tag:blogger.com,1999:blog-268660459652553228.comments2024-02-26T20:52:27.680-08:00Thinking Inside the BoxThe RPGeniushttp://www.blogger.com/profile/02752937839502693108noreply@blogger.comBlogger2490125tag:blogger.com,1999:blog-268660459652553228.post-1751454639271415792024-02-26T20:52:27.680-08:002024-02-26T20:52:27.680-08:00With Suikoden 3, I was annoyed by how much the nar...With Suikoden 3, I was annoyed by how much the narrative pushed Hugo as the protagonist, too, since I think both of the other two protagonists, Chris and Geddoe, are much better characters. Chris is probably my favourite of the protagonists, while I like Geddoe's group the most. I disregarded what the game wanted and picked Chris, anyway. But the problem with the choice in Suikoden 3 goes beyond the narrative pushing a clear favourite: the game mechanics also encourage choosing Hugo, since the three protagonists will only receive the True Runes they're most suited for if Hugo becomes the Flame Champion. Geddoe, in particular, suffers in this regard, since he loses his awesome True Lightning Rune (which is way better than the True Fire Rune) and the other characters are worse with Geddoe's rune. I've seen many people cite Geddoe as their favourite of the protagonists, but they get punished with a less effective Geddoe in battle if they pick him as Flame Champion.<br /><br />But, like I said, I think it's fine how the choice is delayed, even if that makes it so the developer can push for a favourite. In this post, I guess I also wanted to touch on other ways developers can screw up with these types of choices.Adam E.https://www.blogger.com/profile/15301656119538410691noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-23825686108473636492024-02-24T18:53:08.777-08:002024-02-24T18:53:08.777-08:00True, one can look online, but as you mention, it ...True, one can look online, but as you mention, it might not help that much. I find I often hold a different opinion on which characters are great or terrible than the majority of others - it definitely wouldn't have worked for me with Dragon Age 1, for example.<br /><br />True, Suikoden 3 is another game that gives the player the experience needed to make the right choice...but it really annoyed me on this point, because the game very, very clearly considers Hugo to canonically be the one chosen to be the Flame Champion, and it feels like Chris and Geddoe are only offered as alternatives to be polite. Like, if you're gonna build a game around the idea of 3 equal potential protagonists, actually HAVE them be equal; don't just go "Your Flame Champion could be THIS guy.....................THIS guy, mind you...or I guess 1 of these other 2. Whatever. THIS guy, tho, amirite?" And for that matter, if you're gonna clearly imply 1 choice as better and more canon than the others, could you PLEASE make that particular option NOT the least interesting, least qualified, least developed one whose placement in the role adds less narrative depth than the others? What the hell idiot developer has the chance to make Chris Lightfellow the protagonist of their game, and decides to go with fucking Hugo?<br /><br />Yeah I got some issues with that particular aspect of the game, clearly. But yes, you're right that it does give the player some proper time to feel the characters out before being faced with the choice the game doesn't actually want to be a choice.<br /><br />Thanks for reading and commenting!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-8710854447344440432024-02-24T09:44:30.212-08:002024-02-24T09:44:30.212-08:00You missed one of the scenarios for choosing prota...You missed one of the scenarios for choosing protagonist:<br /><br />D: Look online to see who people recommend choosing.<br /><br />I'm often guilty of doing that when I encounter choice paralysis. In Octopath Traveler's case (which I have not played, by the way), I'm not sure how much it would help. There's never a guarantee you'll agree with what others recommend. It could work or at least help avoid wasting time by trying out all the prologues.<br /><br />As for the solution, it seems pretty simple to me and covered in this post. If the game forces the player to play through all the prologues, anyway, the developers may as well delay the choice until all prologues are cleared. I thought that worked well enough in Live-A-Live (disregarding the game being more about the individual characters' stories and less about an overarching narrative). Suikoden 3 does the same thing with choosing who the Flame Champion is, delaying the choice until the player's gone through all three main characters' intro chapters (I actually dislike Suikoden 3 and have some major gripes with how it handles the Flame Champion, but I still think it's good how it delays the choice).<br /><br />I don't know how well a frame narrative would help Octopath Traveler since, again, I never played it. From what I've heard, its plot could have been better executed, and the sequel is supposedly much better, which is why I'm planning on just skipping the first and starting with the second one. I don't need to play every game in a series and only have so much time.Adam E.https://www.blogger.com/profile/15301656119538410691noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-90089089283594195922024-02-14T19:40:09.693-08:002024-02-14T19:40:09.693-08:00I've put LoR on my wishlist, so we'll see ...I've put LoR on my wishlist, so we'll see what happens. If it goes on a good sale and I play it, I'll see about a Let's Play of LoG (I'm getting too busy and tired in my old age to intentionally play shitty games as much as I used to, heh).The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-90509554370287875152024-02-14T12:45:33.035-08:002024-02-14T12:45:33.035-08:00Please play Labyrinth of Refrain and Labyrinth of ...Please play Labyrinth of Refrain and Labyrinth of Galleria and compare the great story and gameplay of Refrain to the dogshit story and mindless, unchallenging slog that is Galleria.obdurate hater of rhythm gameshttps://www.blogger.com/profile/14044797012357381382noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-89988551596848913302024-02-13T22:43:03.862-08:002024-02-13T22:43:03.862-08:00A...little more aggressive than I'm looking fo...A...little more aggressive than I'm looking for. Although I do like the SquareEnix and EA ones. Thanks for the ideas, at any rate!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-60836490051160312912024-02-13T19:56:24.295-08:002024-02-13T19:56:24.295-08:00"I'm going to bag fuck you, you volcano b..."I'm going to bag fuck you, you volcano bakemeat!" *Vietnamese Pokemon's most horrifying and inhuman Pokemon*<br /><br />"Your fuckable slab of meat is perfect for my unplayable game!" *Adam Crusher from Cyberpunk 2077*<br /><br />"You can't avoid my rape!" *Rubber Hose Rampage*<br /><br />"I'll fuck you harder than my franchises!" *Square Enix or Embracer*<br /><br />"You're gonna suck harder than my games!" *E.A.*<br /><br />"Eat pussy and die, whores!" *Vaquero from Wing Commander*<br /><br />"I will peg you!" *Dronya from the great RPG Labyrinth of Refrain Coven Dusk. Fuck the other game, Labyrinth of Galleria.*<br /><br />obdurate hater of rhythm gameshttps://www.blogger.com/profile/14044797012357381382noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-32581165995642729282024-02-11T09:46:38.815-08:002024-02-11T09:46:38.815-08:00Live-A-Live was the shortest, and it still took me...Live-A-Live was the shortest, and it still took me around 26 hours to finish. That's actually around the length I typically prefer games to be (the 20-30 hour range), but I can't deny that many of my favourite games are way longer than that.<br /><br />I think that it's probably best to go through the Yakuza games a little slow (or, rather, to take a break from the series for a little while before moving on to the next game in the series), because the series has a lot of re-used assets, locations, and mini-games. The series, plus spinoffs, has also gotten quite lengthy by this point, as some of the games can take a while to finish, around the 60-90 hour range (not all, since the older titles are more like 25-40 hours long). Generally, the Yakuza games can be finished quickly if only focusing on the main objectives, but I find that the series' best content can often be the side activities, so I don't recommend rushing through them (in Yakuza 4, like half character development of the main cast is concentrated in their side quests). Some of the games lean more into RPG elements than others, with the two newest mainline entries being straight-up turn-based RPGs with party members. If you're interested in Kson, she won't show up for a while, as she was added to the two latest games...which I haven't even gotten to yet, personally.Adam E.https://www.blogger.com/profile/15301656119538410691noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-82836824175809136272024-02-11T06:42:14.360-08:002024-02-11T06:42:14.360-08:00I started SMTP5 last year (didn't include it h...I started SMTP5 last year (didn't include it here because I didn't finish it before the end of the year), so it's a neat coincidence that 3 of the big RPGs I played were also ones you were working on. And yeah, you were definitely sinking some serious hours into gaming last year; Live-A-Live is a pretty normal-sized RPG and I think that's the <i>shortest</i> title you hit.<br /><br />Yakuza is kind of on my radar and I'll certainly get to it at some point, and I can't deny that I think it's really neat that they put Kson in 1 of them, but playing catch-up so much with my stupid gaming list means that I haven't any real idea when I'm gonna start diving into a whole new series. Seems 13 Sentinels is on Switch, so I can at least throw it on my wishlist there and maybe grab it sometime soon (Switch RPGs are ones I can occasionally play a little during the brief slow moments at my job, so they exist in this little self-sustained bubble of RPGs I play).<br /><br />Thanks for reading, as always!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-19431528217623015192024-02-10T18:05:30.230-08:002024-02-10T18:05:30.230-08:00I aim to please, heh.I aim to please, heh.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-4153833271563002342024-02-10T08:28:48.099-08:002024-02-10T08:28:48.099-08:00I'm trying to recall games I played this year....I'm trying to recall games I played this year. I can remember:<br /><br />Shin Megami Tensei 5 (liked it but find it weirdly forgettable)<br />Persona 5 Royal (a replay but never played Royal before)<br />Hades (don't view it as an RPG, though)<br />Tactics Ogre (liked it, but it's too long)<br />Trails to Azure (probably my favourite RPG of the year)<br />Trails of Cold Steel 4 (also a replay, still quite like it)<br />Zelda: Tears of the Kingdom (don't view it as an RPG, though)<br />Live-A-Live (fine, not as good as other Square SNES RPGs)<br />Chrono Cross (another replay, still like it)<br /><br />I'll call it the year of the long RPGs/games. A lot of these took me well over 60 hours (or even over 90 hours) to finish, and I could have kept going with some of them even.<br /><br />Also, I will continue to plug 13 Sentinels: Aegis Rim and the Yakuza series. The older Yakuza games are often available for fairly large discounts, and the same has happened for 13 Sentinels (if not quite to the same extent). It can be hard for me to tell what you'd like, though. I figure that 13 Sentinels is probably a story-focused game for you, while the Yakuza games could perhaps lose you with some of their silly or outlandish plot twists (some of the games are better and worse, in this regard).Adam E.https://www.blogger.com/profile/15301656119538410691noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-51711750852695789952024-02-09T21:57:32.922-08:002024-02-09T21:57:32.922-08:00Whoa the nu mou one deserve a estanding ovation, c...Whoa the nu mou one deserve a estanding ovation, congratulations Valentine a winner is You.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-41815980424074567522024-01-29T10:18:09.369-08:002024-01-29T10:18:09.369-08:00Yes, the Velvet Room changes according to the prot...Yes, the Velvet Room changes according to the protagonist’s psyche. But unless Yu is a real, actual guy hanging out in the writer’s room during meetings, he’s still a portion of the story that the developers can characterize how they please (or far more often not characterize at all, because silent protagonists are the ideal tool of the lazy). So the limo thing is, if anything, an even more damning example of the general mindset of the game - it not only still reflects the writers’ unconscious perspective of being aristocratically separated from the setting, but also perhaps the protagonist’s own distaste for the sticks. And it’s not like they use the symbolism for any kind of character arc on that point; whereas Ren’s cell eventually is opened once he’s become more self-actualized, Yu remains confined to his claustrophobic little limo cabin for the whole time, so if this Velvet Room’s form can be read as contempt for Inaba, it’s with him and unabated from start to finish.<br /><br />Ultimately, it comes down to 2 things: A, as stated in the rant, everything that characterizes Inaba as a rural community is done within the context of its relation to urban Japan, and B, no one seems particularly *happy* to be living in Inaba. Precious few are the characters who actually, specifically espouse any virtue attached to it (Rise is the only one I can think of off the top of my head, and even that almost seems patronizing, as the big-time star using her hometown as a mental vacation feels like an implication that small town life’s only real virtue is as a break from its alternative, not as a viable place in its own right), the majority of the most major cast members are foreigners to the place to start with, and the best it gets from everyone else seems to be pleasant resignation, <i>maybe</i> satisfaction if you want to be generous. Where the stereotypical excitement and noise of the city is colorfully celebrated in Persona 3 and 5, the stereotypical simplicity and quiet of the country is repeatedly portrayed as oppressive. I’m not asking for the subtle and overt excellence of Non Non Biyori here, but when “Ugh, what a drag” is the mentality that you, yourself, as a writer, have installed in your audience about your setting, that’s a problem.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-58419186952146490232024-01-29T10:17:59.463-08:002024-01-29T10:17:59.463-08:00Yu needing to be an outsider doesn't require h...Yu needing to be an outsider doesn't require him to specifically be a city boy, though. Ren and Minato didn't need to be outright aliens to their environment to achieve a status as an outsider, after all, and just because a guy comes from 1 rural community, that doesn't mean that he's going to be completely at home and comfortable in a different small town without the need for a guide. Really, the assumption that Yu would have to be from the city for him to achieve the feeling of an outsider just underscores the whole ignorant perspective about small-town settings and populations that I'm talking about in this rant.<br /><br />As for the rest of the cast, it's fine for someone's opening character development to center around their feeling trapped by their community (it's really the only thing Yukiko has as a character), but to do that *twice*? It's fine to have an outsider or 2 amongst the main party to provide new perspectives and foils to the rest, but to have over *half* the cast be outsiders? I'm not objecting to the existence of these factors in the cast outright, but being (or wanting to be) emotionally disconnected to Inaba shouldn't be the <i>predominant</i> trait of the main cast, particularly when there's nearly no opposing factors in the main cast to even try to balance it - it's not like Yu, Naoto, and Rise aren't gonna prove their status as outsiders to the town's community by leaving again, and they don’t seem especially broken up about that fact, beyond simply the fact that they'll be separated from their friends (which is a universal regret, having nothing to do with the setting). And while Rise’s ties to Inaba are portrayed as positive, she’s 1 person choosing to (briefly, remember) come to Inaba for its own virtues against 2 people bitching and moaning about having to live in a small town (and while that may be temporary, let’s not pretend that the resolution to Yosuke and Yukiko’s issues with their lots in life isn’t a lot closer to resigned acceptance than it is to embracing their roles). There shouldn’t even be a “balance” to begin with, Persona 3 and 5 don’t feel the need to play a juggling act of “does living here suck or not?” with their casts, but at the very least, the balance should not be tipping *away* from showing this setting as a valid place to inhabit.<br /><br />You’re right that the game does much better in terms of its Social Links’ stories. I don’t really have any problem with them, in terms of their relationship to Inaba, so I didn’t mention the Social Link angle. But to be clear, they’re not contributing to the problem of how Persona 4 wastes and disdains its setting, but they also don’t do anything to lessen that issue, either. It’s not like the Social Links of Persona 4 in general have a tendency to give character and nuance to Inaba through their stories, or in some discernible way celebrate the setting - by and large they’re stories that could have occurred just as easily in an urban setting as they could have in a rural one. Which is fine! Most of Persona 3 and 5’s Social Links could likewise have occurred in Inaba with few changes, too, or anywhere else. But the fact that the Social Links don’t worsen this weakness isn’t a point in Persona 4’s favor on this matter, and it doesn’t mean that the problem isn’t there or isn’t noticeable; it just means that the strongest storytelling component of the game isn’t a factor in this.<br /><br />Continued belowThe RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-25047979346540163862024-01-28T22:19:01.940-08:002024-01-28T22:19:01.940-08:00Eh, I think the depiction of the small town settin...Eh, I think the depiction of the small town setting is fine in Persona 4. I like it more than the other modern Persona settings.<br /><br />Regarding the party members: first of all, it makes sense for the Persona 4 protagonist to be an outsider, in terms of making it easier for the player to relate with him arriving at a new setting. I would disregard both the protagonist and Teddie as outsiders. I'm guessing that Yusuke is also an outsider to add to his bonding with the protagonist, although I suppose much of Yusuke's success as a character is debatable. As for the others, I think they show a good mix of connection to Inaba. One (Rise) wanted to come back to the small town, one (Yukiko) wanted to leave, while two others (Kanji and Chie) seem okay with it. I see no issue with party members wanting to leave the rural setting. On one side of my family, six cousins grew up in small towns--five of those six cousins now live in cities. Young residents wanting to leave small towns is a major problem in those settings, so it makes sense for Inaba to represent that reality.<br /><br />Moreover, this rant is barely scratching the surface of Inaba residents, since it doesn't factor in the social link characters, and they go a long way towards fleshing out the rural setting. In Persona 3, 4, 5, I tend to care about the non-party member social link characters almost as much as the party members (in Persona 4, I certainly care more about Nanako than most of the party members, in fact). <br /><br />Regarding Inaba's size: of the modern Persona games, I think that Persona 4 method of choosing places best represents the setting. I don't like how selecting a few places feels so constrained in Persona 3 and 5. To me, being able to go barely anywhere is more suitable in a small town that wouldn't have much excitement to offer. It reminds me of the incredibly dull home town near the farm my dad grew up in.<br /><br />Regarding the Velvet Room: my understanding of the Velvet Room, especially after playing Persona 5, is that it determines its form based on the main character's situation and psyche (i.e., Persona 5's protagonist feels imprisoned, so his Velvet Room is a prison). If the Persona 4 protagonist is just visiting Inaba and perhaps wishes to leave, it would be suitable for the Velvet Room to manifest as a limousine.<br /><br />Regarding the writers: my guess is that few (or none) of them actually grew up in rural Japan. Small countryside towns in Japan are romanticized by plenty of Japanese city folk, due to most of them spending their whole lives in a city. That would be one reason for them to feature a number of outsiders in their main cast, since that's how they'd feel in relation to their fictional town, and it could account for inaccuracies in the setting.Adam E.https://www.blogger.com/profile/15301656119538410691noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-54768394382738006532024-01-03T05:44:00.973-08:002024-01-03T05:44:00.973-08:00Ah, yes, Hades DID use this idea well. As expecte...Ah, yes, Hades DID use this idea well. As expected of narrative titan Supergiant Games, of course!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-89826865979127607172024-01-02T19:30:37.697-08:002024-01-02T19:30:37.697-08:00I've thought before about the many characters ...I've thought before about the many characters using pseudonyms in Chrono Trigger. I don't think there's much to it, as it seems more coincidental than not. I'd add that Chrono Trigger came out in a different era for names, since the player can choose the names of every playable character in the game. I know I've done at least one run where I renamed all the pseudonym users to their real name (i.e., Glenn instead of Frog). <br /><br />I would also agree about it being difficult to tie pseudonyms to Chrono Trigger's themes. It sounds like a stretch to me. I mean, an argument could be made, but I don't think it would be persuasive. On the other hand, pseudonyms and the nature of identity relate quite readily to Chrono Cross's themes...except almost no one in the sequel adopts a pseudonym at any point. Even though Chrono Cross has 44 playable characters, I think it has fewer characters using pseudonyms than Chrono Trigger, although Serge becoming Lynx for a substantial portion of the game is a major plot point.Adam E.https://www.blogger.com/profile/15301656119538410691noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-74417881742154378592024-01-02T19:03:48.904-08:002024-01-02T19:03:48.904-08:00The game I was referring to was Hades, with the bo...The game I was referring to was Hades, with the boss being Hades. I find the use of the second wind to be quite devastating if you're unaware of it, since the rug is pulled out from under you just when you think you've beaten the game for the first time.Adam E.https://www.blogger.com/profile/15301656119538410691noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-7630830179152660762023-12-14T19:46:02.688-08:002023-12-14T19:46:02.688-08:00There's no denying that the majority of Shin M...There's no denying that the majority of Shin Megami Tensei's titles have an austere, distant style of narrative and dialogue, but the thing is, there's a wide chasm between a minimal and dispassionate writing style which is maintained by calculated choice, and writing that is bare-minimum and lacking passion as a result of incompetence and/or negligence. The difference between other SMTs and SMT5 is the difference between someone using a haiku to express themselves by adhering to the art of less-is-more, and someone expressing themselves with 17 syllables because they just can't be fucking bothered to write any more. Where once there was artful minimalism, SMT5 presents blunt deficit.<br /><br />I'll agree that the larger maps which attempt the illusion of an open world did probably have a negative influence on the rest of the project's resources and direction, though. At the bare minimum, it made the game far more meandering than it might have been otherwise.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-14179673167228373212023-12-12T19:57:11.139-08:002023-12-12T19:57:11.139-08:00I think a lot of what you criticize is typical of ...I think a lot of what you criticize is typical of SMT, I've only played 3 and 4 and most of the endings and interactions(humans), especially in 3, are disconnected, and of the 3 endings the only that It really seemed at least coherent (in a ludic narrative) is the heaven invasion ending.<br /><br />and what i believe make this one especially egregious is the bigger and more open world maps that sifon so many money fron the proyect.<br /><br />And finally, it seems to me that they added a layer of stylization to the character designs, UI and the color palettes used, making everything look very generic and depersonalized and removing part of the designers touch.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-30478669152619213742023-12-08T15:37:57.592-08:002023-12-08T15:37:57.592-08:00Thank you for the comment, and your English is jus...Thank you for the comment, and your English is just fine! Those sound like interesting games; I'll have to check them out!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-79575631263097320762023-12-06T22:56:31.326-08:002023-12-06T22:56:31.326-08:00I think that Yume Niki falls into this group too, ...I think that Yume Niki falls into this group too, despite not being:<br />a-an rpg.<br />b-not have an explicit history but an implicit and assumed one.<br />Because:<br />-it works within a subconscious world of dreams.<br />-its posible that part of the world built by Madotsuki is a reflection of his experiences.<br />-Many of the elements you face in the journey are terrors.<br />-its ending is a suicide by jumping off a building,no credits of course.<br /><br />I know ,may be an absurd comparison, I'm not saying it's right, because first I haven't played Omory or Whisper of a Rose and It is obvious that Omori is following the trend of emotional and reflective RPGs, very much in the vein of the new horror films that represent a social and emotional problem through a crisis in a direct and clear way while YM is the reflection of the Japanese collapse. and the impact of hikkomori, but it seems curious to me the similitude of those thematic points. <br /><br />This article certainly reminds me of what I felt when I was playing MOON RPG and I couldn't stop seeing the similarities to OFF, two extremely similar works that reflect the same message in opposite directions.<br /><br />and sorry for my English, I have to use a translator because I'm not very good with it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-16316869770215553042023-10-18T13:48:42.615-07:002023-10-18T13:48:42.615-07:00I don't know what the hell's going on with...I don't know what the hell's going on with this art, either. This is actually unpleasant to look at.Ecclesiasteshttps://www.blogger.com/profile/00571616164001476501noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-32748022169457258622023-09-28T13:34:46.389-07:002023-09-28T13:34:46.389-07:00Well, you wouldn't want to jump to such a bold...Well, you wouldn't want to jump to such a bold conclusion without enough evidence to be certain. If only you had, oh, say, about 3 more rants to back that theory up, just to be <i>really sure</i>.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-11946669009648303702023-09-28T12:04:20.221-07:002023-09-28T12:04:20.221-07:00Reading your opinions on SMT5 these last weeks/mon...Reading your opinions on SMT5 these last weeks/months, I'm getting the impression you don't like this game very much.Ecclesiasteshttps://www.blogger.com/profile/00571616164001476501noreply@blogger.com