Short rant today! I mean, sort of. Short for me, at least.
I do love Final Fantasy Tactics. 1 of the greatest Final Fantasy titles, hell, 1 of the greatest RPGs, period, ever made, Final Fantasy Tactics is intelligent, thoughtful, dire, critical, and inventive, telling an engrossing tale of 1 man’s forgotten heroism in the brutal and unflinchingly amoral land of Ivalice, which mimics in most significant ways Europe of the medieval ages. It’s a great tale of class warfare, the way that grief and anger can both corrupt a man and make him greater at the same time, questions of whether means can justify ends, love and loyalty between family both biological and adopted, the tragedy that war visits upon the innocent, the monstrosity of those who crave power and the havoc they wreak in their power games...all kinds of engaging, powerful stuff.
Oh, yeah, and also there’s some stuff in there about saving the world from hell demons who possess people using magical stones based on the same stuff as your horoscope.
Yeah, see, about halfway through Final Fantasy Tactics, the plot’s focus shifts from the war of succession in Ivalice and the protagonist’s place in it, to an invasion by that world’s Anti-Christ who it turns out was secretly also that world’s Christ figure. The transition isn’t immediate or anything; the Zodiac Stones only gradually start to take over the plot, and the political struggles remain at least in the background of the game for a while, but...it’s still kind of weird, when I really look at it. FFT is well-written enough that the 2 different plot focuses aren’t unrelated, of course, the church’s power is a player in the political story and some of the political story’s figures become key players in the Zodiac Stones plot, but...it wouldn’t be hard to completely separate Final Fantasy Tactics: the war-of-power-hungry-nobles story, and Final Fantasy Tactics: the save-the-world-from-demons story. They seem, in fact, artificially tied together, like 2 different stories that were carefully, but not naturally, welded into 1.
And the thing is, well, I think it’s to the game’s detriment. That’s not to say that Final Fantasy Tactics isn’t a terrific RPG; it definitely is. That’s not to say, even, that the story of saving the world from the threat of demons secretly tied to a false church that FFT presents isn’t good. It is quite a decent adventure, executed in a competent way. There’s nothing wrong with it. It’s just...well, the first major story of the game, of warring nobles and class warfare, the questions of honor and where the line lies between good and evil when you’re sinning for the sake of peace, and the juxtaposition between protagonist Ramza and the man he considers a brother as one struggles to do lasting good without compromising his principles, and the other becomes a hero king by sacrificing his better nature...that all amounts to a way better, much more compelling plot to focus on.
I mean, think about it. What are the moments that really stick with you from FFT, the parts of it that make it so memorable and speak to you? For me, there are many. The betrayal of Algus and death of Teta, of course. The spite and unrelenting resentment of Miluda, and what we see Wiegraf is reduced to afterward. Ramza managing to stop a major battle and save countless lives by flooding the battlefield. Ovelia speaking to Agrias of her doubts and concerns. Wiegraf agreeing to give his soul to Lucavi for the power to accomplish his goals. The quick, bloody, vicious betrayals of those who conspire to seize power. The complicated character of Algus, the ambition of Delita which you can’t truly say for sure is right or wrong, the plight of the commoners represented by Wiegraf and Miluda, the devotion of Agrias, the determination and despair of Ovelia, the difficulty that Ramza has in reconciling himself to his role and the man he wants to be and his conflict with Delita, as well as with his brothers, the clashing ideologies of Ramza and Gafgarion that cement who Ramza truly is. The ending scene where Ovelia betrays and kills Delita for what he’s done, and he in turn kills her, and thinks of Ramza, the man who wouldn’t do evil for the sake of good, and wonders whether things turned out better for him.
See, the thing is, of all those really memorable, powerful scenes and characters and ideas I just mentioned that really stay in my mind, only 1 involved the Zodiac Stones, and part of that was just that it was the first time we’d watched a soul corrupted by the Stones, and another part was simply what it meant for Wiegraf as a character. Nearly everything about Final Fantasy Tactics that makes the game so great is, to me at least, the overarching story of succession and class struggle, and the personal story of morality between Ramza and Delita, which feeds primarily back into the political plot. So I feel that by gradually turning its focus away from that story, and onto a tale of saving the world from magical evil stones and resurrected demons and whatnot, we kind of missed out. Final Fantasy Tactics is a terrific RPG, but so much of what makes it excellent is found in its first plot focus, not its second.
I just wonder what might have been if the game had stayed the course until the end, whether we might have gotten an even better product had the story stayed grounded in political struggles and questions of the morality of actions and intent. The Zodiac Stones story that eventually overtook the game’s focus is fine, as I said, and they fit well with the setting of Ivalice given the whole corrupt medieval church thing, but...without that, would we have had yet more really powerful moments of emotion and social examination, and raw twists and turns in the plot? Would some of the content of the game’s expansive codex, so in-depth that it feels like a third of the story’s content is locked away in its menus, have been seen in action rather than just read about?
Great though it is, I cannot help but wonder if Final Fantasy Tactics had more to offer, had it not switched its focus. I suppose we’ll just never know.