UPDATE 10/12/2020: As of the time I uploaded this rant, Legrand Legacy received a version update which replaced the ending, and supposedly updated a substantial portion of the game's writing. A reader has confirmed, however, that whatever updates to the dialogue have been made, they don't affect its overall content (or at least, not to a degree that affects the accuracy of the following rant). Thanks a TON, Sven Salmi, for saving me from having to do any substantial replay of this title; seriously, man, I feel like you just took a fucking bullet for me.
Legrand Legacy is a Kickstarter RPG which I helped to fund, created to serve as an homage to many of the RPGs of the Playstation 1 and 2 era. It’s a pretty authentic tribute to the RPGs that inspired it, and there’s a lot to like about it.
There’s also a lot more to not like about it.
At the top of the list of this game’s shortcomings is its cast. Interestingly, though, it’s not the usual cast flaw that RPGs frustrate me with: that being the problem of most/all characters being poorly written, boring, and/or dislikable in their own right. That’s annoying in games like Lunar: Dragon Song, Final Fantasy 8, Chrono Cross, and so on, but it’s not the case here. I mean, I’m not especially fond of all the main characters of Legrand Legacy (Kael is a douchebag), but in general, they’re not awful in and of themselves. No, the problem is with how they work together as a party, and their relationship dynamics in general. To put it simply, I have never seen a cast in an RPG, or anything else, for that matter, so doggedly determined to never, ever get along.
I swear to Lir, as soon as the party has multiple members, there is not a single event that occurs in this game which doesn’t see these heroes begin bitterly bickering and bitching about it. They will find any and every possible excuse to disagree on what should be done and hold a grudge against each other at every damn turn!
I’m serious, it never stops, from the moment you get the second member of the Fatebound. The second person to join the party, Aria, is the Old Faithful of unnecessary party drama: it’s a guarantee that every hour or 2 she will erupt and start spewing a hot stream of negative emotion at 1 or more of her ‘friends.’ Aria graduates from being constantly impatient and insulting to protagonist Finn to being huffy about the fact that he cares enough about another female to want her not to die, to criticizing Kael for saving her life because he did it by encouraging slaves to fight for their freedom and that’s just too violent for precious Aria’s sensibilities, to deciding on multiple occasions that she can never again trust and work with some of her companions who have been fighting at her side and supporting her unerringly...it just goes on and on. I honestly do not think that there is a single, unbroken period of 3 minutes of dialogue in this game in which Aria is happy, or even just goddamn neutral, about what’s going on at that moment. And it sure as hell ain’t just her--Kael actually manages to be worse.
It is, frankly, EXHAUSTING to sit through, as the player. Emotionally draining! You just go from 1 moment in the story to the next, over and over, and every single time, you have to watch these idiots argue amongst themselves and criticize each other for every single action they take. Imagine having to watch a 50 hour video compilation of every single overdramatic disagreement and instance of badmouthing from any given stereotypical reality show. That’s what this is like! Bad games and bad characters, they frustrate me, they may bore me, they may drive me crazy, they may even utterly repulse me, and when I’m done playing them, I feel relieved that I don’t have to deal with their stupidity any longer. But the relief I felt at finishing Legrand Legacy swept over me like a wave; it felt like I had escaped from a cage someone had been keeping me in. This must be the sort of freedom felt by someone who has finally cut their ties with a toxic, emotional parasite that’s been ruining their life by association.
And let’s not be ambiguous about this: this is not just a flaw in the sense that it’s extremely off-putting to the audience. It’s also a serious flaw within the context of the game’s basic storytelling. It is definitely contradictory to the writers’ intentions. There are plenty of moments during the drama in Legrand Legacy in which some of the characters will assert, earnestly, that they’re all friends. Like, when Kael finds out he’s a shadow, a being born of an evil magic rather than a natural biological human, he gets all dramatic about it, and tries pushing the others away, to which 1 of them responds with conviction that it doesn’t matter because they’re his friends regardless. Later on, Kael feels all betrayed by some new drama, and remarks that he’d thought he had some real friends, but he guesses maybe he was wrong.* There’s a multitude of moments in the game in which it’s said or implied that these people are under the impression that they’re friends, but there is simply nothing we see about the way they interact and the ideas they communicate that supports this! Once again, we must retreat to the tried and true adage: Show, Don’t Tell. You can’t convince me that the members of the Fatebound think of themselves as friends when every single conversation they have seems to threaten to tear the group asunder!
This maelstrom of negative emotion is also a case of poor writing because it contradicts its own conclusions on multiple occasions. The same subject of Kael is a great example of this: early in the game, the revelation that he’s a shadow shakes him, and it causes a bunch of drama for the cast. The end result, though, is that they come to the conclusion that Kael is no more or less a person as he was before they knew his nature, and he himself seems to have accepted his origins. The matter seems dropped. But then, late in the game, it comes out that, in a twist, fellow party member Eris is the person that Kael was created from. Suddenly the issue of him being a shadow, which hasn’t been a problem for him for the last 30 hours of game time, re-emerges and causes a massive explosion of betrayal and distrust, as he turns on Eris as somehow being complicit in this and against him all along or some such nonsense, and wails about how horrible it is that he was forced to exist. Not only does his sudden anger and feelings of betrayal seem extraordinarily forced in this situation (why does this fucking matter, and why blame her for it?), a clear case of the writers inventing drama just for the sake of drama, but it seems like the emotional closure of Kael’s major character development arc earlier never happened. We already dealt with this problem, and he was supposed to be over it! Aria doubting and outright attacking people because of their pasts, Finn doubting Kael’s intentions, Aria being called on being too demanding and harsh as a leader, the same drama keeps surfacing over and over again, with no solution ever seeming to stick, no lesson ever seeming to be learned!
And speaking of this drama overload being inconsistent to its own conclusions, there’s the Roshua Tree trial. 1 of the most important moments in the game is the trial in the holy tree, whose purpose is to get the Fatebound to trust 1 another, and accept that their roles as protectors of Legrand is bigger than their own personal ambitions and opinions. The purpose of this trial is to cement them into a team with a purpose, get them to forgive one another their past mistakes and go forward together as a cohesive whole. Their successful completion of this trial, their coming together to receive the holy relic, is the first major victory that the party has as the destined heroes they’re supposed to be, and it’s clearly meant to be the first major step in a new direction for them...but, as this rant’s existence makes obvious, this lesson doesn’t stick, rendering what should be a climactic moment of the game into just 1 more broken promise of the narrative.
Also, the Roshua Tree’s trial is pretty damn pointless in another regard. It’s supposed to be about getting all the Fatebound to accept that their role in destiny is more important than their personal politics and all that jazz, and supposedly everyone learns this and completes the trial to the tree’s satisfaction. But apparently Kael wasn’t paying all that much attention, because his final act in Legrand Legacy is to try to possess the final boss’s body, with the intent of using the guy’s power to change the world’s societies to eliminate upper classes and make everyone equal. Which sort of sounds like the exact opposite of the whole “let go of your personal opinions and just focus on getting the job done” thing. Especially since it results in revitalizing the final boss and making him more powerful than ever, unable to be put down without a highly confusing and ambiguous sacrifice on Finn and maybe Eris’s part (the ending to this game sucks, by the way). So yeah, Kael’s last bit of drama in not being able to trust his comrades (because 2 of them are royalty) winds up almost destroying the world. Good job on remembering every-goddamn-thing you had the characters learn at that crucial moment in the plot, Legrand writing team.
...what kind of shit prophecy was it that put Kael in the Fatebound, anyway? How well you contribute to your team of foretold warriors may vary, but I’m pretty sure most people would agree that you shouldn’t get to be a hero of destiny if your biggest influence on your team is to make it harder to save the world. Who the hell writes a story in which it would have been beneficial to the quest if 1 of the fated heroes had just stayed home?
Oh, and another point to be clear on: you may have noticed that Aria and Kael are the ones I mention most here as causing this constant drama, but it’s definitely not them alone. Yeah, Azzam and Scatia and Eris may not instigate this crap all that often, but the most they do to mitigate it is to passively protest or reactively argue. Once an argument or other form of heated exchange has started, they may try to defuse the situation and talk the others down, but it never seems to occur to them that they should try saying, “Hey, guys, let’s just take a moment here to talk to each other and work through our issues together” in the off-times when tempers aren’t currently flaring. Halfheartedly flicking a few water droplets on each new fire is not the same as trying to convince the guy with the matches to stop lighting them. The horrendous dysfunctionality of this party may be caused primarily by a certain 2 individuals, but they’re ALL complicit in it in 1 way or another.
I understand what the writers of this game were trying for. Honestly, I do. They wanted to make sure that their characters were always evolving, always being developed and an active part of the events they were involved in. So Semisoft tried to make sure there was always something going on with them that they were reacting to, or some interaction being made between the bigger personalities of the party. And I can respect the intention, at least, because it’s really annoying and boring in an RPG when a character has had all the major development and interactions they’re going to get, and they wind up just feeling like they’re a passenger to the plot the rest of the time. Even great games do this sometimes--I’ve mentioned before how I really wish that Final Fantasy 9 had done more with Freya, who I think had the most potential of its entire cast, after the events in Burmecia and Cleyra during the early parts of the game. She never disappeared, or became a silent placeholder, but her character’s contribution to the party dynamic and plot was limited after that point, and that’s damn disappointing. And that, at the very least, does not happen with any of the party members of Legrand Legacy.
But Semisoft seems to have mistaken constant drama, constant disagreement, and constant vitriol as character development. And not only is that not the case, but, since the lessons learned from these conflicts are disregarded several times in order to make the next melodrama possible, this never-ending torment of complaints, clashing personalities, and hurt feelings is actually the exact opposite of character development, because it keeps bringing these individuals backward to retread the same ground. By the end of Legrand Legacy, not a single 1 of the main characters feels like they’ve actually grown as a person, nor do they feel as though they’ve connected to the others as a team, because they stumble over the same character faults as they did at the beginning, and almost no part of how they speak to and regard one another appears to have moved a step forward. After dozens of hours of watching these characters, it still feels to the very end like a group of ill-tempered strangers have been thrust together at random for some especially sour RPG version of the Real World.
* Kael does this more than once, in fact. Which is a little hypocritical, because the instant he finds out that 2 of these chums that he’s so quick to accuse of not being true enough to their friendship to him are, in fact, royalty, he immediately turns around and from that point on refuses to trust or support them.
As I'm reading this, I've just completed the game about an hour ago ( after putting in about 68 hours into the game) and I agree wholeheartedly that this game is emotionally draining. It made me feel things that I'd rather not feel. It turned me into a bitter, angry person that actually affected my real self interacting with my daily life, untill I'm finally done with the game. I play RPGs to feel, and this game is heckin terrible and like the author said, the feeling of finally ending a toxic relationship, definitely on the nose once I'm done with this game. Definitely the kind of game that I've finished it full conpletion and hoped to never return to ever again
ReplyDeleteThank you very much for leaving this comment, because I've been wondering for like, close to 2 years about this rant's veracity: it was published shortly before Legrand Legacy released an update to the dialogue of the game as a whole, and I've been concerned that said update might change enough of the content that my experience with the game's characters and their interrelationships is no longer accurate. Which admittedly would be a GOOD thing for the game, of course, but I'd have to amend or even get rid of this rant if that were the case. And even that wouldn't really be all that terrible or anything, but...I'd have to do some substantial replaying of Legrand Legacy to fully verify all this, and the mere thought of returning to it has been exhausting. So knowing that this update hasn't seemed to change much on that front is a bit relieving, if sad, because now I don't have to have a second playthrough looming over me. So, seriously, THANK YOU for commenting.
DeleteGreetings! I have spent the last 6 hours reading through each and every blog, and we share a lot of similar opinions. This the one that I had to reply to. I really enjoyed this game at first, especially in when it showed this powerful empire, and 2 Princes' talking about their dead father who refused to name either of them heir but instead named the unseen third son heir. Well this third son had sounded like an expert tactician and just an all around more badass character. Well those 2 brothers had gray hair and blue eyes, which Finn also had Grey hair and blue eyes, so I knew he was the third badass Prince.
ReplyDeleteThat was the hook that pulled me in. Than Aria happened. She was the most insufferable "CU*T" I have ever had the displeasure of listening to. She kept Kicking Finn right in the balls with her put downs and insults, all I could do was scream at my tv screen "FINN RUN HER THRU!! KILL THAT NAGGING WHORE!".
Alas that was not to come, Finn just takes it like a battered husband who's wife insults him every day. So after chugging along forcing myself to continue playing, it got to the part that broke me. That made me uninstall right then and there.
The reveal of Finn the Prince. Now right before this they had this huge plot thread of everybody finding out that Aria is the princess of the enemy of the Empire, well Finn has no issue with this and he just accepts her regardless of being Royalty. 10 minutes later we find Finn is the missing Prince, and when the enemies soldiers find this out, they start cheering and clamoring that their beloved Prince has returned. However Aria EXPLODES ON FINN, demanding he be arrested and executed and what have you. Than the rest of the group joins in on FInn. Apparently FInn was an amazing warrior and killed a lot of Aria's people.... SO F***ING WHAT!!!!!!!!!!!??????? Did Aria not kill a ton of Finn's people? Did Finn not just 10 minutes earlier forgive you for deceiving the group? You than refuse to do that for him? DIE ARIA!!!!!!!! DIE!!!!!!!! I cannot stand this character.
So after that exchange battle starts. Finn stays with the group and begins killing the men who where just cheering his name?....Are you freaking kidding me Finn? They loved you, you could have EASILY wrestled control of the Army from your brothers! Nobody thought to mention this idea once it was learned who Finn was? I was already done at this point but after the battle Aria huff and puffs, Finn tells her to kill him, the group has to beg for FInn's life, and then I have no idea I was uninstalling. That scene was just to much for me. From the hypocrite Princess to Finn being such a Little GIrl, to the rest of the group being brain dead morons, who don't recall other characters with bad pasts being forgiven not 5 minutes earlier. I just couldn't take anymore.
I was meaning to look up the ending but I just don't care. Thank you for this rant however, that was stewing in the back of my head, just waiting for somebody who experienced this mess, to cross my path. Also sorry this is like 6 years after you wrote it, some terrible plots just stay with people for life I suppose.
While I am (naturally) always pleased to find that others agree with my opinions, I have to say that this is a rant where it's especially gratifying to know that it wasn't just me feeling this way. Considering the obscurity of the game and the extreme obscurity of this blog, I think the fact that 2 people have independently indicated that they had similar reactions to this game says that this was a common feeling in Legrand Legacy's audience.
DeleteYeah, Aria's truly abhorrent. I think Kael is significantly worse, but she'd still be enough to drag this game down to the point of being emotionally exhausting even without him around. The hypocrisy of her reaction to Finn's identity struck me, too. I hadn't thought of (or at least I don't remember doing so) just how fucked up it is that Finn is going straight to killing the guys who were cheering for him, though. I mean, it's shitty that he would kill his countrymen at all when, as you say, he probably could have achieved a nonviolent (or at least less violent) solution had he actually tried, but...yeah, the cheering aspect really makes it awful.
Man, 5 years later and this game still manages to distress me anew the moment I think about it. Now that's some bad writing with staying power. It's like Chrono Cross, except not even fun to complain about.
No apologies needed, friend, I love getting comments on my rants regardless of how old they are! Hell, to my chronologically wayward ass, this still feels like a new rant, anyway. I really appreciate our sharing your thoughts here! And wow, thank you so much for spending so much time reading this blog! It is really, really cool to know that I still can pick up a new reader now and then. Very much appreciated; I hope you've enjoyed reading and will continue to enjoy my rants in the future!
Wasn't expecting a reply but thank you regardless. One last point, and question I had, is that I heard through a friend that the ending had Aria and Finn getting married. You may not remember, but I just had to ask if that was true? As I stated I never completed the game, but I just had to know if this is true.
ReplyDeleteIf so good god, that are matches made in heaven, and there are clearly matches made in hell if that is the path Finn wishes to walk. lol I just get this mental picture of the Developers being a band of women, who had suffered through a bad break up so they made a game strictly to have a woman belittle a man the entire run time.
One final thought is yes I do agree with your assessment of Kael, however he was to "MEH" to ever be a serious member of the party so I sorta just forgot about him. His "Edge Lord" persona was insufferable as well. Kael also suffers from the "When you fight them they have hundreds of thousands of HP but when they join they have a couple hundred HP" syndrome.
Also not sure if you mentioned it but during the whole "Tree Scene" when the tree I believe looks at each members souls to see if they are worthy of being heroes. Every single member but Finn and (quite wizard girl cant remember her name) where placed in a limbo coma state. So basically everybody was unworthy of the title of hero but Finn and quite girl? That means they are the only 2 with pure souls and the only that can say they are "Good". It was never mentioned again since you just fight some enemies and now everybody is good? Just gonna say if I where Finn I would have thrown that fact in the face of each and ever party member. ha ha ha
"You are not a Hero Finn! You don't belong here"
"Hmmm Oh really? Who did the tree choose again? Man sure was a good thing I was there to save the rest of you, or you all would still be in Limbo... Just sayin..."
(CRITICAL! YOUR SICK BURN HIT YOUR PARTY FOR 2,000,000 dmg!)
This game could have really been something special. The way it was presented was a World that was an post apocalyptic Wasteland, where suffering was rampant. You a former Gladiator journeys across the land with an unknown Wizard who had bought your freedom. You fight your way through blasted valleys being populated by grotesque horrors and eldritch abominations, trying to discover what happened to this world to bring it ot the state it is in
Sorry to keep forcing you to relieve the events of this title. I thank you for acting as the therapist as I medicate the scarring this game did to my psyche. Feel there needs to be a support group not for Drugs, Alcohol or Sex addiction, but to Games/ Game Plots, that you can physically feel your IQ decreasing as you play.
PS. If you are looking for something to write about, there is one strange thing that is rarely covered but lately has been really nagging at me. The entire existence of humans and monsters in RPG's. Why the Hero, is out slaughtering monsters, who act more like animals than monsters? Like you are venturing through the land and killing anything that approaches you that isn't human? What if the monsters are friendly? Will never know since it got a sword smashed thru it's face when it walked up to say hello. Our noble hero, butchering creatures that don't look exactly like they do! SO NOBLE!!! lol I think you could word it better than I.... Just an idea.
I will go by your Patreon and give you some support when I get home from work ( yes I am normally working while I read these, it may be evident I don't have the most intellectually stimulating type of employment). You deserve to be compensated for keeping me amused.
DeleteAs I recall, it's not explicitly stated, but we basically see Finn and Aria undergoing a ceremony that looks a lot like a wedding ritual, and them talking together later in a way that definitely implies it. As far as matches made in Heaven and Hell, I think any relationship with Aria is a match made in Hell regardless. But frankly? Just because Finn's less of an asshole than some of his companions, that doesn't really mean he's not still a jerk. Let'im suffer, I say.
DeleteSee, if we play the assuming game, I'd put my money on the writers being a band of men with a problem with women so they made the game just to show their own warped, skewed view of how shrewish and hostile women are through Aria. Her awfulness has a distinct Male Writer flavor, to me. When your talentless team of hacks with self-caused problems with the opposite sex are female, the result looks more like Star Trek: Discovery.
Yeah, it's a damn shame the game turned out like it did, because it did have a lot of potential. As you say, the setting is solid and the premise is decent, and the overall aesthetic and approach is very reminiscent of a corner of the old PS1/PS2 RPG era that was less colorful and more gritty fantasy, probably best characterized by the classic Legend of Dragoon. It's a largely overlooked part of the genre's history when it comes to our current age of indie homages. The cast had some potential, the writing overall was fine, and the writers at least cared to try to keep constantly involving and developing their characters through the adventure instead of letting any just quiet down and be there for the ride. They just sadly didn't know how to separate their healthy narrative focus from a constant stream of drama.
Heh, you're welcome. This blog is basically MY form of therapy whenever I encounter a Legrand Legacy or Xenosaga 3 or Shin Megami Tensei 5 or Chrono Cross or whatnot, and you're more than welcome to soothe your psyche with it as much as you're able.
Have you ever played Undertale? A sizable foundation of its purpose and story is based upon that very idea you've given. Just as you graciously defer to me out of the (extremely generous) idea that I might word it better, so too do I defer to the talented Toby Fox for his far superior ability to explore the idea.
That's very kind and generous of you! Please don't feel obligated, though I will of course very happily accept whatever you offer. I appreciate it, and your readership!