tag:blogger.com,1999:blog-268660459652553228.post568236507160870223..comments2024-02-26T20:52:27.680-08:00Comments on Thinking Inside the Box: General RPG Lists: Best Bad EndingsThe RPGeniushttp://www.blogger.com/profile/02752937839502693108noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-268660459652553228.post-11579147684529320792016-03-24T03:32:55.780-07:002016-03-24T03:32:55.780-07:00Lufia 2 does have a great ending. I wouldn't ...Lufia 2 does have a great ending. I wouldn't call it a Bad Ending persay, though, it's just the honest, actual ending of the game. It was a strong competitor for a spot on my list of Greatest RPG Endings back when I wrote that one up, and if I were to make that list 5 spots longer, Lufia 2 would be on there for sure.<br /><br />And your use of cathartic was just fine.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-46193185940370329402016-03-24T01:17:22.916-07:002016-03-24T01:17:22.916-07:00For me the best bad ending I encountered in an RPG...For me the best bad ending I encountered in an RPG so far is definetly this of Lufia II. Mind you, Im not really the type to cry at a sad story or some other forms of touching art but this thing here always - and I replayed the game about 4 times - brings a tear, possibly it"s also caused by a fact I myself have a littke boy.<br />In the aforementioned endinh everything fits so well:<br />Erim's last help, Maxim desperately destroying the island knowing he will be dead in a minute, the decision Maxim makes to stay with Selan ( which was btw established in Lufia I ), and ESPECIALLY Maxim and Selans spirits visitibg their son for the last time. That last part alone chabges the ending from a simple tearbreaker to something more upflifting, cathartic - did I just buther up this word? - and full of hope.<br /><br />On the other hand it definetly doesn't fit for the list. It doesn't really make you feel bad, or uncomfortable, or that you fucked up, quite the contrary.<br /><br />Cheers,<br />RutlawskiAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-1036983520464830422016-02-14T23:20:29.736-08:002016-02-14T23:20:29.736-08:00https://www.youtube.com/watch?v=nn2aPYMY-EA<a href="https://www.youtube.com/watch?v=nn2aPYMY-EA" rel="nofollow">https://www.youtube.com/watch?v=nn2aPYMY-EA</a>Nedzorkhttps://www.blogger.com/profile/04753112567895977884noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-24156389967094017292016-01-09T21:33:14.566-08:002016-01-09T21:33:14.566-08:00My advice is git gud
No but seriously, I can unde...My advice is git gud<br /><br />No but seriously, I can understand if the interface is a bit daunting. It was a bit difficult for me to get accustomed to, too, and I had the benefit of experience with Fallout 1 and 2, which use a system fairly similar in many ways. With that said, it's more intuitive than it appears at first, you just need to get a handle on it. This may help you out:<br /><br />http://isometricland.net/keyboard/keyboardchart.php?gam=138&sty=16&lay=1<br /><br />Most important buttons, to be frank, are the left and right mouse button. Point-and-click is how you handle most basic actions (running to certain places, talking to people, etc), and for any action that isn't immediately apparent, right clicking gives you all the interaction options possible for stuff. Hope that makes things a little smoother.<br /><br />RE: Eternal Senia: Heh, yeah, I suppose, but I find myself too often regretting paying for BAD RPGs to regret paying for the good ones.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-55533261424707682692016-01-09T13:32:07.481-08:002016-01-09T13:32:07.481-08:00Speaking of Torment, I once tried playing PS:T aft...Speaking of Torment, I once tried playing PS:T after hearing the great reception its had as a storyfag RPG (um, that's a term RPGCodex throws around for RPGs focused on story), but the interface and the way to play it was too confusing (I mainly play console games). Did you encounter any similar problems/do you have any advice? It took something like 15 minutes to find the key after The Nameless One wakes up and find out how to open the door, and problems like that would sour anyone on a game regardless of its story.<br /><br />Eternal Senia sounds like the kind of RPG that would make me regret paying for other good RPGs.Anonymousnoreply@blogger.com