You know what I miss about the old days of Final Fantasy? Besides the fact that Square hadn't yet discovered that they could make money without trying to give the player quality, I mean. Although, then again, I can't see them spending significantly more effort in making that crap heap FF5 than they did on FF10-2. So I guess they've always known that they could be lazy and make a profit off of any poorly-written swill they slap a Final Fantasy name on.
But what I REALLY miss about the old days was that spell names made some fucking SENSE. First of all, of course, there's the fact that lightning spells were called Bolt, as in, bolt of lightning, instead of Thunder, as in, the sound that lightning discharges make that have nothing to do with the lightning itself. And for that matter, spells involving ice were called Ice, instead of Blizzard, which doesn't make all that much sense since the spell typically involves hitting a foe with/encasing a foe in a big block of ice or something. Last time I checked, blizzards were snowstorms, involving a lot of wind, a lot of cold, and a lot of snow. Not really just a big chunk of ice materializing around you.
Square's complete and total ineptitude with meteorological terms aside, though, what I miss about the old spell names was that they were reasonable. You had Fire 1. Fire 2. Fire 3. Fire 4, in FF Tactics. The numbers denoted the power of the spell. It's a working, functional system, right? I mean, it's not fantastically creative--other RPGs might actually name their increasing spells differently to show their strength, where Fire 1 would be called something like Single Match, progressing up to Fire 3's equivalent, 5000 Volcano Explosions While In The Center Of The Sun, or something. But the numbers WORK. They make some SENSE.
Nowadays, we have Ara and Aga. Want to cast Fire 3? Too bad! Instead, you get to cast Firaga! Wanna cast Bolt 2? No dice; you're gonna have to make like Liono and start yelling about Thundara (seriously, now, I can't be the only one who gets a Thundercats rush when I see that spell name, can I?). I mean, where does it even COME from? How does adding an ara at the end of Blizzard suddenly make it a more powerful ice spell? No, really, if you were to look at the spells Firaga, Fire, and Fira, what sort of reasoning would bring you to the conclusion that Firaga is the best of them? I mean, hell, if I were asked which one I thought sounded the most powerful, I'd say Fire, because it's an actual word and doesn't sound as much like something a toddler would gurgle whilst drooling gobs of sour-milk spittle all over his stale, crusty bib as Firaga does.
I miss the happy golden days of numbers. They made sense and they worked. And since Square has not started naming its games Final Fantasara and Final Fantasaga, it can still clearly see the benefits of them. So for heaven's sake, Square, stop monkeying around and bring back the days when your spells were something other than nonsensical moron-babble.