like--a box in the game’s HQ into which any and every recruited character can place suggestions for and small communications to the game’s protagonist. These are usually mildly amusing, and don’t really tell you all that much about the character making the suggestion as compared to the detective reports, but at the same time, they keep the many incidental characters fresh in your mind and help to cement their personality quirks.

Then, of course, there’s the famous staple of the Suikoden series, the bath house. This one I’d usually be a little iffy on. See, in theory, it’s a great idea--when you take certain character combinations into the bath house at the game’s HQ, you can activate hidden scenes where the characters interact with each other in various ways. That’s a good little way to not only once again explore the personalities of various minor characters, but also to explore how the many, many party members in the game interact with one another, seeing how their personalities connect with or bounce off of one another. The reason I normally would be hesitant about this idea is...well...it’s a communal bath. In an RPG. An RPG that follows many anime-standard forms of storytelling. Thus, it’s an invitation for the stupid, tasteless “humor” that abounds in ALL such communal bath scenes in games and animes and manga and whatnot. BUT, the Suikoden series actually has enough dignity to generally avoid the obscenely stupid, overused anime cliches of communal baths--I believe there’s only 1 bath scene in the whole series where breast sizes are compared (what a shocking thought, women able to converse together for a full 3 minutes without loudly proclaiming their cup sizes to one another!), and I can’t recall ever seeing the “hilarity” of some guy making a worthless, scummy asshole of himself by trying to invade the privacy of the women’s bath for a peek. So kudos twice over to the Suikoden creators for this one, because they not only have another way of cementing their characters through minor interactions and further exploration, but they do it without lowering themselves as human beings.

And there are, of course, the various little minigames and quirky bits and pieces that each game has on its own that continue to further emphasize their minor characters and help us familiarize ourselves with them. For example, the cooking minigame in Suikoden 2. Besides being perhaps the only cooking minigame in the history of RPGs to be enjoyable in any way, the cooking minigame uses, for each round, a randomized (I think) panel of judges taken from the current residents of the game’s HQ. Okay, yeah, being told what the characters’ taste preferences are isn’t exactly Shakespearean character depth, but it does, all the same, keep its minor characters in the player’s mind and give us new information about them, no matter how small that knowledge may be. And then there’s the plays in Suikoden 3. You can choose almost any of the characters in the castle-mansion thing to play roles in a half dozen or so plays, and watch them as they act it out. Some do well, some do poorly, and some, like Viki, are just hilarious. It’s another little way of including the minor characters in something, and helping to remind you of their personality quirks while you’re at it.

And these are really only a handful of the various little, optional sidequests, minigames, and quirky features Suikoden games have that involve and flesh out minor characters who would otherwise be left behind by the game’s main events. And that’s how Suikoden does it, how the series manages to have over a hundred cast members in each game but almost never**** feel like its characters weren’t properly developed or like it had too many of them. It’s another example of the little details of character development really pulling everything together, like the skits in the Tales of series, or the campfire scenes in Legaia 2, or the wonderful dinner conversations in Grandia 1 and 2. The major plot can take care of establishing a character and the major aspects of their psyche, but little stuff on the side, that’s what really tells the player who they are, and the identity of the characters as a group. Any RPGs in the future that try to pull off an excessively large cast would do well to follow Suikoden’s example of optional, small side content for their cast, lest we get another Chrono Cross.














* As well-characterized as you could reasonably expect given the overall quality of the game, that is. I wouldn’t say Suikoden 4’s cast is particularly interesting, for example, but then, playing Suikoden 4 is about as stimulating as being in a coma (less so, in fact, given that in some comas one can supposedly have dreams), so if we grade to scale, Suikoden 4’s cast is adequately developed.

** Not that the ones who did receive any character development got anything worthwhile.

*** Well...probably. Hang on...lemme go count how many characters and NPCs there were in Planescape: Torment. There are people you meet wandering on the street in that game who have more depth and human insight than the entire cumulative cast of characters made for some game companies.

**** Again, Suikoden 4 is just crap no matter how you slice it.

Wednesday, November 28, 2012

General RPG Lists: Weirdest Characters

I bet you thought that I’d have something really meaningful and impressive for my 200th rant, right? Man, were you ever wrong.

Oh, yes, and incidentally, I was gonna update the Mass Effect 3 DLC rant for the Omega DLC released yesterday, but I figured I'd done enough filler lately. I'll get it properly done some time in the future (maybe I'll just do it with the next ME3 DLC, whenever that happens). But, since it's important to be timely on these things, here's the ultimate verdict: DON'T BUY THE OMEGA DLC FOR MASS EFFECT 3. Unless you really, REALLY hate the idea of spending your money on things you could actually enjoy. If you loathe spending money well, then by all means, go nuts.

Anyway, on to the actual rant.



Y’know what? RPGs have some fucking weird characters in them. I mean, you get some odd individuals in any genre of video game, sure, and plenty of bizarre characters in other forms of entertainment, but...I really think that RPGs are filled with more weirdos per capita than basically any other form of storytelling out there. This is a genre where aliens and anthropomorphic creatures are so standard that you don’t look twice at most of’em.

I mean, just look at the list below. Do you have any idea how hard it was to narrow this list down to 15 spots? Well, no, probably not, unless you’ve got me under 24-hour surveillance, and I’m reasonably sure you don’t, because frankly my life is not interesting enough to warrant it. But it was tough. It was very tough. Because there are so many strange RPG characters out there to choose from, and they are so weird. I mean, this is a list of weirdos where multiple anthropomorphic mushrooms, a talking shrimp who controls the weather, time-traveling babies armed with mallets, a cat that can turn himself into brass knuckles, singing ant cyborgs, and whatever the fuck this thing is, all did NOT make the cut for weirdness.* Hell, who here is familiar with Viki, from the Suikoden series? Viki isn’t weird enough to even be considered for this list. That’s the level of weird that RPGs bring.

So then, who did make the list? Which RPG characters are just the most bizarre of all? Let’s see.

Note: This list only counts specific party characters. In other words, generic, typically non-name characters (like Pokemon, or the various minions of most Nippon Ichi games) are disqualified here. Because Pokemon would otherwise probably occupy at least 2/3rds of this list. I mean, they have a Pokemon now that's a dragon that's also a fucking apple pie.


15. Skelly (Chrono Cross)

Skelly is an animated clown skeleton with a serious love for pasta. That’s really about all there is to him, but really, isn’t that enough?


14. Mao and Nao (Suikoden 4)

Mao and Nao are creepy, antisocial growers of mushrooms and mint, respectively, who cultivate their crop in a room on the ship that its builder doesn’t remember making. They each seem to have a paranoid hatred for the other’s crop, seeing it as some sort of invading army and making complaints to the game’s protagonist about how wrong Mao’s mushrooms are or Nao’s mint is. They’re just really creepy little weirdos, is all there is to it.


13. Dungeon Man (Earthbound)

Really, it’s fairly self-explanatory here. Dungeon Man is a man who is a dungeon. Specifically, he was a guy named Brick Road, whose passion was making dungeons. Then he made himself into a dungeon. Not that Earthbound is at all lacking for claims to weird fame, but I can’t honestly say I’ve ever seen any other game decide to have a freaking dungeon join the party.


12. Mojo (Chrono Cross)

Another instance of how Chrono Cross defeats itself at every turn: Chrono Cross’s plot and ideas generally seem like those of a game trying to take itself as seriously as any other given RPG, but its cast is made up of talking dogs, adorable aliens, aformentioned clown skeletons, talking produce, and our boy Mojo, who is a giant, walking, talking voodoo doll who uses the giant nail stuck in him as a weapon. Even humor RPGs don’t usually have weird, goofy shit like that in their cast. Just...really, Squaresoft? A living voodoo doll? You were that desperate to pad out your already over-numerous cast?


11. Donald Duck (Kingdom Hearts 1, 2, and Chain of Memories)

Seriously, though. When you really think about Donald Duck, he’s pretty weird. He’s a walking, talking duck with a shorter fuse than the Incredible Hulk who goes pants-less at all times and has the most distinctive speech impediment ever conceived. What twisted corner of Walt Disney’s mind gave birth to a rage-aholic duck?

Weird by himself, Donald only gets weirder in RPG context. I mean, why is he the magic-user of the party? It’s implied that his magical abilities are the result in some capacity of training in mysticism--does Donald really seem like the type to have the patience for learning the arcane arts? And what about the talking thing? The typical assumption with most RPGs is that spells require verbal invocation to work--this assumption being substantiated by countless RPGs’ status ailment Mute or Silence, as it is only when the magic-user is under this condition that they cannot use their magic. Granted, that status ailment is not actually present in the Kingdom Hearts games that Donald features in, but it HAS been present in one of the recent superfluous spin-off titles, so it is once again reasonable to assume that spellcasting requires a spoken component in the KH universe. How the HELL does this work with Donald? To quote Daffy Duck in Who Framed Roger Rabbit, “Does anybody actually know what this duck is saying?” How do the spells know which one he’s trying to chant?

I’m probably overthinking this (surprise, surprise, The RPGenius overthinking something), but no matter how you slice it, Donald Duck is pretty weird, and weirder still as an RPG character.


10. Turnip (Chrono Cross)

Apparently wanting to one-up the weirdness of having an anthropomorphic frog knight with a Middle English accent in Chrono Trigger, Chrono Cross decided to try doing the same thing again, only instead of a frog, it’s now...a turnip. Well...guess they succeeded. I mean, it’s a sword-swinging root vegetable. That’s weirder (somehow) than a frog doing the same thing. Add to that the fact that Turnip is essentially just a random NPC’s dream made flesh (well, whatever a turnip’s made of), and that he questions the nature of personal existence as a result,** and, well, you have a pretty bizarre individual.


9. Minsc (Baldur’s Gate 1 - 3)

What list of weirdos would be complete without Minsc, really? Legendary among PC gamers of old, he’s a perpetually enthusiastic nutjob who thinks his pet hamster is a divine space rodent that talks to him and tells him what to do.

You don’t have to crazy to get on this list, but apparently it helps.


8. Joachim (Shadow Hearts 2)

Joachim is cut from much the same cloth as Minsc, really, as is Flay from Mana Khemia, another weirdo who only just managed to miss being on this list. He’s a muscle-bound vampire who dresses up as a butterfly-themed super hero and arms himself with random large, blunt objects he encounters on his travels, ones which he feels have secretly noble souls--things like public mailboxes, desks, lumber, large frozen tunas, and small buildings filled with miniature people who are angry about their deadlines.

I swear I’m not making this shit up.


7. Domingo (Shining Force 1)




6. Jean (Breath of Fire 2)

Jean’s not all that weird on the surface--sure, he’s an anthropomorphic frog, but c’mon, you’re like twice as likely to see one of those in an RPG than you are to see a human being with dark skin. What makes Jean such a weirdo is his carefree, yet sometimes kind of listless, personality. It’s hard to describe, and the specific examples seem less weird to say aloud than they are to witness in game. He’s like...you ever watch Azumanga Daioh? You know Osaka from that anime? As Osaka is to a school girl, Jean is to a French-ish wandering prince. The guy is just not all there, in an extremely eccentric way.


5. Quina (Final Fantasy 9)

Quina’s one of those perfect examples of weirdness, an individual who acts about as bizarre as they look. Quina’s weapons are cooking utensils, its greatest joy in life is chasing and devouring swamp frogs raw, and...well, just look at the damn thing. And Quina’s odd nature just seems that much more weird in the game’s context--FF9 is a fairly serious and very thoughtful story, whose cast is otherwise made up of deep, multifaceted characters. Where did this freak even come from?


4. Lily (Fallout: New Vegas)

Why the hell would I ever need to do drugs? I have a game where I can travel around with a kindly super mutant grandmother armed with a broken helicopter blade and a seriously violent case of schizophrenia.


3. Gubibi (The Magic of Scheherazade)

Yeah, so, Gubibi is a living, talking glass bottle with arms, legs, and one eye, who is a wizard of some renown. I don’t feel I need to explain any further than that, really.***


2. Mao (Shadow Hearts 3)

While the Shadow Hearts games have a lot of tongue-in-cheek aspects, and introduce a lot of unusual things into their world, they generally try to stay reasonably grounded in the real world’s early 20th century. The quasi-attempt at a setting that mimics reality is part of why a giant talking alcoholic cat who knows kung-fu and has aspirations of being a movie star in a secret film culture solely involving cat actors seems so strange. The other part of why it seems so strange is did you not just read the previous sentence?


1. Democratus (Anachronox)

You thought it was weird to have a living dungeon in your party? Try being followed around by a planet. Yes, the Anachronox party member Democratus is an entire planet, shrunk down to personal size, its usually disorganized and argumentative leaders cheerfully ready to risk the billions of people living on its surface and its orbital rings for the sake of a grand adventure, and a chance for it to be its own ambassador. Let’s face it: it just doesn’t get weirder than that.


Honorable Mention: Former Enemies (General RPGs)

I know there’s almost always a good plot reason for why a party of heroes will take a former enemy into their midst, but that doesn’t make it any less weird, when you think about it, that these people are basically welcoming into their greatest confidence a person who until recently was attempting to kill them. It’s even quite often done casually. Again, there’s usually a believable and occasionally even rational explanation for this occurrence, but I still maintain that it’s pretty odd.











* Muppy (the one I just showed you) did almost make it, though. In the end, what really kept him off the list is that as odd as he is, you do kind of expect an alien to be somewhat different. Yeah, even by that consideration, Muppy’s a freak show, and the majority of his strangeness comes from his personality anyway, but it does still knock him just a little too low to make it here. Close, though.

** It must be a very sad feeling for a writer to realize that your fucking talking turnip’s got more character depth in his paltry 5 lines of half-assed dialogue than your entire main cast.

*** Fun little fact of further weirdness: Gubibi is not the only talking, arm-and-leg-possessing bottle who can be recruited in an RPG. Among the large list of generic individuals who can be recruited in Phantom Brave are the Bottle Mails. They, however, are generic, so they don’t qualify for the list like Gubibi does. But, man, what does it say for a genre where having a living milk container be your world-saving comrade happens twice?