tag:blogger.com,1999:blog-268660459652553228.post3436134087715147884..comments2024-02-26T20:52:27.680-08:00Comments on Thinking Inside the Box: The Dragon Quest Series's Heal All OptionThe RPGeniushttp://www.blogger.com/profile/02752937839502693108noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-268660459652553228.post-1826242026110406882021-09-26T17:52:36.543-07:002021-09-26T17:52:36.543-07:00Glad you enjoyed Sky Commanders, unlike me.Glad you enjoyed Sky Commanders, unlike me.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-67987762916994840242021-09-26T17:46:50.342-07:002021-09-26T17:46:50.342-07:00Okay.Okay.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-51236526261871248382021-09-26T03:32:58.790-07:002021-09-26T03:32:58.790-07:00Trode is an immature asshole!
Charmles is a ignora...Trode is an immature asshole!<br />Charmles is a ignorant fat fuck!<br />Rolo is a dipshit religious fanatic (another problem with this series, Yuji Horii's religious obsession)!<br />The Baccarat brats are spoiled cocksuckers!<br />And Marcello is a corrupt motherfucker that comes off in a manner where I just wanted to put him in a woodchipper when compared to others who I "love to hate"!<br />All of these dickheads deserve to be gunned down by the awesome Tommy Vercetti with sniper shots to the head!<br /><br />"The plot, on the other hand, I think is pretty objectively good."<br /><br />You mean shitty looking jester that the Joker wouldn't even invite to his parties stealing a cursed scepter that made him even MORE corrupt, and after killing him, Jessica (pathetic attempt at a sex symbol) gets corrupted and almost gets killed, then an innocent DOG gets corrupted, and they couldn't even save him! I'd rather kill that Jessica skank than the dog! And don't even get me started on the stupid shitty ending!<br />If that is your idea of good, then you must enjoy watching Sky Commanders! Not that there's anything wrong with that of course. Just saying.<br /><br />PS - Oh yes, according to Sean Malstrom, Dragon Warrior 8 sold 500,000 thousand copies in the States alone. The same number as Dragon Warrior 1! Fun fact: I bought DW8 for $20 BRAND NEW, FOUR MONTHS after it was released! So sorry pal, looks like this one was a dud too. Man, do I feel so bad for Dragon Warrior's 3, 4 and 9.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-69046887678119359672021-09-25T06:17:29.363-07:002021-09-25T06:17:29.363-07:00They had actual, demonstrable personalities, thoug...They had actual, demonstrable personalities, though, as well as some depth and arcs of growth, which is far more than one can claim about any of the other Dragon Quest casts I've personally encountered, which are typically as limp and lifeless as a Kemco ensemble. I guess I can see how some of those personalities might not appeal to everyone, though, as they're pretty forward ones.<br /><br />The plot, on the other hand, I think is pretty objectively good.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-74509536551084927032021-09-24T05:21:21.456-07:002021-09-24T05:21:21.456-07:00"Except DQ8. I still have no idea how such a ..."Except DQ8. I still have no idea how such a solid RPG came about from this dull as dirt series."<br /><br />Dragon Warrior 8, good!?! Ha! Ha! Ha! Ha! Ha! Ha! I wanted to murder most of the cast in that one. Trode, Charmles, Rolo, those brats from the Baccarat casino and especially Marcello! And don't get me started with the stupidity of it's storyline!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-84844351322482109012020-10-28T12:37:57.670-07:002020-10-28T12:37:57.670-07:00True, it's a system that could be set up bette...True, it's a system that could be set up better with some more behavior variables added, but just having it at all is a huge convenience, and that's more than most RPGs manage.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-88971885188293109402020-10-26T10:26:42.652-07:002020-10-26T10:26:42.652-07:00The annoying thing about healall is that it heals ...The annoying thing about healall is that it heals you to full health every time and uses single target healing spells. Better AI and being able to modify healall in the settings to not heal with 1 hp less than 100% would be great. Better yet, make it automatically happen so you can choose to not click it at all.<br /><br />Some of the SMT games have healall as well.Gastricknoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-86036920926425317762016-07-08T09:54:15.722-07:002016-07-08T09:54:15.722-07:00Never played Quest 64, and the slow summer that wa...Never played Quest 64, and the slow summer that was '04 may be coloring my perception of Golden Sun 1/2 into the realm of Aight as opposed to Ugh. I'm sure as hell not willing to prepare a defense.Ecclesiastesnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-1122663947637719772016-07-08T09:32:38.650-07:002016-07-08T09:32:38.650-07:00Shoot, I think I completely forgot that option in ...Shoot, I think I completely forgot that option in CC. Well, damn. Why is it all the shitty games get this great feature?<br /><br />(Also, I have discovered that Dragon Fantasy 1 has this Heal All option, but I don't know if you can count that, given that it's deliberately a spoof of 8-bit RPGs, the most prominent of which being Dragon Quest).<br /><br />Sure, sure, flintlocks at dawn, but before I'm shot, can you clarify which of those titles were aggressively bad? Cuz the plots and characters of Q64 and the GS series were all equally uninteresting to me, but I'd say neither was aggressively bad.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-76138129425701434202016-07-08T02:44:16.050-07:002016-07-08T02:44:16.050-07:00Chrono Cross has that after-battle option to autom...Chrono Cross has that after-battle option to automatically use up remaining "element power" whatever it was called to use healing elements on the party. There were a couple of ways of having the game going about it, to boot, maybe by including/excluding consumables.<br /><br />Quality-of-life features are becoming more and more out of touch over the years, mostly out of not advancing much over time. I'm frankly shocked and dismayed at all the things games won't do or allow me to do, from auto-healing to adjusting (or even looking at) ally AI to volume mixing to registering character builds for instant "class changing".<br /><br />"I mean, I’ve played close to 300 RPGs now. While obviously I can’t claim to value my time all that highly, especially since some of those 300 were Quest 64 and the *~Golden Sun~* series"<br /><br />Hey. HEY. There's mediocre to the extreme, and there's aggressively bad. If you aren't willing to acknowledge the distinction, flintlocks at dawn.Ecclesiastesnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-6740660269638076812016-06-21T09:59:07.354-07:002016-06-21T09:59:07.354-07:00I don't remember this being an option in the N...I don't remember this being an option in the NES version of DW3. I haven't played DW4 yet, so can't confirm it's there.<br /><br />I think this was first an option in the gold box games starting with Curse of the Azure Bonds. The Fix command in camp was a godsend for that game because not only did you have to select individual spells to cast, but had to select them again to memorize.Zenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-56228054033549312832016-06-18T23:51:39.900-07:002016-06-18T23:51:39.900-07:00Personally, DQ is my favorite console RPG series s...Personally, DQ is my favorite console RPG series since it avoids most of the crap I dislike in the genre. One really good aspect is its traditional difficulty that is still present in later entries. DQ8 has quite difficult encounters and requires conserving your mana in dungeons which I've always loved about the NES entries. <br />Furthermore, the battles are FAST - I despair over most PS1/PS2 bigname RPGs for having all those long animations and gratuitous camera panning. I cannot emphasize enough how annoying lenghty attacks are in games with a whole bunch of turn-based fighting.<br /><br />Another aspect I like are the plots - mainly episodic and devoid of tiresome japanese cliches you find in these games all the time. I never could stand the Final Fantasy school of drama and pretentiousness. Dragon Quest's fairly classic plots make it easy to play the games over a large span of time since the story never overshadows the gameplay - they're about the only RPGs I comfortably got back to after several months and didn't feel lost. <br /><br />Recently, I finally caved to the pressure and decided to try Chrono Trigger. After all, this is a jRPG classic and should be much better than boring old DQ, right? Not really. The truth is, once you get over the initially fascinating plot, the game itself is rather boring and painfully easy. It's just about impossible to be seriously challenged outside of a boss battle, you gain varioud instakill abilities and end up with inventories full of unused potions, the sure mark of a badly balanced game.<br /><br />When it comes down to it, I stick with DQ because I've found every entry in the series to be meticulously well-designed. All your fancy plots and advanced mechanics don't mean anything if all the enemies are insignicant obstacles to the next cinematic. Though I will admit that some of the post-SNES entries made questionable decisions.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-10936069458310949422016-06-18T20:03:54.412-07:002016-06-18T20:03:54.412-07:00And now I know that much more.
Yeah, Lufia 2 was ...And now I know that much more.<br /><br />Yeah, Lufia 2 was good that way, but there've been a fair few RPGs that have done that. Off the top of my head, I'm pretty sure Final Fantasy 6 did with the regular magic, and I know FF Mystic Quest did. I haven't played an RPG for a while that's used that magic system, though. Someone needs to bring that back.The RPGeniushttps://www.blogger.com/profile/02752937839502693108noreply@blogger.comtag:blogger.com,1999:blog-268660459652553228.post-92102316887208452882016-06-18T12:18:12.169-07:002016-06-18T12:18:12.169-07:00One correction: a programming algorithm (not logar...One correction: a programming algorithm (not logarithm, even though they're anagrams) are the lines of code/instructions to make a computer go through a specific task.<br /><br />DQ8 had at least 14 people working on the story-related aspects (<a href="http://i.imgur.com/y2Q3HCj.png" rel="nofollow">image</a>; <a href="http://www.mobygames.com/game/ps2/dragon-quest-viii-journey-of-the-cursed-king/credits" rel="nofollow">source)</a> which seems to be a recipe for disaster like FF12.<br /><br />Another (probably similar) basic gameplay idea that I like that hasn't been adopted in other RPGs is Lufia 2's magic system. Any spell that you can cast on a single enemy/ally also be casted on a range of enemies/allies (the spell costs the same amount of MP, but the potency decreases depending on how many targets are selected). It's useful for me since there are situations where I have multiple allies on the verge of death since I could heal both of them and avoid their deaths in one turn instead of healing one ally, while the other might die.Anonymousnoreply@blogger.com