tag:blogger.com,1999:blog-268660459652553228.post4972922153188684766..comments2024-02-26T20:52:27.680-08:00Comments on Thinking Inside the Box: Lufia: Curse of the SinistralsThe RPGeniushttp://www.blogger.com/profile/02752937839502693108noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-268660459652553228.post-54341835293864474562021-09-26T03:12:09.251-07:002021-09-26T03:12:09.251-07:00"I'm thus willing to bet it was just pure..."I'm thus willing to bet it was just pure incompetence."<br /><br />Please don't drag Enix into this. And while Square is incompetent, even I find it hard to believe that they are THIS incompetent. So I still say sabotage.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-88220648320931847802021-09-25T06:26:38.808-07:002021-09-25T06:26:38.808-07:00I dunno, for Square Enix to hold such a grudge, th...I dunno, for Square Enix to hold such a grudge, they'd have to take some form of real, actual pride in their products and creations, including the ones that Lufia 2 competed against. I'm thus willing to bet it was just pure incompetence.<br /><br />Glad to hear that this crap heap did poorly all around, though.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-9797771651753418272021-09-24T13:49:11.242-07:002021-09-24T13:49:11.242-07:00First of all, do not drag Enix into this. I don...First of all, do not drag Enix into this. I don't care if the company is officially called "Square Enix", because it's very obvious Square, who I may remind you that they are Time Warner to Enix's Ted Turner (let alone "absorbing" Taito and Edios as well) is sorely the main culprit for the final death blow to the Lufia I.P.. Sure, the developers (and to a small extent, Natsume) share some blame too, but Square is mostly to blame for this monstrosity.<br />If wrestling promoter Vince McMahon Jr. has taught us anything, it's that pettiness still runs deep even after you've won the "war" as the horrible WCW/ECW Invasion angle proves. I wouldn't be surprised one bit if Square still held bitterness over the fact that Taito had an RPG that *gasp* rivaled those of the best Final Fantasy's, and Square felt the need to "fix" the ONLY Lufia game that wasn't broken to begin with (remember, this is the same Square that got butthurt by a Chrono Trigger fan remaking that game unofficially for FREE, and doing a pretty good job before it got cease-and-desisted during development). Fix 1, 3 and especially 4 all you like, but don't go screwing with the only good game of the series!<br />Enix (what's left of them anyway) is lucky they've got enough pull to prevent Square from ruining Dragon Warrior. In fact, if Enix didn't have help from their hardcore fanbase, Square would have changed Dragon Warrior 9's combat system to something bad, thus causing those psycho Dragon Warrior fans in Japan to riot!<br />Obviously, Taito doesn't have Enix's pull in order to save Lufia 2 from the abortion that remake was.<br />I'd prefer a Lufia 5 or better yet, a spin-off, instead of what ended up happening.<br />On the bright side, the Lufia 2 remake BOMBED badly as the Japanese (let alone us) were not thrilled what Square had done as well. Common sense from the Japanese for once.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-79443561956077204232017-07-05T18:51:31.472-07:002017-07-05T18:51:31.472-07:00I would bet every cent I have that you have given ...I would bet every cent I have that you have given this matter more thought than the writers ever did.<br /><br />At any rate, I see your point, and it's well-reasoned. I think it's still very debatable, mind you--evolution occurs at least as often as a result of obstacles that have nothing to do with destruction (better ways of finding/utilizing resources, for example, or becoming more effective at attracting a mate), so I don't think you can really say Gades's speech and idea checks out. Still, it's at least thoughtful enough, when you explain it, to be worth considering.<br /><br />But Point 73 still stands, because while you have tidily and thoughtfully given a decent theory on the matter, the game itself provides no explanation whatsoever for what Gades means, and it's still a bizarre enough assertion that without a clarification like you have provided, one cannot reasonably expect the audience to take any meaning from it.<br /><br />Thanks for sharing, though; it's at least now something to think about, thanks to you.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-80686963023520185822017-07-05T10:31:10.419-07:002017-07-05T10:31:10.419-07:00Lufia 2 was one of my favourite SNES RPGs, but I w...Lufia 2 was one of my favourite SNES RPGs, but I wasn't a huge fan of the remake either.<br /><br />Anyway, point 73 stuck out to me. I think what Gades is trying to say with his speech about destruction being the path to evolution is that obstacles are necessary for physical organisms to progress and evolve into better, more durable organisms. Otherwise, there would be no need for an organism to evolve, right?<br /><br />To illustrate what I mean, most trees catch fire (causing them to die) easily, but certain trees (like the Redwood variety) are more resistant to fire. That fire (destroying the trees) is an obstacle for most trees, so the trees needed to find a way to survive fires, and because of this, some trees evolved into Redwood ones, so the destruction they were susceptible to before no longer harms them as easily. If the fire didn't cause that destruction in the first place, we wouldn't have these more durable Redwood trees, would we? <br /><br />I think Gades is trying to say something similar about how organisms are forced to evolve into better ones because of the destruction they face.<br /><br />I hope that makes sense.<br /><br />I'm just as lost as you at regarding how that relates to Gades' revival, though, so I might be overthinking it.Humzanoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-61872902334882391762016-09-28T02:03:57.994-07:002016-09-28T02:03:57.994-07:00The ancient cave did have one good change, there&#...The ancient cave did have one good change, there's more variety in its music. Otherwise, instead of changing the floor design every 20 floors to floor 40 and just in general having more than just rectangular rooms it is exactly that and becomes therefore boring to look at fast. I'm rather playing the original Ancient Cave, thank you very much.VyseGolbezhttps://www.blogger.com/profile/18043834201279627121noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-76827441908861361512015-03-25T20:10:23.147-07:002015-03-25T20:10:23.147-07:00I have amended points 7 and 16; thanks for pointin...I have amended points 7 and 16; thanks for pointing that out.<br /><br />I also liked Shining Force EXA. Not a masterpiece or anything, but it was solid, and Cyrille seems a somewhat uniquely appealing character. Regardless, I haven't any idea of how this nightmarish whirlwind of incompetence came about, either. Thanks for reading!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-44815287899026038882015-03-25T11:21:32.316-07:002015-03-25T11:21:32.316-07:00Some clarifications and notes:
7/16: Natsume, the...Some clarifications and notes:<br /><br />7/16: Natsume, the original translation company behind Rise of the Sinistrals also translated its remake, so the jabs at Square Enix for the poor voice acting should be directed at them.<br /><br />14/18: The third Lufia, which was cancelled (well, kind of cancelled. The publisher got bankrupt, so Neverland scrapped their ideas for the story and setting to make an entirely different Lufia game for the Game Boy Colour) was meant to have a more modern setting where technology thrives and magic has been lost to time. I don't know what the purpose of introducing these concepts to the remake was, though. <br /><br />19: Not really relevant, but Miyata has a track record for making characters similar to Doc Brown. I think the character designs started ressembling the Doc in Energy Breaker (which is also probably the best-written expy of him).<br /><br />12/27: When I tried this on an emulator, I kept trying to lose on purpose so the rest of the game is easy, but using the Mystic Stone Board was practically a necessity even when your characters are level 99. I admittedly liked the addition of gaining more levels to mke the game easier since it would mean that less time would be required grinding. <br /><br />58: I wasn't fond of the change in Artea's weapon either, since it kind of conflicts <br /><br />70/74: The idea for Erim to build the perfect hero to crush the world's hope was part of the finale for Lufia 3 (the one that actually did release). It was executed pretty well compared to this and is probably the best point about the game (although there are a few differences)*<br /><br />*If you're curious about how that scene plays out, then yu could watch https://www.youtube.com/watch?feature=player_detailpage&v=mY3DVICspas#t=107 at the 1:47 mark and (a boss battle interrupts it, but the scene continues at 15:00).<br /><br />**Feena is a character from Ys; she was the first RPG character to pull off the whole "deuteragonist is a deity" twist that Luna/Althena and Lufia/Erim used.<br /><br />For what it's worth, I agree that the remake is not as good as the original and I'm curious as to why or how that happened. Neverland sort of lost it in the period between Shining Force Neo and Curse of the Sinistrals (although I liked Shining Force EXA and Rune Factory 3 did well in most of its romances and creating a story that ditches the save the world trope that RPGs not called Planescape Torment are plagued with).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-39699006511539405652015-02-14T17:02:53.213-08:002015-02-14T17:02:53.213-08:00Honestly, the only decent idea I thought this game...Honestly, the only decent idea I thought this game had was Tia doesn't leave the party after Maxim and Selan get together, aside from that, stupid changes.Geoffrey Baranshttps://www.blogger.com/profile/15294982128428081843noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-29002788706946082942014-10-30T20:28:55.782-07:002014-10-30T20:28:55.782-07:001. There is still an Ancient Cave, yes. Didn'...1. There is still an Ancient Cave, yes. Didn't pay any attention to it myself, though, so I can't say how faithful it is to the original. Given all the rest of the game, I'm gonna guess it's a pale imitation of the real thing.<br /><br />2. They changed everyone's look to make it less visually threatening for the tasteless weeaboos that SquareEnix consistently attempts to transparently, insultingly pander to.<br /><br />3. Eh, I don't sweat pronunciations so much. Names don't much matter.<br /><br />4. Tia's character in the original game has a lot of good qualities and I personally like her, but I can understand that certain very noticeable traits of hers can turn an audience off. But I'm with you wholeheartedly with Remake Tia. She's just 1 cog in the glorious mechanical tower of stupidity that is the remake cast, but what a loud and irritating cog that is.<br /><br />5. Yeah, "fixing" Lufia 2's ending in such a trite and tasteless way is just a slap in the face to everything good and meaningful in the whole series, and it certainly does fuck up prospective canon quite a bit.<br /><br />6. I don't necessarily say that the way they set the game's overview map up could never work, but even if it might be possible to make it function well for Lufia, the fact is that they did fuck it up royally.<br /><br />Thanks for the comment; I hope you'll stick around and check out some of my other rants, too. Always happy to see new readers!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-88086855329361451202014-10-30T02:32:25.118-07:002014-10-30T02:32:25.118-07:00Hey RPGenius,
I felt like going through Lufia II ...Hey RPGenius,<br /><br />I felt like going through Lufia II (SNES) again, mainly to fully explore the Ancient Cave/Find all Treasures/etc. I looked online to see what has come of the Lufia series to find they still have alot of missing storyline to fill (100 years here, another 100 years there, and the unreleased prequel to Lufia II which could help develop an introduction/explanation to the Sinistrals slow repeated attempts at takeover on the planet) Seeing that Lufia II had a remake on DS, I started watching a playthrough on youtube - 20 minutes through - I just couldn't watch anymore horrible changes. There was so many things I could point out, which you mentioned above, that I could see that the game couldn't possibly have the same feel or character development!<br /><br />When it comes down to it some questions/comments do arise though:<br /><br />- Is there still even an Ancient Cave? (random dungeon with blue chests every 10 lvls down?)<br /><br />- Why did they change everybodies hair color and even stature?<br /><br />- Since when is Gades pronounced like 'Gah-des' is he French? or just a masculine female on a megaphone now?<br /><br />- Tia pissed me off in the original game because Maxim doesn't seem to be the type of person to open up emotionally and she didn't bluntly propose her love for him before running off. The 20 minutes I saw of her in the video just made me hate her character more! It didn't reveal that she possibly may have of had a fear of losing a good friendship by not being in constant contact with Maxim & settle jealousy of others, but instead made her out to be a obnoxious baby shopkeeper with a loud mouth!<br /><br />- Maxim & Selan dying at the end of the game with the ending music/cut scenes brought a tear to my eye when I originally went through the game a year after release. To take that away kills the idea of even making a follow up adventure based on Jeros as a hero! It also makes the shortened history relived in Lufia I at the beginning more than enough to say, 'Well I know the general outcome, why play the prequel!'<br /><br />- Finally I have to say the 100% adventure rpg setup with the overview map is better for a game like Legend of Mana it took alot away from this game when instead they could of expanded on the overworld and just played it out like the more recent Zelda adventures.<br /><br />Love to hear your feedback!Darconnisnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-13606033458442683722014-04-08T23:27:38.925-07:002014-04-08T23:27:38.925-07:00I haven't heard of any such project, no. Of c...I haven't heard of any such project, no. Of course, you can always just go play the original if you need a Lufia 2 fix. It's not hard to find an SNES emulator and Lufia 2 rom to download, and since Nintendo isn't selling it through their eShop to my knowledge, I can't see how anyone but SquareEnix would mind.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-70163982109820220462014-04-08T18:03:54.063-07:002014-04-08T18:03:54.063-07:00Hi, RPGenius
Have you heard of any fan remakes fo...Hi, RPGenius<br /><br />Have you heard of any fan remakes for Lufia 2 which is faithful to the original (straight RPG, original storyline etc)<br /><br />thanks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-91624224301517191652014-04-01T12:01:00.176-07:002014-04-01T12:01:00.176-07:00Thanks very much for the comment. I'm glad th...Thanks very much for the comment. I'm glad that you enjoyed the rant, and knowing that it actually made a positive difference is gratifying to no end.<br /><br />(Unless you're playing an April Fools on me, in which case: Well-played, sir/madam, well-played).The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-7230003925003522422014-04-01T05:47:59.009-07:002014-04-01T05:47:59.009-07:00Those are all pretty valid points... which is sad....Those are all pretty valid points... which is sad. I have not played the remake and I probably would have been suckered into buying it at one point because I loved Lufia 2... <br /><br />I'm glad I read this.VeggyZnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-25717918825310397762012-06-04T12:45:17.904-07:002012-06-04T12:45:17.904-07:00I just finished playing this game recently. The ad...I just finished playing this game recently. The adding 5 levels bit helped tremendously, since I don't play games very often, and I don't have the time to build my levels very high. I am not a hardcore gamer and never will be. I just want to enjoy a (hopefully) good story.<br /><br />I actually liked new Lexis. Honestly, Lexis in Lufia 2 was a pretty flat character. Once he joins the party, he has absolutely no dialogue until the party saves Milka on the Mountain of No Return. He doesn't come into his own until he's in a lab doing something to Excerion. I think that's why SE made him a NPC. It isn't really much of a change. (And I actually like the Doc Brown reference. Lexis became a bit of a scene-stealer in Curse.)<br /><br />But I agree with you wholeheartedly with the Maxim/Selan relationship. It was done so cleverly in the original. The game gave it the time to play out properly, to show us players that Selan was way more suited to him than Tia ever was. Selan wasn't just a frigid woman with emotional hangups; she just had trust issues because she was used to being alone. But her destiny required a partner, so she had to learn to trust another. It was so well done. In Curse of the Sinistrals, this was abbreviated to fit the shortened plot, to the point where I didn't even pick up any romantic feelings between the two. They seemed more like friends that had a kid together. And really, Jeros seems like an afterthought to the two of them. They're comrades-in-arms in Curse who just happened to get hitched.<br /><br />And Tia's leaving and her conversation with Dekar is not as touching either, since she comes off as an annoying brat when it comes to Maxim. In the original, while she was still a teenager, she had more maturity, and her feelings were more real, not just a kiddie crush.<br /><br />I actually like the new Maxim better than the old one. To me, old Maxim had no personality. He was the generic hero. I dislike the new Selan, however. Now she is the boring, uninteresting one.<br /><br />Tia and Dekar...I don't think that relationship is serious. SE just hooked them up because they wanted to give Tia a happy ending. I don't mind it too much, though.<br /><br />Guy got a lot of Dekar's old flaws, I think - the ones that made Dekar, Dekar.<br /><br />A lot of jokes go into overkill mode in the second half of the game. The dialogue really turns south, and you're right about some of the stupid things the characters say. I was surprised myself - half of it didn't make any logical sense! It's like SE said to themselves, "oh shit, the game's getting too long. Gotta wrap it up." So we got stuck with sub-par dialogue that runs contrary to the characters' established personalities.<br /><br />Curse had a good thing going with the religion-vs-science thing, but they don't really take it anywhere. An opportunity was missed to make Lexis and Iris foils for each other - Lexis representing reason and science, and Iris representing faith and the power of the unseen. There could have been some amazing dialogue between them.<br /><br />I think the world of Estpolis was made smaller and the plot shorter because gamers today have lower attention spans. There are tons of games out there, and companies want gamers to play them all, plus they don't want to put too much effort into any of them - it would lessen their already astonishing profits, I assume. It's all about getting people to buy a cheap foreign product.<br /><br />I didn't dislike Curse of the Sinistrals. It started out okay, but then it got sloppy. It's a real shame, because it could've been so much better.Kitthttp://www.mister-vain.netnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-33919658231609639642012-03-21T12:02:17.095-07:002012-03-21T12:02:17.095-07:00I'm new to Lufia in general, having only recen...I'm new to Lufia in general, having only recently started playing Rise of the Sinistrals on my mobile SNES emulator. For reference, I actually downloaded numerous SNES RPGs trying to find something that could hold my interest with both a good story AND an enjoyable combat system (I know people would shoot me for saying this, but I just don't like the combat in the likes of Final Fantasy III/VI). Of the games I tried, Lufia was the one I found myself continuing to go back to. I love its mixture of Zelda-esque overworld puzzling with the tried-and-true RPG elements and turn-based combat.<br /><br />When I heard about the DS remake, I figured it'd be along the lines of Chrono Trigger's port. When I found out it had 3D models and anime-style character art, I was cool with that (I tend to like RPGs that use character portraits because as much as I love sprites, the portraits do make me feel more emotionally attached to characters...one of the reasons I love Fire Emblem so much). But then I started playing it and...what is this? A generic hack-and-slash instead of the unique pseudo-adventure pseudo-RPG I was expecting? The intro sequence alone was agonizing, and made me wary of what was to come. I was surprised when I found overall positive response to the game in reviews online, because it seemed exactly like the sort of thing that would turn fans of the original off...your Avatar TLA/live-action movie comparison is perfect, and basically how I expected to see fans reacting. This does not feel like an enhanced remake with new visual elements...it felt like a different game using the same character names and vaguely the same plot.<br /><br />I personally liked what I saw of most of the character portrait art (though I thought the same thing about Lexis when I first saw him, too...terrible Back to the Future ripoff). I think Maxim looks a little too much like your generic JRPG protagonist, but it didn't seem character-breaking to me, and I like his VA (Todd Haberkorn, pretty well-known anime VA) enough though I can't say it's the voice I'd have personally chosen for the character. It's more the gameplay itself that my criticism lies with...it's just...NOT Lufia 2. It's just not. And I couldn't even play the remake far enough to comment significantly on the plot, because it was just intolerable to play.<br /><br />I don't hate remakes, even when they take a few liberties in 'upgrading' things like the designs or some story elements. But when you add that on top of breaking the core gameplay mechanics that made Lufia 2 so unique among the plethora of SNES RPGs of the time, it's too much. It's not even a remake anymore, it's just a pile of trash unfit to bear the original's name. And that's what this remake feels like to me. It's good to see that I'm not the only one who really appreciates what the original SNES game has to offer, and dislikes this trend of moving everything into a simplified format like most games do these days...I mean come on, the stupid select a location menu that destroys the fun of exploring, or giving you FREE LEVEL UPS for failing...I'm just glad to know I'm not the only one out there who remembers when games were truly epic adventures, in scope and in story - and that's epic as in a grand-scale story of heroic exploits - not internet kiddie slang for 'cool'.Nobody Nosenoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-31753213199215871442012-03-12T21:00:05.387-07:002012-03-12T21:00:05.387-07:00Thanks for commenting, and I'm glad to know I&...Thanks for commenting, and I'm glad to know I'm not the only fan of Lufia 2 who had these impressions. And by all means, comment anywhere you feel regardless of how old the rant is; I read them all!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-72856458702409446182012-03-12T07:24:46.843-07:002012-03-12T07:24:46.843-07:00I know the article's a bit old, but I just wan...I know the article's a bit old, but I just wanted to say that I enjoyed reading this. As a longtime fan of the original Lufia 1 and 2, I was at once intrigued and appalled, because I KNOW what Square-Enix pumps out these days and I haven't been impressed with them in over a decade (with the possible exception of FF1+2 on the GBA).<br /><br />But while replaying Lufia 2 on the SNES, I thought back to the remake which had recently become a topic of discussion amongst some people I know. So against my better judgement I went and picked it up (sadly used with no case or manual) for pretty cheap. I haven't gotten super far, so I haven't read all of your complaints (yet), but they have pretty much mirrored my general sentiments about the game so far.<br /><br />I really don't like the new character designs (it was the main reason I refuse to touch FF4 DS, and their handling of Rydia as eye-candy was awful), and the changes to the general setting left me very disappointed. I kept thinking "it's like I'm not even PLAYING Lufia 2 anymore, but then what the hell is this and why does everything seem vaguely familiar?" I was especially saddened that they pulled the whole "select your destination on the map" bullcrap which I've come to seriously hate in RPGs these days.<br /><br />.. I think I might be straying, I'll wrap this up. Basically, I wanted to say that I pretty much agree with what you're saying and it's nice to know that I'm not alone in my disliking of Lufia DS. On the other hand, because it IS such a different game, there's a part of me that manages to enjoy it in some small way, even if I'm constantly reminded of how they basically gutted the original and hung it's husk out for all to see. This is the kind of thing that actually keeps me away from newer games, sadly.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-28807599577515382402011-09-07T10:21:26.703-07:002011-09-07T10:21:26.703-07:00i like how they remade the music!i like how they remade the music!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-42230160120424632022011-08-15T22:43:17.657-07:002011-08-15T22:43:17.657-07:00I figure any time I get the urge to buy a random 2...I figure any time I get the urge to buy a random 2nd hand ps2 rpg, I'll check with you first in case it's rubbish. :PAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-86131719412832011552011-08-12T19:18:25.314-07:002011-08-12T19:18:25.314-07:00I pretty much agree completely with you. Hope I h...I pretty much agree completely with you. Hope I haven't steered you away from the DS, though--it does have some rather excellent RPGs on it, like Radiant Historia and Valkyrie Profile: Covenant of the Plume, along with a lot of rereleases of old RPGs that DIDN'T get contaminated from SquareEnix's touch.<br /><br />At any rate, thanks a bunch for reading and commenting. I hope you'll find more articles here of interest to check out in the future.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-84615620669088013832011-08-12T04:18:55.841-07:002011-08-12T04:18:55.841-07:00I was playing Lufia 2 on an emulator, and stopped ...I was playing Lufia 2 on an emulator, and stopped to look some minor detail up, and ran across this article.<br /><br />First thought: Woo! Remake! Like Ocarina of Time! I must get a DS!<br /><br />...<br /><br />Thoughts thereafter as I read: Why? WHYYYYYY? Bastards! I loved that game. How dare they crap all over one of the finest oldschool rpgs of all time. I'm trying to convince my other half to give it a go on the emulator, citing fine points like character development - like when Guy's sister gets sick, does the protagonist bitch and whine and go 'Nooo, we need you for the battles!'? No, he pretty much says family comes first, take care of your sister, and we'll be fine. It has an interesting plot, a moving storyline, and ties in as an excellent prequel, in spite of the fact that Lufia 1 was irritating and clunky, mostly due to battles in general.<br /><br />In a time where we have games like the Dragon Age and Mass Effect series, one would think that a simple remake of a beloved SNES rpg wouldn't be beyond the developers.<br /><br />FAIL, squeenix, FAIL.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-58915145063935915752011-04-16T05:49:23.468-07:002011-04-16T05:49:23.468-07:00To be fair, as I noted, I'm not sure how much ...To be fair, as I noted, I'm not sure how much involvement each company had with this remake, just that the original creating company AND SquareEnix were working together on it. With a game this abhorrent, it seems unlikely it was JUST SquareEnix that made all the terrible, TERRIBLE decisions (although I'd certainly not be surprised if you were right and it was entirely the one company). Like I said, I don't know the full story on how much blame each company takes for the shitty nature of this game. I just mostly blame SquareEnix for this product because A, there's little doubt they had SOME developmental say in this since it reeks with their crass incompetence, and B, it wouldn't have existed without them backing it. But even if you cut SquareEnix out of the equation, any further Lufia remakes might be almost as bad as this one.<br /><br />Actually, a remake of Lufia 1 might be even worse a game, given how lame Lufia 1 already is to begin with.<br /><br />Thanks for commenting, though!The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-87473895522486282802011-04-15T15:08:18.127-07:002011-04-15T15:08:18.127-07:00I agree. SQUARE-ENIX ruined the game. I prefer the...I agree. SQUARE-ENIX ruined the game. I prefer the original. T_T Please NEVERLAND and TAITO do LUFIA I, NO SQUARE-ENIX!.animadahttps://www.blogger.com/profile/14741382818187469526noreply@blogger.com