Sunday, July 28, 2019

Fallout 4's Sole Survivor is a Synth Theory: Shaun as Evidence

Quick Question Before We Begin: Are any of you fine folks good at getting assets out of games? I'm looking for a picture of the infamous chair from Xenogears, but I can't find a sprite of it online that doesn't already have 1 of the idiots in the cast sitting in it. Can anyone help me out on this, find or rip the sprite of the stupid thing by itself? I'd be very grateful!

Anyway, on with the rant.



Is the Sole Survivor a synth?

The possibility that Nora or Nate could, in fact, not be the real parent of Shaun, but simply 1 of Fallout 4’s innumerable artificial human replacements, is something that a few of the more imaginative players put forth when Fallout 4 was a recent release, one which was generally dismissed as the realm of fanfiction and nothing more. And for good cause: there was not a single tangible piece of evidence to point to as cause to believe it a possibility, and the fact that we start the game on the fateful pre-war morning in which the world was destroyed seemed like ironclad proof that Nora/Nate was the real deal. I dismissed the idea as just an interesting but ultimately baseless notion.

I also dismissed the nutjobs that had certain ideas about 1 particular secret that Rose Quartz might be hiding in Steven Universe, too.

Yes, it seems that time makes fools of all of us in some cases, save the few crazies who piece together a ludicrous theory from scraps of nothing. Just as SU episodes in the past year have blown our minds with revelations that make previous innocuous details suddenly heavy with significance and foreshadowing, so, too, did the Far Harbor DLC suddenly shine a light of feasibility on the possibility that Fallout 4’s protagonist is, in fact, a synth. Suddenly tiny details, like the Railroad’s chair outside Vault 111, had a new possible importance (did the Railroad set up recon because the Institute had been in the area frequently lately--say, to put a brand new synth in the cryo chamber, and then “awaken” it?), and, in an especially clever twist, the greatest evidence for Nora and Nate’s authenticity became the greatest evidence otherwise (the fact that we, the player, only know them from the point of that single prewar morning forward is worked into the story itself, as the earliest thing that Nora/Nate can her/himself recall in specific detail--and the fact that the Memory Den only brings forth a single memory from her/him that has happened during the game’s own course brings even more suspicion to it all!). It’s a brilliant move, honestly, because there’s just enough tiny, tiny related details in the game’s course that Nora/Nate being a synth could be plausible, yet nowhere near enough to possibly be able to assert it for sure. This unanswerable question becomes, in a genius stroke of writing, a part of Far Harbor’s overall theme and exploration into the concept of Truth, and an example of how personal truth is not always so hard and fast within reality as we’d like to think. Is the Sole Survivor a synth? It is impossible to prove one way or another, based on what hard evidence the game has given us.

But there’s more to finding the truth than just sniffing out the material details. When Sherlock Holmes fails...go Hercule Poirot. Follow the trail of human nature.*

Forget whether or not we can prove that Nora/Nate is a synth. It can’t be done. But what we can do, is prove whether or not the question should even arise. What we can prove is whether or not Father, AKA Shaun, would have created a synth of his parent to begin with. Does it fit Shaun’s personality to do so?

Before we begin: because this rant’s gonna be long and it gets tiresome pretending that I value Nora and Nate equally as possible protagonists, I’m just gonna refer to the Sole Survivor as Nora from here on out for my own convenience. Sorry, everyone who denied themselves a superior voice acting performance** and narrative spirit. Just, I dunno, copy-paste this rant into a document program and find-replace all the “Noras” with “Nates” if it bothers you overly.

So, does it fit with who Shaun is for him to have replaced the real Sole Survivor with a synth? To initiate Nora’s search for him, a set of trials to prove the boundaries of her parental love for him...to bring her into the Institute with the intention of making her his successor and its leader...to leave his child synth self in her care...does it make sense for him to do all this for a synth? And not only that, but to have done all this for a synth when he had the opportunity to use the real Nora, instead?

No! No indeed. No...as long as you take Shaun at face value. No, as long as Shaun is the relatively normal psychological entity that he presents himself as.

But if Shaun is a sociopath? Yes. Yes it does.

See, here’s the thing about Shaun. He’ll argue to his mother’s face against the notion that synths are people. As with the rest of the Institute’s members, he contends that synths are not real. And he believes that. But what he isn’t telling you--what he might not really even consciously realize himself--is that, if we measure other people’s reality to ourselves in terms of our ability to identify with their minds and hearts, our ability to empathize with them, then to Shaun, no one is real.

Shaun does not possess empathy for others, regardless of whether they’re men or machines; he almost says so himself in the game: during an argument, you can get him to tell you that he doesn’t feel strong emotions, that he didn’t have the kind of upbringing that taught him the importance of loving others. Not an outright self-diagnosis of psychopathy, but pretty darn close! Close enough that it throws certain other things about him into a new light, like the fact that methodology of the Institute under his reign has been one of cold, scientific barbarity, in which humans are kidnapped, experimented upon, and replaced with synths with no regret whatsoever.*** What remorse he expresses about these sacrifices never goes beyond words, words he simply knows he’s supposed to parrot the way all Institute members have parroted them. He doesn’t care about the surface people that he hurts, only the results he gets from their pain...and that’s because he can’t care about them, doesn’t have the capacity to feel the emotional reality of any human being beyond himself.

But just because Shaun doesn’t care about others, that doesn’t mean there’s nothing he does care about. He certainly does care about the Institute: its vision, its progress, and its experimentation. No evidence needed for that one; just about everything he says and does proves it beyond any doubt. And even if he can’t connect to the feelings of other people, he does have his own emotional needs that he’s interested in satisfying--after all, he deliberately sets up Kellogg to be killed by Nora during her quest, as a form of revenge on Kellogg for having taken Shaun from his parents as an infant and thus denying him the joys of being raised by a loving family (a loss and need that Shaun at least recognizes in himself, even if he doesn’t understand what that is, much like an infant recognizes it’s hungry for the first time and cries out for sustenance, even though it doesn’t know what food is). He assumes that retribution is something his mother also wants, but it’s clear from his reaction and words, if she tells him it wasn’t, that it was actually about his own satisfaction. The possibility that it was something that would give Nora closure is, at the very most, only half the reason Shaun set the scenario for Kellogg’s demise...and even that is more easily seen as a part of his experiment with Nora than any empathetic connection to her needs.

See, that’s the crux of things with Shaun: it’s all an experiment, and it’s all about seeking to fill the emotional hole that his lack of a loving family created within him. He can’t make sense of humanity through any sort of personal connection, so he instead seeks to understand his species through his intellect, through scientific pursuit alone--and thus he experiments, and seeks to replace the irrational, problematic human race with one that he can understand, because he himself has created the new race and programmed it. He has multiple reasons for unthawing Nora (whether she’s the original or a synth), but the reason that stands out to me as the most true and important, and that which he himself admits to, is that he wanted to see what would happen. He wanted to understand his parent, wanted to understand the family and love he had never had...but he didn’t go to Vault 111 himself, thaw her out, and have a heart-to-heart. He didn’t take the leap and put himself into an unknown, organic situation. No, he instead crafted a few scenarios, put events into motion, and sat back to watch what would happen from a safe distance. Shaun’s method of finding closure on what he was denied, his way of understanding where he came from, his parent, family and love and what could have been...it’s to make it an experiment.

I mean, just...really think about this for a second. Put yourself in the same situation. You’ve gone your entire life without knowing your parents. Without having a strong, loving bond with anyone else, either as a child or as an adult. You’re near the end of your life, and the what-could-have-beens are weighing upon your mind, now that you know your finite time in this world is nearly up. And so, as the last major act of your life, you decide that you want to finally know your long-lost parent, to know how your life began before it reaches its end, to stand face-to-face with the being that represents an entire other existence you could have had. Everything you’ve wondered about yourself but were never able to answer, is locked within this parent. After over 60 years of waiting, you are going to have a chance to meet your parent, for the first time, and in the last major moment of your existence.

Think about all that. Immerse yourself in sixty years of orphanhood, in the desperation of mortality to know total personal closure with yourself. Imagine having your entire perspective on humanity defined by the act of being torn away from your mother and father, and never given an adequate replacement. Feel all that within yourself, and then ask:

What kind of man in this situation would make this reunion an experiment? Not someone emotionally and psychologically sound, that’s for sure.

So Shaun wants answers to his life, closure on the what-ifs, but his first priority is to stand apart and watch as an observer, to seek very personal answers through very impersonal experimentation rather than direct emotional connection. So...why wouldn’t he replace Nora with a synth?

Synths aren’t real to him, but, truly, neither are human beings, not in the sense of reality that the rest of us experience, a reality built on whatever level of empathetic foundations each of us uses for identifying with others. Insisting on differentiating between “real” humans and synths is something Shaun does, true, but that distinction is really just a convenient way to maintain control over the latter. And Shaun very much likes control--just look at the dictatorship he’s established over the Institute as a whole, where he can simply decide for the rest of them who their next leader will be, or order his fellow researchers to pursue meaningless projects that they themselves know have no useful application or knowledge to be found--like his having a synth duplicate of his childhood self created for no reason beyond use in an experiment to satisfy his own personal curiosities. With that child synth, he’s already filled his own part with someone else, at least temporarily, in this experiment, this little play of his, even though he’s alive and has every reason to just play his own role from the start. So if he’s changed out 1 capable actor in the drama with a synth, why not change out the other one? Even if the experiment is to set events in motion and then see what happens naturally, replacing his original mother with a synth for this indulgent little drama still affords him the security of control at its beginning. And then there’s the simple fact that Shaun prefers to work with and experiment on synths--if nothing else, there’s credibility to the notion that he would replace his own mother with a synth for this experiment simply because everything Shaun is about, science-wise, is synth research.

Beyond the fact that it makes sense for this sociopath to decide to use 2 dolls to enact his play instead of just 1 when he feels no greater personal connection to humans than he does to synths, Shaun’s actions and words at the end of the game also make sense of the possibility that the Sole Survivor is a synth. Unfreezing Nora, creating a child synth Shaun for her to find, watching her take revenge for both of them against Kellogg, observing how far she’ll go to find her child...this whole experiment has been like a child playing with his dolls, expressing himself through what he has them do in ways that he can’t through words or conscious understanding alone. So the fact that, no matter what faction you side with, Shaun will always entrust the care of his child synth duplicate to Nora is telling: it’s not a turn-around of Shaun’s mentality toward synths, it’s him asking Nora to continue playing the game of house he’s created, asking her to take care of his most important toy.

It’s a legacy perhaps as vital to him as his legacy with the Institute itself: after all, do we know that his final words to his parent in the plot’s Institute path, “You’ve made a boy’s dreams come true,” is about the Institute’s success? He’s not saying “you’ve made a man’s dreams come true,” he’s not saying “You’ve made your boy’s dreams come true,” he’s deliberately referring to himself as a child entity, unattached grammatically to his mother. And as a boy, was his dream really the furthering of the Institute’s goals and the cementing of its dominance in the region...or was it the dream of having the loving family that was denied to him? That sure sounds more like the dream of Shaun as a boy than the ambitions of the Institute, which better suit the dreams of Shaun as a man. I think that in this ending, Nora has made his dreams come true by being a successful part of an experiment, a childish play to see what his life would have been like that he could, in his last days, live vicariously through. Creating the child synth Shaun means that this play can go on after his own death, a legacy of a second life for Shaun along the path he never had a chance to travel the first time that will last as long as the Sole Survivor’s life...and if she was as much a synth as the child she cared for, why, then the game could be played forever. A legacy of the family Shaun wished for, overcompensated for its being stolen from him the first time by making it eternal this second time.

We all seek a way to make ourselves immortal, a way to comfort ourselves with the thought that even if we don’t continue forever, something important about us will. Some people want to leave their mark upon the world through their work. Others seek immortality through the family that will outlive them. Shaun wishes to do both: his own flesh and blood continuing to lead the institute, a living legacy of his work, and a parody of the domestic life he’d missed out on, a living legacy of his family. And in both cases, his legacy can last forever, if he uses an ageless synth instead of a human.**** And the whole point of leaving a postmortem legacy on the world is to make it as close to a piece of immortality as one can manage, right?

So in the end, the answer to the question is a resounding Yes. Yes, it is within Shaun’s personality to have replaced the Sole Survivor with a synth. Well within his character, in fact. It fits his methods, it fits his mentality. It fits what we know about him from his own dialogue, and it fits what we can infer about him through circumstance and seeing what he has created. It fits the needs of a sociopath, it fits the needs of a man who yearns for the loving childhood he never got to have, and it fits the needs of a man seeking to leave as lasting a part of himself in the world as he can while his mortality looms over him.

This does not prove that the Sole Survivor is a synth. As I said before, that cannot be proven, at least not as Fallout 4 stands now. But it does prove that it’s not only possible in terms of simple, face-value material evidence, but also in terms of narrative intent, in terms of the character and soul of the game’s central figures and ideas. I daresay, in fact, that it would add even more depth to the fascinating character of Shaun, and resound elegantly with the themes and ideas that Fallout 4 puts forth. On the surface level, whether the protagonist of Fallout 4 is a synth is a choice for the player to make, a choice on what to believe...but below the surface, as you explore the layers of storytelling within the game, there is, to me, no choice to be made, for Fallout 4 is a more thoughtful, more meaningful, more nuanced and fascinating story when Nora is, in fact, a synth, in large part because of what it means for and confirms about the character of the game’s villain. To me, the Sole Survivor is a synth.


















* Also, just for the record: Hercule Poirot is way better than Sherlock Holmes. Yeah, that’s right. I just fucking typed that.


** Although, I’ve said it before, but I do want to repeat it: Courtney Traylor does the better job as the Sole Survivor, but there’s definitely nothing wrong with Brian Delaney’s performance. I daresay in most games like this, he would have been the more compelling voice actor. Traylor just really nails the role with her perfect combination of wistful regret, determination, and wry humor, is all.


*** Now to be fair, that was also how the Institute was operating prior to Shaun’s command, too (otherwise he wouldn’t have even been there to start with). But he certainly didn’t lessen the immoral, inhuman practices of the Institute at all while he was in charge, and by all accounts actually stepped them up.


**** It doesn’t fit in with the general tone of the rest of the rant, but it’s also worth noting that making the next great leader of humanity (in his eyes, at least) a synth would also be thematically appropriate in terms of Shaun’s role as the heart and soul of the Institute. After all, would that not be a fittingly literal example of the Institute’s work as the future of humanity?

18 comments:

  1. I don't read rants of games I'm slated to play in the future, but I do glance at the footnotes for punchlines and external references.

    "Also, just for the record: Hercule Poirot is way better than Sherlock Holmes. Yeah, that’s right. I just fucking typed that."

    Aw yeah boi.

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    1. I see you, as well, are a man of sophistication.

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  2. It amazes me that the question is so controversial; I was already pretty sure that was going to turn out to be the canon truth when it turned out Codsworth has Deckard and Rachel in its database (there are way more common names than either of those not in it).

    The fact that the only NPC who knew you well post-war starts saying you're a different person about five seconds after recruiting him really didn't help - I've seen it implied it's a thing Codsworth does if you've lost affinity but I restarted to make certain I didn't get a single dislike and he starts to question who you are behind the familiar face from the instant you recruit him to all the way to hitting idolized. The literal only times you get recognized as someone from pre-war is a Navy Gutsy who does a facial recognition check and a ghoul who you met five minutes, once, the day the bombs fell.

    Deacon (including his observation post over the vault) plus the fact that the vault had been breached enough that anyone being alive from there weirds everyone out tells me the main reason anyone interprets the game any other way is to cling to the idea that synths aren't people

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    1. (Well that and like, a whole generation of people whose understanding of the mind is the Chinese Room, which if true means consciousness is fundamentally impossible without the required cheat that humans are magical)

      Oh yeah also the very specific reactions of the two "unstated" synth NPCs to the PC (Sturges - who absolutely knows more than he lets on at the beginning - and Magnolia - whose songs clearly indicate she hasn't been mind wiped) lend me to believe the writers are definitely trying to imply, subtextually, that a bunch of people besides Deacon suspect something, beyond the paranoid accusations you get from some NPCs.

      tl;dr I feel like anyone who insists it came out of the left field in Far Harbor and that it's never implied in the base game just don't pay attention to anything besides what they'll shoot next.

      Also Poirot absolutely will always have more style than Holmes.

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    2. Oooh, I hadn't thought of the name angle. I mean, yeah, you can make the argument that other names in Codsworth's database, like Katness and Titties, lessen whatever gravity you can attribute to such a thing, but extremely popular (at the time) post-apocalyptic characters and joke names are 1 thing...references to older, less contemporary icons of AI ambiguity are another. Did you come up with that yourself? I certainly haven't seen that point made elsewhere.

      I'm willing to put little stock in Codsworth's assessment, though. Although (probably) little time may have gone by from Nora/Nate's perspective when you recruit Codsworth, within that time she/he has seen the world end, been betrayed by Vault Tec, witnessed the brutal murder of her/his spouse, and lost her/his child for reasons she/he can't even guess at. I think it's fair to say that at that point, Nora/Nate maintaining a behavior that Codsworth could recognize from her/his prewar patterns would, if anything, be more indicative of a synth trying too hard than of authenticity. It's pretty expected for Nora/Nate to be very different by that point.

      In fairness to those who were surprised, I wouldn't have picked up on the possibility myself prior to Far Harbor without having read others' theories, and I flatter myself to think I'm reasonably perceptive. I immediately liked the theory and did recognize its arguments once they were presented to me (even if I didn't for a moment believe it--but that was less about resistance to the idea than about the belief that Bethesda, even back when I respected them, had neither the chops nor guts to commit to such an idea; it seemed akin to SquareEnix committing to the Squall is Dead theory), and I saw possibilities of my own in the theory, but it didn't come to me by itself. You may just be unusually clever. Or I'm just dumber than I thought. Possibly both!

      At any rate, thanks for reading and sharing your perspective; it's really cool to see a puzzle piece I hadn't encountered before.

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    3. In retrospect my description of how I saw it may have been a bit harsh (I don't think I'm particularly clever).

      OTOH while I don't think Beth is that great as a company, I think Pagliarulo is definitely good enough to try to at least do things in a way that has some meaning - at some point "it's an oversight" just felt like it becomes a weird way to write off every little bit of apparent subtext especially when the one thing people credit the Beth games he directed has been environmental storytelling.

      (Also Squenix has definitely ran with some crazy storylines without going full "Squall is dead" - I wouldn't be surprised if they did take some of the players' crazier speculation in mind)

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    4. Yeah, I suppose you've got a good point there--the talent of the individual outpaced what one might expect of the company as a whole. Power to Pagliarulo and his team for a job well done.

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  3. Also I don't think I've seen that specific argument re names anywhere else; I work generally off of also using apparent subtext and it felt somewhat relevant (compared to say, the Hunger Games which was def current media at the time) - the same reason my impression of the Deacon talks is that the subtext of them is very much this way (in the talk where he bullshits about being a synth he's definitely also saying how similar you are to Glory past the BSing, and the Barbara story about his wife who didn't know she was a synth feels like it's too convenient to just be something he wants off his chest even though he's had years or decades to process - his affinity loss convos also double down on how similar he thinks you are to Glory for both the good and the bad).

    In a way what you did with Shaun

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    1. Well, it's quite a compelling point, another of many small, indirect pieces of evidence that nonetheless all point elegantly towards the Synth possibility. Very astute; I hope you've shared it with others in the Fallout community as a telling piece of the puzzle.

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  4. I’ve never put much thought into the theory of whether the SoSu is a synth or not but recently as I’ve been playing and paying attention more to the game it seems to make some sense.

    Typically I play as Nora and I’ve always found it weird that she knows how to use different weapons and power armour and how to mod weapons and armour. I can try to explain with headcanons and backstories why she knows how to use guns but not power armour, a prewar military item, when she was a lawyer, not ex-military like Nate.
    There’s also dialogue about pre-war America that seems like it could hint towards it - daisy in goodneighbour comes to mind most clearly for me as an example. when talking about the prewar world (with Daisy) you can describe it as the American dream, corrupt and same as it is now just less rust, which to me seems like something someone who doesn’t remember or know how the world was back then would say. But then there’s some dialogue that doesn’t suggest synth, telling Kent you remember listening to the each new silver shroud episode, Jack Cabot saying he suspects you are possibly from the mid-twentieth century, an exchange you can have at Abernathy farm why you are clueless about Brahmin and caps as currency. (Though the last one could suggest synth as the real Nora wouldn’t have known so why should the synth copy)

    I definitely agree that it does seem like something Shaun would do, he’s been raised in a place of science and the best way to run an experiment to get results is to control the variables as much as possible and we see him do this with Kellogg and the synth of Shaun. And if it was to go wrong he could say your recall code and shut you down (which is often an argument I see for the SoSu for not being a synth as he lets you work against and eventually destroy the institute). If the correct dialogue option is chosen with Kellogg, he does say you are both puppets which could also hint to the possibility of being a synth. And if you join the institute you become a new Kellogg (well at least until you are the leader but even then you don’t really act like a leader and can still do task that feel more like a merc rather than leader) and a synth as that position reflects the cybernetic nature of Kellogg. Also why would you send your parent to live fire sites when you’ve only just found them again.

    Though another thing that kinda makes me feel like you aren’t a synth is the brotherhood of steel not finding information about you being a synth like they do with Danse. But that can be explained with Shaun not wanting anyone else to know apart from himself and Ayo (I think he refers to Ayo in a terminal entry about the known sightings of the SoSu).

    It definitely feels like to me that it could go either way, I’ve got some characters who I feel like are not synths but others that I feel like could be (I write way too much backstory and characterisation for every SoSu I play) Though I feel like Bethesda may never confirm if they are a human or a synth.

    Sorry that this comment was kinda rambling at points and that I swap between for and against, there was no plan before going into this comment and was just kinda written as the ideas came to me. I agree with the Nora being better than Nate in terms of voice acting, playing as Nate right now and there’s some lines where he just changed tone in the middle of them, or says things with a different tone of voice compared to the words. Really enjoyed reading your post and it made me look at things differently, especially in regard to Shaun and how he acts (I kidna chalked up some of his behaviour and actions to him being old and having a sheltered life in the institute).

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    1. People always make such a fuss about how supposedly strange it is that Nora would have the ability to use, or quickly learn to use, all the weapons of war, usually as some sort of excuse for why Nate's the better option. I've never understood this logic. No one made any such comments about the Lone Wanderer doing the same thing with nothing more than the training of a BB Rifle when she/he was 10, nor about the Chosen One being able to work with anything more than a spear, nor about the Vault Dweller having any particular combat capacity. What, Nate could never have given Nora some basic know-how? She could never have gone to a firing range in college? As for Power Armor, the idea that you need training for it is a ridiculous notion that Fallout 3 invented; in most Fallout titles, you get in the damn thing and get going, period. In no Fallout title, with or without training requirements, has the process of donning Power Armor ever been shown to be even as complicated as the process of putting on normal clothes.

      Interesting point about Daisy; hadn't thought of that.

      Yes, the Silver Shroud memory is a bit of a stumbling block. I would point out that the Silver Shroud was, by all accounts, a very popular culture phenomenon back in the day, so it might make substantial sense for a synth based on Nora to be programmed with good knowledge of it, and vague positive memories of the act of listening to its episodes (just as Nora/Nate can also have emotionally strong, and yet non-detailed memories regarding baseball). Now, that's a bit of a weak answer in itself, because even as popular as the Silver Shroud was, it wasn't as obviously universally important for authenticity as baseball, BUT, working in conjunction with the understanding that Shaun's motivation for creating his parent's synth is to run a personal experiment and create a domestic legacy, it DOES actually make a degree of sense. In this theory, Nora has been, after all, created by Shaun in significant part to vicariously live out a what-if scenario of a path that was denied to him, which involves her taking care of the synth son that Shaun has created for her, and young synth Shaun is of the age where things like superheroes are traditionally exciting and fun. It's not illogical to assume that if Nora is a synth, she has a reasonably extensive knowledge of prewar culture and activities that will allow for opportunities to bond with pretend-Shaun. If the "play house forever" angle wasn't a part of Shaun's reason for creating both Lil Shaun and Robo-Mom, then yeah, I'd say there's little reason to have given Nora any more than the bare minimum knowledge of a pop culture thing like the Silver Shroud, but decent knowledge of this matter DOES fit with Shaun's likeliest motivations well enough to explain it.

      As far as not knowing brahmin and caps, that's neither here nor there. If Nora knew about either automatically, it'd be too obvious that she wasn't human, so obvious that others could even point out the oddity of her knowledge should she befriend anyone during her journey. Everyone knows caps are a postwar currency, and although many in the postwar world don't know cows used to have only 1 head, anyone in the Institute would surely have easy access to that knowledge.

      Continued in a moment...

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    2. Continued...

      Regarding the recall code, this is less compelling an argument than it appears. Yes, every synth has a recall code, but that's as a matter of policy, not an inherent fact of their existence. But the crux of what makes the Sole Survivor Synth theory possible thematically is the idea that Shaun is doing this all on his own, for his own benefit and no other, and thus Nora's nature is known to him and him alone. After all, while the rest of the Institute may object to his naming a successor without their counsel, they would flat-out revolt if anyone but him knew that successor was a synth (presently, at least; sooner or later someone would HAVE to figure it out as Nora just didn't age, but by then Nora's place and work would both be well-cemented in the organization). So the fact is, if Shaun created Nora secretly, he would be under no obligation to put a recall code in her (in fact, it might be easier to forcibly skip that part of the process, since it might automatically create records of said code in the Institute's computer systems that could be discovered later).

      And either way, I don't believe Shaun would use that code. While he loves to control the variables of the things he sets in motion (such as the Institute), he's still a scientist and he's still running an experiment with Nora. An intensely personal one, yes, but it is still being conducted as an experiment, and if a scientist actively interferes with an experiment while it's in progress, then the experiment is ruined. Even if he doesn't like the results--as in, Nora disagrees with him and leaves the Institute--he still can't interfere with them if he wants to know the full truth by the experiment's end. And this experiment is all about learning about who he is and what could have been, and he's at the end of his life, so this is his one chance to see the experiment fully play out.

      Now, you can argue that the experiment's end IS the moment Nora turns against him, but I would argue that incorrect, because the experiment is about what lengths she'll go to to save her son and what kind of relationship she can have with him. That's mostly resolved, but seeing what she'll do after she's failed her quest, seeing what she'll do if she believes synths are people and she knows there's a synth version of her son still in the Institute, seeing what she'll do when philosophically opposed to her son's beliefs, those are all STILL eventualities to be observed in this experiment. There's little chance that Shaun expects Nora to be capable of bringing the actual downfall of the Institute, so he doesn't have much reason to use a recall code out of fear--he and the Institute are barely even wary of the Brotherhood of Steel, and they regard the Minutemen and Railroad as inconsequential, nuisances at most, so why should Nora's alliance with any of them really matter? Besides, Shaun sees his views on the world as irrefutable and Nora has a potential eternity to ponder the matter; he could hope she might someday change her mind and rejoin the Institute, keep at least a small part of his legacy within it alive.

      The only time it would make sense for him to use a recall code is during the game's finale, as the Institute is being raided by their enemies, and by that time...it's too late. What will it accomplish? Even if he broadcast it over the speakers, that code won't stop the rest of the attackers. It would be a petty act of spite that wouldn't stop the destruction occurring; all it would do is to make the final part of his intentions for Nora (taking care of his child synth self and thus creating an eternal legacy of the life he was denied) impossible.

      Continued in a moment...

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    3. Continued...


      Bethesda will never confirm or deny it, nor should they. While some theories would only benefit a game if they were to become canon (such as Squall is Dead for Final Fantasy 8, or the Indoctrination Theory of Mass Effect 3), this theory yields its best results to the story of Fallout 3 in its ambiguity, particularly when the ambiguity of such a thing as one's existence as a synth or as a human is used to good effect in Far Harbor. The player's being able to come to their own conclusion after considering and analyzing puts the intricacy and intelligence of Fallout 4's subtler levels of storytelling to the full test, and becomes a rallying point of acknowledging that it's actually a very deep and thoughtful story. It's best as it is: a question of one's own detective work, conclusions, beliefs, and faith.

      At any rate, thank you for the comment! It was pleasing to read, consider, and debate with. I'm really glad that you enjoyed this rant; it's one of my personal favorites, and I'm really gratified whenever I hear that someone found worth in it. Thank you for reading!

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  5. There's a terminal in the institute which says that gen 3 synths have access to a VATS like system. As the SS you can access VATS BEFORE you receive your pip boy. I think this is pretty ironclad proof the SS is a synth since the terminal entry seems to invalidate the theory that it was merely an oversight by devs.

    Also, if we go back to Fallout 3 we can see that Zimmer (head of SRB) was at some point replaced with a synth (drops synth component). In Fallout 4 he is considered MIA, and has been replaced by acting head Ayo. My theory is that Father and Ayo are working together. They replaced Zimmer with a synth so that Ayo could take control of the SRB and run interference for Father's questionable experiments. Going by Zimmer's demeanor in Fallout 3, it seems likely that he would be the stubborn controlling type, who would get in Shaun's way. Zimmer may be under Father's direct control, acting as an agent outside the purview of the institute. Given that Rivet City hosted a facial reconstruction surgeon (who incidentally also happens to be a synth), it's entirely possible he was commanded to change face before returning to the commonwealth. Zimmer, having extensive knowledge of synth technology, may have set up an independent lab where the SS was ultimately created.

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    1. Hm. I seem to remember that entry. I do think that it feels more like an oversight, but on the other hand, I also have to admit that I can't really think of any other possible reason that Fallout 4's creators would have created that piece of lore. What else could taking the time to establish that achieve, really? I guess it might have been intended to increase the danger the player perceives from Synths, to know that they can match the advantages of a human with a Pip-Boy, but by that point you're already quite familiar with Synths, including as combatants, so that doesn't seem a reasonable cause. Interesting; it's definitely a piece of passive evidence, to be sure.

      Decent theory on Zimmer, too. Definitely a possibility. With that said, there's enough mothballed corners of the Institute that it wouldn't have been too hard for Father to set up the circumstances needed to craft a single Synth right at home and still keep it a secret from everyone.

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    2. Oh, and thank you for the comment! I really enjoy receiving thoughtful observations and conjectures that I haven't yet come up with or come across myself.

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  6. I really like some of the points here. I've been compiling details that determine which way this outcome leans and synth is easily the most compelling to me, on multiple levels. I feel the need to mention that I don't really think Father is your son, though. Facial reconstruction is too rudimentary, and life-expansion was already used on Kellogg. Kellogg used "old man" to describe Father in both the instance that he kidnaps Shaun and when he delivers synth-Shaun... It seems highly unlikely to me that these are two different "fathers."

    A detail I recently came by that seems to be intentionally programmed to me... In Kellogg's memory, the synths stare at you directly, turning their heads. The synths acknowledge you in Kellogg's memory. Kellogg's eyes also drift back and forth between you and the scenario, so he knows you're there... and he speaks through Nick later... Nobody else in the memories acknowledges you... Honestly, this gave me shivers and creeped me the hell out because of how deep those implications go on how the Institute is able to replicate entire identities of memories, and it makes me wonder about the origins of the Memory Den's equipment.

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    1. I dunno, I feel like Kellogg referring to 2 different elderly males each as "old man" seems more plausible than the director setting up all these events and experiments for Nora (synth or no), and intending to set her up as his successor, without some major personal stakes involved. The Institute has easier and more reliable opportunities to run experiments on synth parent-child devotion if it's all just objective curiosity and not personal.

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