tag:blogger.com,1999:blog-268660459652553228.post3613683730129847796..comments2024-02-26T20:52:27.680-08:00Comments on Thinking Inside the Box: Wild Arms 2's Kanon's AbilitiesThe RPGeniushttp://www.blogger.com/profile/02752937839502693108noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-268660459652553228.post-58312439813278094312012-06-14T07:46:39.926-07:002012-06-14T07:46:39.926-07:00Yes.Yes.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-34002282298663447032012-06-13T20:28:46.332-07:002012-06-13T20:28:46.332-07:00Wow. You truly a genius indeed. In reasoning your ...Wow. You truly a genius indeed. In reasoning your belief, that is.<br /><br />By any chance, have you beaten Ragu O Ragula?Haqi Kusanagihttps://www.blogger.com/profile/04318892020165693873noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-66662851863682904072012-06-13T03:45:09.323-07:002012-06-13T03:45:09.323-07:00"But, then again, how about your "must r..."But, then again, how about your "must raise your FP every time" complaint? I think my trick is solving THAT, at least. So, by any logics in the universe, it will REDUCE your time spending."<br /><br />I suppose this is true, but as I mentioned, your method then means that after sitting through that one inestimably long battle, you're no further along in the game at all. That's hours of time (4, in your case) that have disappeared solely for the purpose of learning a single special ability. Regardless of how much extra time and annoyance the conventional method may necessitate, at least it occurs over the course of battles that one would have fought anyway.<br /><br />"As a true RPG-player, don't you have a feeling of urgency that you MUST OBTAIN strongest attack as early as possible?"<br /><br />Not if it adds 4 hours of mindless busywork onto a game already filled with such, no. I may not place enough value on my own time, but even I know it's worth more than that.<br /><br />"So, if you use my trick, you will get:<br />1. Every Kanon's moves in one battle<br />2. Every Tim's magic in one battle (while hunting Phalanx, you can just use Vortex Cut, and finish the Summon Hero with Tim so the credit goes to him-as you may know, this enemy has 2000 HP)"<br /><br />Again, your method is no less tedious, and comes at the cost of adding several filler hours of combat to a game already necessitating somewhere around 10 to 20 filler hours of combat. No thanks.<br /><br />"3. TONS of EXP, doubled with Lucky Card. In my case, i just spent ONLY about 4 hours to get Eagle Claw, and in the end I got my character's level raised by 7 level!"<br /><br />...So? There are more time-efficient ways to beef one's levels up in WA2, and there's only a couple of times where it's really needed.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-51785006769492762502012-06-12T19:33:16.151-07:002012-06-12T19:33:16.151-07:00Very interesting. I did say that my trick is STILL...Very interesting. I did say that my trick is STILL consuming time, didn't I? But, then again, how about your "must raise your FP every time" complaint? I think my trick is solving THAT, at least. So, by any logics in the universe, it will REDUCE your time spending. <br /><br />BTW, this trick will be executable anytime in the game after you get Kanon. As a true RPG-player, don't you have a feeling of urgency that you MUST OBTAIN strongest attack as early as possible? (You surely remember how true RPG-players are WILLING to spend their playtime in Triple Triad JUST to get Lionheart in Disc 1-FF8?-Methhod other than hunting Elnoyle cards is very unlikely because you have to raise your average party level to 30).<br />So, if you use my trick, you will get:<br />1. Every Kanon's moves in one battle<br />2. Every Tim's magic in one battle (while hunting Phalanx, you can just use Vortex Cut, and finish the Summon Hero with Tim so the credit goes to him-as you may know, this enemy has 2000 HP)<br />3. TONS of EXP, doubled with Lucky Card. In my case, i just spent ONLY about 4 hours to get Eagle Claw, and in the end I got my character's level raised by 7 level!<br /><br />See? Three profits in one shot!<br />Doesn't it answering your complaint?Haqi Kusanagihttps://www.blogger.com/profile/04318892020165693873noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-62353350586541126302012-06-12T18:54:58.050-07:002012-06-12T18:54:58.050-07:00I'm quite aware of that trick. What is amusin...I'm quite aware of that trick. What is amusing to ME is that this idea you advocate does not in any way lessen my complaint. What you're proposing is to take all the time wasted in trying to get the move and condense it into a single interminably long battle instead of an interminably long series of battles. But the time spent doesn't really CHANGE. You're still spending a long, tedious, repetitive time trying to get the move either way, and that was my complaint.<br /><br />In fact, the way you propose might actually be worse, since, after spending who knows how long just trying over and over to appease the Random Number Generation Gods, you're no further along in the game than you were before you started. At least with the conventional methods I employed, I wasn't adding hours and hours onto my game time for no reason.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-33522269533726005912012-06-11T23:39:19.089-07:002012-06-11T23:39:19.089-07:00Tch. You really don't know the beauty of it. A...Tch. You really don't know the beauty of it. And you call yourself a RPG-player? You really make me laugh, dude. No offense. But I really DO laughing when reading your reasoning (or perhaps it's more like a complain?). Why? Well, you can get a very EASY way to get Eagle Claw. I found this method myself. Still consuming time, but it's guaranteed in ONE normal battle. The key is how to keep enemy coming in one battle and this condition can be fulfilled if you know what the enemy is. You should know, right? The enemy that can "Summon heroes" unlimitedly. Problem solved! Plus, you can get tons of EXP aftermath!Haqi Kusanagihttps://www.blogger.com/profile/04318892020165693873noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-46026368650563607392011-06-05T10:29:55.198-07:002011-06-05T10:29:55.198-07:00Fair enough. I won't deny I'm getting cyni...Fair enough. I won't deny I'm getting cynical in my old age.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-2494599018487752782011-06-05T06:42:59.873-07:002011-06-05T06:42:59.873-07:00With fairness to...who made WA2 again? MediaVisio...With fairness to...who made WA2 again? MediaVision? With fairness to whoever, Kanon's ability learning mechanic seems less like lazy, cheap padding to me, and more like a concept that just wasn't thought completely through. Whether that's really any better, I couldn't say.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-49949133151590293762011-06-05T06:06:29.988-07:002011-06-05T06:06:29.988-07:00Double post, sorry.
Don't mean to be a gamepl...Double post, sorry.<br /><br />Don't mean to be a gameplay whore here, but going solely off of my WA4 experience, no one hits 90 FP without the clear intention of killing the opposition in the next two turns. This system sounds classy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-17880547253135327272011-06-05T06:01:39.813-07:002011-06-05T06:01:39.813-07:00Ecc here.
This sounds like a lazy way to test a p...Ecc here.<br /><br />This sounds like a lazy way to test a player's understanding of the battle system, and a cheap way to pad the game. A reasonable approach would allow a player to increase the odds, up to near-inevitable odds, increasing with the usage of the base skill. But for the sake of conciseness, I'll agree that FFIX had the most logical and balanced progression. you really can't break the game by learning skills ASAP, or run into nightmare scenarios where skills refuse to be acquired.<br /><br /><br />And...yes, FFVI had a number of interesting and fresh gameplay ideas, that have been forgotten by Square and the JRPG genre as a whole. It's not the best game evar, but by god, it shouldn't be as relatively complex as it still is.Anonymousnoreply@blogger.com